You also have to admit that most people dont care/know about individual brances. It was created by Bioware, has thier name on it, and will Forever be attributed and remembered as being a Bioware game. They put thier name on it, reflecting that as a company they stand behind this product.Hawki said:That's an...um, interesting point of reference.Steven Bogos said:The new, original IP from Sonic Chronicles: The Dark Brotherhood developer BioWare
Course I really dislike Sonic Chronicles, ranging from its story/lore (I don't know how you can break Sonic canon, but somehow Bioware managed it), to its gameplay (simplistic), to its ending (cliffhanger, followed by Sonic and Tails discussing how great Bioware is), to the fact that my headcanon dictates that Sonic Forces is the sequel to Chronicles (makes sense, shadup), but, well, okay.
Why do I have a feeling it's going to be an MMO/MMO-lite/thing? I mean:Steven Bogos said:"The design is stunning. Gameplay mechanics are excellent, and the action will be exhilarating. The game is built around a live service, and through our creative process, we decided to add more to the disruptive new social design for our players. To accommodate that, we are moving the launch date for this project into fiscal year '19" explained Wilson.
You took the words right out of my mouth with the Destiny reference.Steven Bogos said:While the new BioWare title hasn't been officially announced yet, the game is described by EA and Wilson as more of an action-adventure game than a RPG. Now that we know that a "live service" is so crucial to the game, it hints towards it being an MMO. Perhaps something like Destiny.
Haven't played Destiny, so can't comment, but it's...interesting, I guess. Bioware seems to be stepping out of their comfort zone either way.
In Bioware's defence, the term "Bioware" is more a brand than a single development studio (there's actually multiple Bioware branches). The people behind Andromeda are unlikely to be the same ones behind the new IP.Zhukov said:Do we give a shit at this point?
A "live service" game from the people who put their name on Mass Effect Andromeda. Whoop-de-fuckin'-doo.
I thought Andromeda was pretty damn good.Wrex Brogan said:...2019? That's a hell of a delay, though at least they might avoid going toe-to-toe with World of Warcraft and Destiny 2's expansions. But still, jesus christ, something must've either broken horribly or they took a hard look at the response to ME:A and went 'you know, maybe we should polish this thing up a little more, make sure people can actually play this damn thing on day 1'.
I think this is actually why Mass Effect Andromeda was such a... well, mess - from everything I heard all the experienced devs were pulled off ME:A to work on whatever this will be, leaving ME:A with the Bioware B-team.Zhukov said:Do we give a shit at this point?
A "live service" game from the people who put their name on Mass Effect Andromeda. Whoop-de-fuckin'-doo.
...which means this game will still probably be a mess, but at least it'll be slightly less buggy than ME:A. And probably will have slightly better dialogue than 'sorry my face is tired'.
I think that's being unfair for a number of reasons:littlebunnyfuufuu said:You also have to admit that most people dont care/know about individual brances. It was created by Bioware, has thier name on it, and will Forever be attributed and remembered as being a Bioware game. They put thier name on it, reflecting that as a company they stand behind this product.
Bioware approved it
And in this day and age when hyping the crap out of something so they can shove those pre orders and season passes down our throats based on nothing but doctored footage that only shows the best pre rendered strung together footage is a totally normal and ok thing now. We Literally have nothing to go on but the Developer and game francises name, to intuit how a game will turn out-
So I will remember
Bioware approved it.
They'll be shuttered by EA long before that happens. Give it one more disappointing launch and EA will do what EA does.Cold Shiny said:Heck, they could put it on hold until 2079 for all the attention I'm going to give it.
Andromeda is proof that Bioware is never going to try ever again, and the company will hopefully fade into obscurity, if we're lucky.
The problem with putting ME3's combat into the first game is that it would require a redesign of the levels.pearcinator said:Hopefully, Bioware releases a Mass Effect OT remaster with all the DLC and the combat system from ME3 used in ME1 and ME2. That, I think would make me love Mass Effect again.
