EA gets even stupider.

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Andrew_C

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Draech said:
You dont like the product? By all means pass it up and look for a product that pleases you. Let that be that. Massive parts of the markets buy games for an online experience. Dont go arguing they are wrong just because dont want to be online.
I personally would have no objection to people enjoying online multiplayer in SimCity 2013 (I'm sure there are people who would find it a personal affront). What I object to is that Maxis/EA have taken an offline singleplayer game, turned it into an online multiplayer game, ripping out core gameplay in the process, only very reluctantly included an online singleplayer mode, flat out refused to consider an offline mode and then had the balls to call it SimCity.
 

Krantos

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See, some people see EA as a Bond villain.

Me? I see them more like Dr. Evil. They're trying so hard to be evil, but they're so out of their depth it's just funny.

They're probably the biggest game publisher out there right now, but they simply don't get the industry. They see other companies do stuff like this, and then try to implement it in the most egregious and bassackwards way imaginable.

They just don't get it. It's hilarious.
 

Comocat

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I'm going to make a stand like the mature gamer I am, I'm simply going to zone low density industry around all of their houses.
 

Worgen

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Whatever, just wash your hands.
Draech said:
Worgen said:
Rawne1980 said:
Well, that's going to go about as well as selling ice to Eskimo's.

The truly sad part is people will still throw money at it.

Well, at least my wife can be safe in the knowledge that I won't be spending our money on that game .... ever.
I doubt people will be throwing that much money at it, back in the day simcity was pretty popular but its not like diablo or starcraft where people will bend over and take whatever stupid drm method they want to use. City building games are more of a niche genre then blizzard games are, meaning that doing something like this could really end up hurting ea, I mean they kinda pulled something similar with C&C 4 and that game was a total flop despite being part of a rather strong even at that point, brand.
Back in the day games were a lot less refined than they are today.

The barrier of entry has lowered significantly and games like Minecraft and Farmville does try to cater to the same aesthetics that Sim City caters to.

In the end the price is in the pudding.

C&C 4 failed despite being a established brand on a combination of deviation from original series, poor design and technical incompetence (if you have a game that forces you online at least have the servers up reliably). I highly doubt that C&C 4 would have been a smashing success if only it had been offline.

If they deliver a good game that utilizes the online element to a point where an offline game seems like the lesser game, then they will succeed.
The difference between simcity and farmville, not touching your minecraft comparison. Is that farmville plays itself and is intended to be something you jump onto for a little while then leave, simcity has always been about managing the city and actually doing things that might not end well, in short its a game you can lose unlike farmville, unless they changed it to the city building formula of all those crummy lil games on tablets/phones.

I think it would have been much more successful if it wasn't online required since that would have forced them to reign in some of their stupider decisions, like forcing the player to level up to get access to new units and probably would have let a player control more than one walker at a time or given the walkers more flexibility.
 

Andrew_C

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Draech said:
Andrew_C said:
Draech said:
You dont like the product? By all means pass it up and look for a product that pleases you. Let that be that. Massive parts of the markets buy games for an online experience. Dont go arguing they are wrong just because dont want to be online.
I personally would have no objection to people enjoying online multiplayer in SimCity 2013 (I'm sure there are people who would find it a personal affront). What I object to is that Maxis/EA have taken an offline singleplayer game, turned it into an online multiplayer game, ripping out core gameplay in the process, only very reluctantly included an online singleplayer mode, flat out refused to consider an offline mode and then had the balls to call it SimCity.
Ah yes they have the balls to do something with something they own.
Were you under the impression that just because you liked the last one you now had special privileges when it came to the franchisee?

Furthermore the "core" gameplay for you that I saw the last post isn't the "core" gameplay for me, so now what? We going to have a pissing contest over who is right here based on who is the bigger fan? Then the winner would get to say yay/nay to the game?

Or we could ignore each others opinions on the subject and get on with our lives. Buy the game if we like it and ignore it if we dont without the idea of self importance imposed by liking the last one.
I didn't like the last one. Simcity Societies was dumbed down and a total break from what makes a SimCity game great, which is why it didn't do so well. The other games built upon the good ideas of the previous games, which is just one of the many reasons why they were so great. If they just called this SimCity Societies 2 I might even buy it.

