It is clever, isn't itBloatedGuppy said:Heh. That's pretty clever spin, actually. Someone in marketing deserves a raise.DoPo said:So it's "fan reaction", actually.
It is clever, isn't itBloatedGuppy said:Heh. That's pretty clever spin, actually. Someone in marketing deserves a raise.DoPo said:So it's "fan reaction", actually.
Beside the point but big up to that!Dendio said:ive bought most mass effect 3 dlc and loved em. Im very happy to see it continue to get support 1 year later
Well if people buy them i guess it's the same thing as enjoying and embracing lol.idarkphoenixi said:Well that's just DLC, which has been going on since previous generations. The micro-transaction part would be those "mystery packs" that you could buy in the multiplayer portion of the game, which I am yet to see gamers "enjoy and embrace".Dendio said:ive bought most mass effect 3 dlc and loved em. Im very happy to see it continue to get support 1 year later
Oh good god yes. Biweekly clutter sales, and a new item sale every six hours. Nothing like playing to an impulse community.wombat_of_war said:if you want to see microtransactions taken to an extreme check out their sims3 store. 30 cents for a chair, etc it all adds up
You mean the video of John Riccitiello talking about price points and impulse buying and asking the player when they're most engaged in a game (i.e. 2-3hrs into it)? Where one wouldn't be very price conscious at that point, using an example where if offered to refill your ammo in the middle of a fight, people might be more willing to do it? Nevermind no designer would really allow that in a multiplayer game, as it can be viewed as a 'cheat' - Whooo~ have $, unlimited spray and pray!Maximum Bert said:Wasnt it someone from EA a while ago who was on about charging for individual bullets that you fired in a gun in a game yeah sure you can collect ammo normally but need help well just take out that credit card and we will top up your bullet inventory for you, instead of say making the game balanced so it wasnt a problem unless you played like a complete tard.
Their F2P model absolutely sucks ass, not to mention the games are understaffed, rarely updated, with virtually no bug fixes or moderation of hackers, and totally underhanded in creating overpowered pay2use weapons and nerfing them so they're useless just before they release the next batch of even more OP guns.Auron said:EA doesn't even have decent f2p titles(except I hope the new C&C), what the hell they're talking about? Are people really really buying the "cheat code" unlock packs for bf3 and ds3? -_-
I now need a bottle of Whisky, thank you very much.Tuesday Night Fever said:snip
This pisses me off.KissmahArceus said:In Battlefield 3, the smaller packs unlock weapons, vehicle upgrades etc and allow you to catch up with say, friends who have been playing for the last year, if you don't want to use the scavenger bots in DS3 (why you wouldn't I dunno, they are cool as shit) then you can just get resources NOW.
Thats the one it wouldnt give you unlimited bullets though as people only have so much money to spend but yeah they wouldnt do that straight away as they would never get away with it but it gives an idea of what they would like and what they can aim towards, as for what designers want pfft they arent funding the project they will do what they are told and the cheat bit yeah dont think that will bother them and they could just say well duh its just more bullets the persona with better shooting skills will still win so it dosent effect balance it just gives less able players the option to miss more and still be able to play the game as they still have ammo people stop playing because of it maybe but thats why they have to make it a standard first so if they want to play a AAA shooter they have no alternative as all the other big companies are doing the same because they want some of that gouged money.ThriKreen said:You mean the video of John Riccitiello talking about price points and impulse buying and asking the player when they're most engaged in a game (i.e. 2-3hrs into it)? Where one wouldn't be very price conscious at that point, using an example where if offered to refill your ammo in the middle of a fight, people might be more willing to do it? Nevermind no designer would really allow that in a multiplayer game, as it can be viewed as a 'cheat' - Whooo~ have $, unlimited spray and pray!Maximum Bert said:Wasnt it someone from EA a while ago who was on about charging for individual bullets that you fired in a gun in a game yeah sure you can collect ammo normally but need help well just take out that credit card and we will top up your bullet inventory for you, instead of say making the game balanced so it wasnt a problem unless you played like a complete tard.
Of course that didn't stop people from misinterpreting the video to think "ZOMG EA IS GOING TO CHARGE FOR BULLETS" based on a poor example spoken out loud in a conference call.
No it's not, and there never was such a video. Again, it was the CEO talking about the psychology of microtransactions, never did they say they would actually do such a thing.Maximum Bert said:Thats the one
No, because a good combat design team will be able to successfully argue that allowing such 'live cheats' will drive all the players away due to the imbalance, resulting in less profits long term vs. making people buy bullets for the instant payoff short term. Publishers can see reason you know, and not all dev teams are spineless sycophants.Maximum Bert said:as for what designers want pfft they arent funding the project they will do what they are told
It's pretty much the video game version of the film, Die Hard.TheCommanders said:You know what really made me sad? I got the Sims 3 a few weeks back (having enjoyed 2), and was insanely annoyed to discover I'd only bought about half the game. I'm not making this up, more than half of the items are locked, only available via real money purchase in game. EA sold me a game, then held the fun parts to ransom. Seriously? I'm supposed to embrace the fact that the same money is buying me less and less with every game they make? Well fuck that shit. Fuck. That. Shit.
If your attachments are the only thing that seperate you, who spent the time learning the weapons and unlocking it and mr. Credit Card, you're doing it wrong.Elfgore said:This pisses me off.KissmahArceus said:In Battlefield 3, the smaller packs unlock weapons, vehicle upgrades etc and allow you to catch up with say, friends who have been playing for the last year, if you don't want to use the scavenger bots in DS3 (why you wouldn't I dunno, they are cool as shit) then you can just get resources NOW.
I worked insanely hard to level up my classes in Battlefield 3, and then some guy spends thirty bucks and has all the same stuff I do? Bullshit! It's the same with Halo 4 "Buy Mountain Dew and Doritos for free level gain." It's unfair for the few it seems nowadays who want to actually work to get better at games not pay money. if it was for singleplayer only that is fine, but as soon as multiplayer gets involved I get pissed.
I think you forgot to mention the difference between the two games.Tayh said:Valve releasing cosmetic hats for TF2 via microtransactions: Oh, those lovely rascals. Please, take all my money!
EA releasing cosmetic items(Sims3)/mystery packs(ME3) via microtransactions: OMFG EA IS THE DEVIL! BOYCOT! BURN THEM DOWN! RAAAAGE!
Ah well, it's the Escapist.
As long as they aren't selling advantages that cannot be obtained by ingame means, I will have no problems with microtransactions.