It's a goddamn shame is what it is. Like Pearcinator above, I *really* wanted to like this game: I'm an absolute raging fanboy for the original trilogy, the kind of blindZhukov said:Pretty much. Making a complete single player game from scratch, especially a story-driven one, is a whole different kettle of fish to making a self-contained co-op mode.Dragonlayer said:And yet ME3's multiplayer was surprisingly awesome, so what the fuck happened!? Then again, I suppose they didn't have to practise much dialogue writing or facial animations for last stand combat scenarios....
They just plain weren't ready for the big leagues.
That's actually a good point, I keep getting that impression too. It's almost paradoxical really, like a half-hearted collection of gameplay styles from each of the originals mashed together: combat that's halfway between 1 and 3, an improved yet worsened Mako substitute (handles better then the Mako but still feels very wonky and clumsy to me, and the lack of armaments - and inability to effectively run people over - turns field trips into plodding stop-out-shoot-loot-in repetition), just about every side-quest reduced to bog-standard fetch-quests (especially painful after all the times preview material said they were looking to Witcher 3 for deep and meaningful side-stuff) and so many goddamn pre-fab structures everywhere! I played 3 over and over and over and over again, but I can't see myself touching Andromeda after the first playthrough is done.saluraropicrusa said:i'm honestly surprised it's made by a completely new team... my issues with the game add up to "it feels way too much like the first game." in the way it feels to control (minus the jumping/jetpack), the deluge of side-quests and things to collect and skills to put your points into, inventory management (eeeuuugh), even the exploration... it gives me Mass Effect 1 flashbacks--and while that game has, in my opinion, the best story in the series, it's the one that (also in my opinion) has the worst gameplay.Zhukov said:Pretty much. Making a complete single player game from scratch, especially a story-driven one, is a whole different kettle of fish to making a self-contained co-op mode.Dragonlayer said:And yet ME3's multiplayer was surprisingly awesome, so what the fuck happened!? Then again, I suppose they didn't have to practise much dialogue writing or facial animations for last stand combat scenarios....
They just plain weren't ready for the big leagues.
i do think the complaints i've seen about Andromeda are way overblown (the animations aren't that bad and no more goofy than previous games, and the writing is fine so far besides the boring plot), but man... it's hard to go back to it when it feels like it's got all the same baggage of the original game(s) and not enough steps forward.
as for this new ip... it's obviously too early to judge one way or another. i love the lore of the Mass Effect universe, but who knows what genre this thing even is, so... we'll see, i guess.
'Sall good. It's nice to find a view that's a bit more nuanced than "It's the best/worst! Shut up!"Dragonlayer said:Err....sorry to have talked your ears off with my pseudo-review, but I missed the release-day threads due to university!
We unfortunately live in an age where 8/10 means unplayable dreck, and people will bombard review sections with -11/10s because they want to punish the developers and fans alike for some perceived injustice, whether game, social or politically motivated so yeah, I try to offer a more useful and balanced opinion. Andromeda is perfectly functional (glitches aside, I've at least never encountered anything game breaking), enjoyable enough in its own right and I've sunk 70 hours into it this far, it's just a big disappointment as a Mass Effect game, even when I had adjusted my expectations during development. It's a good enough sci-fi action RPG....but if it didn't have the ME label, I would never have been interested enough to check it out, and because it does have the ME label, it doesn't meet my standards! And then because of that, all the little things start to add up and bug me: the conversation wheel that never seems to represent what I want to say, and then makes male Ryder say something sassy and stupid (reminds me of DA:I where I actually reloaded several times to choose new conversation lines because my character had sounded like the world's biggest twat), that all the characters seem to be moulded from the same overly lighthearted and airy, "Dude, being shot at is like, the worst part of my day!" template, that side-quests have no impact to them, even when they're about arresting murderers,Zhukov said:'Sall good. It's nice to find a view that's a bit more nuanced than "It's the best/worst! Shut up!"Dragonlayer said:Err....sorry to have talked your ears off with my pseudo-review, but I missed the release-day threads due to university!
I was in a somewhat similar position. I'd made my peace with the ME3 ending. I don't think the extended version fixed everything, but it at least gave a sense of closure which, upon reflection, was my main problem with the original ending.
So I was willing to meet MEA halfway and assess it on its own merits. I wasn't checking it out because it was a Mass Effect game, but because it was a sci-fi action-RPG with a decent premise.