And I definitely call the ability to build where you want to right up to the edge of the map, place city connections where YOU want and need them and have a large variety of transport options core mechanics of Simcity. If you don't, fine, but I would be interested to know why you think they are unimportant.
 

harryhenry

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Andrew_C said:
Draech said:
Andrew_C said:
Draech said:
You dont like the product? By all means pass it up and look for a product that pleases you. Let that be that. Massive parts of the markets buy games for an online experience. Dont go arguing they are wrong just because dont want to be online.
I personally would have no objection to people enjoying online multiplayer in SimCity 2013 (I'm sure there are people who would find it a personal affront). What I object to is that Maxis/EA have taken an offline singleplayer game, turned it into an online multiplayer game, ripping out core gameplay in the process, only very reluctantly included an online singleplayer mode, flat out refused to consider an offline mode and then had the balls to call it SimCity.
Ah yes they have the balls to do something with something they own.
Were you under the impression that just because you liked the last one you now had special privileges when it came to the franchisee?

Furthermore the "core" gameplay for you that I saw the last post isn't the "core" gameplay for me, so now what? We going to have a pissing contest over who is right here based on who is the bigger fan? Then the winner would get to say yay/nay to the game?

Or we could ignore each others opinions on the subject and get on with our lives. Buy the game if we like it and ignore it if we dont without the idea of self importance imposed by liking the last one.
I didn't like the last one. Simcity Societies was dumbed down and a total break from what makes a SimCity game great, which is why it didn't do so well. The other games built upon the good ideas of the previous games, which is one of the reasons why they were so great. If they just called this SimCity Societies 2 I might even buy it.

And I definitely call the ability to build where you want to right up to the edge of the map, place city connections where YOU want and need them and have a large variety of transport options core mechanics of Simcity. If you don't, fine, but I would be interested to know why you think they are unimportant.
Ummm, you do know that will wright liked the changes in sim city societies? because he felt that the series got too complicated with each installment, and he wanted simcity to be an acsessable franchise. so the changes in the new sim city? will wright would probably like them
 

Andrew_C

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harryhenry said:
Ummm, you do know that will wright liked the changes in sim city societies? because he felt that the series got too complicated with each installment, and he wanted simcity to be an acsessable franchise. so the changes in the new sim city? will wright would probably like them
So? Peter Molyneux liked the changes in the Fable games.

Just because the creator of a series likes a particular idea that doesn't automatically mean it's good. I'm sure they will wheel Wright out to put his approval on SimCity 2013

And for the record I also think SimCity games should be accessible and are accessible already (apart from SimCity 1, IMHO) but there is a difference between accessible and dumbed down. I don't know if they've dumbed down SimCity 2013 as well as making it online only and removing gameplay elements. They say they haven't, but I trust EA as far as I can throw them.
 

Worgen

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Whatever, just wash your hands.
Draech said:
Worgen said:
Draech said:
Worgen said:
Rawne1980 said:
Well, that's going to go about as well as selling ice to Eskimo's.

The truly sad part is people will still throw money at it.

Well, at least my wife can be safe in the knowledge that I won't be spending our money on that game .... ever.
I doubt people will be throwing that much money at it, back in the day simcity was pretty popular but its not like diablo or starcraft where people will bend over and take whatever stupid drm method they want to use. City building games are more of a niche genre then blizzard games are, meaning that doing something like this could really end up hurting ea, I mean they kinda pulled something similar with C&C 4 and that game was a total flop despite being part of a rather strong even at that point, brand.
Back in the day games were a lot less refined than they are today.

The barrier of entry has lowered significantly and games like Minecraft and Farmville does try to cater to the same aesthetics that Sim City caters to.

In the end the price is in the pudding.

C&C 4 failed despite being a established brand on a combination of deviation from original series, poor design and technical incompetence (if you have a game that forces you online at least have the servers up reliably). I highly doubt that C&C 4 would have been a smashing success if only it had been offline.

