Ubermetalhed said:
Off topic: So yeh...now COD ripoff has failed do you mind publishing a new timesplitters game EA? You know seeing how you like money and high scores and all...
EA may publish it, but if you want to ***** at someone to make a game ***** at Crytek who bought [http://www.next-gen.biz/features/cryteks-advantageous-timesplitters-buy] Free Radical.
OT: Never the less, the game looked like an ape of COD and BC2. If I want to play COD (God knows why the fuck I'd want to do that), I'll play COD. If I want to play BC2 (yay) I'll do that.
Well I actually kinda hope they get good sales out of this so they can learn from their mistakes and make a much better game down the line. Picasso didn't make the Mona Lisa on his first try painting.
(Before anyone flames me for the "Mona Lisa" reference, just know they were trying something new with this Medal of Honor.)
Ubermetalhed said:
I never said COD was original but it is the unfortunate staple of what FPS games should be like nowadays. And medal of honor looked near identical to the recent COD game.
Well, now isn't that the most defeated statement about First Person Shooters I've ever heard.
The only reason why it's a "template" for FPS's is because the consuming mass will only buy that. Once we stop showing them that we want recycled garbage for a game, then they'll learn to stop making it.
Psychosocial said:
no prone in multiplayer even if there's prone in singleplayer
That's not really all that surprising given the fact that there's no prone in BC and MOH was built off the same multi-player engine.
No prone is made for balanced multi-player. Gamers have become too reliant of going prone to the point that you take it away, they whine like you took a 5 year olds toy away.