The crummy animation and visual bugs didn't even bother me that much. I'd rather they weren't there, obviously, but I've dealt with worse. What killed it for me was the filler. You log back in and the game is all, "Time to drive around scanning for resources! Time to complete fetch quests for NPCs you will forget in 30 seconds!" Combine that with the lackluster characters and story pacing and I concluded that there are vastly more rewarding ways to spend one's leisure time.
yeah... personally, i felt that Mass Effect was the type of series that benefited from being less open world/galaxy, not more. it needs more tight focus on the story, in my opinion.Dragonlayer said:That's actually a good point, I keep getting that impression too. It's almost paradoxical really, like a half-hearted collection of gameplay styles from each of the originals mashed together: combat that's halfway between 1 and 3, an improved yet worsened Mako substitute (handles better then the Mako but still feels very wonky and clumsy to me, and the lack of armaments - and inability to effectively run people over - turns field trips into plodding stop-out-shoot-loot-in repetition), just about every side-quest reduced to bog-standard fetch-quests (especially painful after all the times preview material said they were looking to Witcher 3 for deep and meaningful side-stuff) and so many goddamn pre-fab structures everywhere! I played 3 over and over and over and over again, but I can't see myself touching Andromeda after the first playthrough is done.
Sounds about right. Why do people even bother buying from EA anymore? The last game I purchased from them was NFS: Rivals Complete Edition and never looked back. Making the "reboot" online only hurt their sales, as they did not make nowhere near as much as Rivals.Jamcie Kerbizz said:Lets translate this from corporate:
Stunningly bad but who cares, customers will just bicker with eachother over it as usual. Free marketing!"The design is stunning.
we have brutal in your face 'incentives' for microtransactions that are sure to rake in tons of cashGameplay mechanics are excellent,
we're making a shooter cause we can't cope with RPGs anymore.and the action will be exhilarating.
Game will be relient on our servers so once new project hits shelves we pull the plug and shmucks have no choice but to pull out their wallets and line up. Money!The game is built around a live service,
we need more money on marketing and time to actually start creating the game.and through our creative process, we decided to add more to the disruptive new social design for our players. To accommodate that, we are moving the launch date for this project into fiscal year '19" explained Wilson.
Agreed, I can't really think of anything in Andromeda that made me go "Wow!" on account of the open world mechanics. Quite the opposite in fact, the opening up of the galaxy for exploration was ultimately pointless because scanning 50 uninhabitable worlds is boring as fuck, *and* the pacing of side-quests is made even more painful by dividing them into multiple stages of "Fly to a new world, talk to someone for 50 seconds, fly to another world, do it again".saluraropicrusa said:yeah... personally, i felt that Mass Effect was the type of series that benefited from being less open world/galaxy, not more. it needs more tight focus on the story, in my opinion.Dragonlayer said:That's actually a good point, I keep getting that impression too. It's almost paradoxical really, like a half-hearted collection of gameplay styles from each of the originals mashed together: combat that's halfway between 1 and 3, an improved yet worsened Mako substitute (handles better then the Mako but still feels very wonky and clumsy to me, and the lack of armaments - and inability to effectively run people over - turns field trips into plodding stop-out-shoot-loot-in repetition), just about every side-quest reduced to bog-standard fetch-quests (especially painful after all the times preview material said they were looking to Witcher 3 for deep and meaningful side-stuff) and so many goddamn pre-fab structures everywhere! I played 3 over and over and over and over again, but I can't see myself touching Andromeda after the first playthrough is done.
while i do really like some of the new characters (i'm a sucker for krogans so Drack is my favorite so far, the pilot, Kallo, is adorable, Jaal is really cool so far, Vetra's pretty badass--hell, i even like Peebee), that's not enough to keep my interest. i found that i'm just not hooked by the story (so far), and i'm not sure if that'll change. i don't find the Kett particularly compelling, i'm disappointed at the recycling of the "mysterious ancient alien civilization/technology," and the whole colonization angle isn't much in the way of motivation for me. nor is the equally recycled "you, player character, are the special human that everyone's going to answer to because you're so special."
i'm still disappointed we couldn't play as an alien in the story. ):