If they deliver a good game that utilizes the online element to a point where an offline game seems like the lesser game, then they will succeed.
The difference between simcity and farmville, not touching your minecraft comparison. Is that farmville plays itself and is intended to be something you jump onto for a little while then leave, simcity has always been about managing the city and actually doing things that might not end well, in short its a game you can lose unlike farmville, unless they changed it to the city building formula of all those crummy lil games on tablets/phones.

I think it would have been much more successful if it wasn't online required since that would have forced them to reign in some of their stupider decisions, like forcing the player to level up to get access to new units and probably would have let a player control more than one walker at a time or given the walkers more flexibility.
You need to understand what is meant by aesthetic and you will understand why Minecraft is there as well.

It is the creative expression aesthetic (with challenge. See resource management). Large amounts of games are catering to it these days.

Furthermore last time SimCity tried going the "Simulation route" that you are suggesting is the core aesthetic) it failed do to do well (simcity 3000). So it is pretty obvious that moving in this direction is in an effort to do better.
Your still not making much sense, resource management has been with games since the beginning and has never gone away, you find it in almost every single game out there... if not everygame.

I don't know how simulation focused 3000 was since I didn't play it but one that went the opposite route was simcity societies and it was a dud also.
 

Furioso

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In other words, this means you can't wreck your own city to let off some steam and reload it. Your online neighbor's trash spilling into your area? Can't reload a save. Etc etc etc.
 

harryhenry

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Andrew_C said:
harryhenry said:
Ummm, you do know that will wright liked the changes in sim city societies? because he felt that the series got too complicated with each installment, and he wanted simcity to be an acsessable franchise. so the changes in the new sim city? will wright would probably like them
So? Peter Molyneux liked the changes in the Fable games.

Just because the creator of a series likes a particular idea that doesn't automatically mean it's good. I'm sure they will wheel Wright out to put his approval on SimCity 2013

And for the record I also think SimCity games should be accessible and are accessible already (apart from SimCity 1, IMHO) but there is a difference between accessible and dumbed down. I don't know if they've dumbed down SimCity 2013 as well as making it online only and removing gameplay elements. They say they haven't, but I trust EA as far as I can throw them.
Huh? simcity hasnt been acsessable to all audencies since simcity 2000. after that, the series appealed more to the hardcore simbuilders and less to the original people the series was aimed at.
 

T_ConX

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Publishers seem to think the best way to beat piracy is to treat their customers, the ones who actually buy the game, like criminals on parole. If you don't check in with your parole officer every 15 minutes, then the game (that you bought) just shuts down.

Of course, it'll take pirates and hackers under a week or two to make and release the tools to get around this bullshit.

Still, it's nice to see EA being honest about this bullshit. Now I can avoid buying the game altogether, and instead give my money to a publisher who won't treat me like a violent offender...
 

Andrew_C

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harryhenry said:
Andrew_C said:
harryhenry said:
Ummm, you do know that will wright liked the changes in sim city societies? because he felt that the series got too complicated with each installment, and he wanted simcity to be an acsessable franchise. so the changes in the new sim city? will wright would probably like them
So? Peter Molyneux liked the changes in the Fable games.

Just because the creator of a series likes a particular idea that doesn't automatically mean it's good. I'm sure they will wheel Wright out to put his approval on SimCity 2013

And for the record I also think SimCity games should be accessible and are accessible already (apart from SimCity 1, IMHO) but there is a difference between accessible and dumbed down. I don't know if they've dumbed down SimCity 2013 as well as making it online only and removing gameplay elements. They say they haven't, but I trust EA as far as I can throw them.
Huh? simcity hasnt been acsessable to all audencies since simcity 2000. after that, the series appealed more to the hardcore simbuilders and less to the original people the series was aimed at.
I don't consider myself a "hardcore simmer", but but always found SC4 is almost as accessible as SC2K, although it desperately needed a randomise terrain option at region creation. I think Maxis/EA's rationale for this at the time would be people would create interesting regions, upload them to Simcity.com and you could download them. This never really happened .

