OutrageousEmu said:
Baresark said:
Oh for...where did you get the idea that the WiiU would either be made or be sold cheap from? If you claim the cost will be prohibitive for Sony, then the cost is prohibitive for Nintendo. Bloody simple.
Wii games don't get more expensive because they're piss poor. Doesn't change the basic reality. Inflation says we should be paying $124.23 per game today - that is what a $60 game from 1987 would cost in todays money. What Nintendos games cost is irrelevant.
The WiiU also chooses to use weird proprietary media instead of DVD's or Blu-rays like a sensible machine. It also is apparently a ***** to develop for. Third party support is dependent on sales, both of the console and of software, which is not bloody guarunteed.
Did you read the article? Several Vitas can be used along with the Ps3 in order to provide each individual player with a smaller touchscreen controller along with a larger screen visible to all. What the WiiU was implied to do, but can't.
Gravity Rush is this
http://www.destructoid.com/gravity-rush-is-my-first-must-own-playstation-vita-game-213140.phtml
I got the idea that it would be cheap because that is Nintendo's console model at this point. They didn't do HD when the Wii came out because it was expensive to do, technologically speaking. They have stated this. Now, that same technology is cheap to produce, so they can make a system better now for probably about the cost of a low end PS3 or 360. It will be more expensive for Sony to produce the new system because they are making some of the parts to it themselves (I did read the blurb about their own cell processor that they manufacture themselves, being used in the PS4). Sony's business model is that it's ok to lose money on a product for years as long as it pays out in the end. They have even gone on record saying that they are selling the Vita for less than manufacturing cost, and they planned on losing money for 3 years on it before making any money. They pump large amounts of money to be the top of the tech curve when they release something. So, the cost are going to be somewhat, but not entirely prohibitive. But, I'm simply saying that even if it's cheap for Sony, you are probably looking at $400, at least for the new console. Why? They shot themselves in the foot by releasing the PS3 at $600, most gamers (or their parents) wouldn't spend that kind of money on a video game console. So, there was no shortage of PS3's ever in the life of the system. So, they won't release a system at that price point again if they learned anything. What's bloody simple is the idea that the costs change depending on what you are doing.
I am fully aware of how inflation works. But, it's not a commodity we are tracking. Inflation doesn't follow on non commodity goods that are not produced the same over time, such as videogames. By your reasoning, games should have gotten more expensive since the PS3 came out. $60 in 2006 is now $67.42. Inflation is used to track money against commodity standards such as gold, platinum, wheat, soy, etc. If they were producing the same product with the same production cost as they were in 1987, you would have something. But they are not, the production cost is not nearly the same, the man hours aren't the same, the product is not the same, nothing is the same now as when they produced video games in 1987. Say the average Nintendo game cost $40 in 1987, that would mean that games should be around $80 now. You are wrong about it being inflation as the cost of games. And, some Wii games were real crap, but some were not, they had real production budgets and production costs. Metroid Prime 3 had a large budget, and still only cost $50 brand new.
They didn't say what the media was going to be for the WiiU. It is stated that the console disc format will be able to hold up to 25 Gigabytes. I find it rather amazing that it's also the capacity of a single layer blu ray disc. I'm just saying, it looks like it's going to be a blu ray disc. Perhaps they don't say so though because that is a Sony associated product. But it's a disc, and it holds 25 gigs of data. The math is up to you, I could be wrong though.
I have not read about how hard it is to develop for. But here is a list of games that are currently being developed for it:
Darksiders 2
Batman: Arkham City
"Tekken"
Assassin's Creed
Lego City Stories
Ghost Recon Online
DiRT
Aliens: Colonial Marines
Metro: Last Light
Ninja Gaiden 3: Razor's Edge
So, it probably isn't really hard to work with, and you also see some pretty comprehensive third party support there, to support my argument.
And no offense to your third point, but Nintendo did that with the Gamecube. But, needing a second expensive device to act a controller ($230 for the wifi model, $280 for a 3G model(as a second note, 3G seems like a stupid edition to me)) is not a substantial selling point I think. The WiiU comes with their controller included. And it is also offering backwards compatibility with GC controllers, Wiimotes, and classic controllers. But, the WiiU certainly can do what it implies, but they are just making it function as one per system (which I would have to agree, is completely lame).
Gravity Rush does look like a fascinating game. I will probably buy a Vita at some point, I simply hope it doesn't become the pirate machine the PSP or the Wii did.