Is in space!
- Dec 5, 2007
This pretty much covers it for me. The last point about merging servers really isn't even something to complain about, except for the small amount of downtime to merge.Hagi said:No matter what they do they'll lose....
Limit the number of launch players = FAIL!
Potentially allowing more people in then the servers can handle = FAIL!
Buying so many servers that they will be handle the traffic and then merging them 2 months later = FAIL!
Seriously people, stop being so melodramatic. All they're doing is making very sure there's as smooth a launch as possible and preventing a hype-driven after-launch failure, like for example WAR and AoC had.
They're confident enough to count on people still buying their game after the initial launch hype has died down, how is that anything but a good thing? There's too much hype and crazy already in MMO-land. Nothing wrong with taking it a bit slower and going for the long-term, isn't that what MMOs are all about?
Then again, whining about something like that isn't surprising when I've seen people complain about getting free games.