I suppose the lack of an easy way to create an interesting region to play in must have turned off quite a few potential players. Never played SC3K much, so you might be right about that one.
 

Worgen

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Whatever, just wash your hands.
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Rawne1980 said:
Well, that's going to go about as well as selling ice to Eskimo's.

The truly sad part is people will still throw money at it.

Well, at least my wife can be safe in the knowledge that I won't be spending our money on that game .... ever.
I doubt people will be throwing that much money at it, back in the day simcity was pretty popular but its not like diablo or starcraft where people will bend over and take whatever stupid drm method they want to use. City building games are more of a niche genre then blizzard games are, meaning that doing something like this could really end up hurting ea, I mean they kinda pulled something similar with C&C 4 and that game was a total flop despite being part of a rather strong even at that point, brand.
Back in the day games were a lot less refined than they are today.

The barrier of entry has lowered significantly and games like Minecraft and Farmville does try to cater to the same aesthetics that Sim City caters to.

In the end the price is in the pudding.

C&C 4 failed despite being a established brand on a combination of deviation from original series, poor design and technical incompetence (if you have a game that forces you online at least have the servers up reliably). I highly doubt that C&C 4 would have been a smashing success if only it had been offline.

If they deliver a good game that utilizes the online element to a point where an offline game seems like the lesser game, then they will succeed.
The difference between simcity and farmville, not touching your minecraft comparison. Is that farmville plays itself and is intended to be something you jump onto for a little while then leave, simcity has always been about managing the city and actually doing things that might not end well, in short its a game you can lose unlike farmville, unless they changed it to the city building formula of all those crummy lil games on tablets/phones.

I think it would have been much more successful if it wasn't online required since that would have forced them to reign in some of their stupider decisions, like forcing the player to level up to get access to new units and probably would have let a player control more than one walker at a time or given the walkers more flexibility.
You need to understand what is meant by aesthetic and you will understand why Minecraft is there as well.

It is the creative expression aesthetic (with challenge. See resource management). Large amounts of games are catering to it these days.

Furthermore last time SimCity tried going the "Simulation route" that you are suggesting is the core aesthetic) it failed do to do well (simcity 3000). So it is pretty obvious that moving in this direction is in an effort to do better.
Your still not making much sense, resource management has been with games since the beginning and has never gone away, you find it in almost every single game out there... if not everygame.

I don't know how simulation focused 3000 was since I didn't play it but one that went the opposite route was simcity societies and it was a dud also.
Let me see if I can put it in a way that makes you understand it.

It is creative expression with a small degree of challenge in the form of resource management.

Like Minecraft survival.

However you can go full creative expression with no challenge

Like Minecraft Creative.

Thou minecraft will deliver on more aesthetics that just challenge and expression, but those are the one I am focusing on here.

The whole point is to hit this aesthetic as it is popular (for now at least).
Traditionally simcity isn't about that like the games like farmville are. Farmville is about specificity setting up everything, simcity is more of setting the foundation and then the game builds itself based on the foundation you setup. I doubt they will deviate too much.... ok scratch that, its ea so the only thing you can bet on is that they will do something stupid. If they do deviate too much from that then it will come back to bite them, we saw it happen with the syndicate wars fps and with C&C 4. Plus, this is being released as a $60 game, not some free to play thing like farmville.
 

harryhenry

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Andrew_C said:
harryhenry said:
Andrew_C said:
harryhenry said:
Ummm, you do know that will wright liked the changes in sim city societies? because he felt that the series got too complicated with each installment, and he wanted simcity to be an acsessable franchise. so the changes in the new sim city? will wright would probably like them
So? Peter Molyneux liked the changes in the Fable games.

Just because the creator of a series likes a particular idea that doesn't automatically mean it's good. I'm sure they will wheel Wright out to put his approval on SimCity 2013

And for the record I also think SimCity games should be accessible and are accessible already (apart from SimCity 1, IMHO) but there is a difference between accessible and dumbed down. I don't know if they've dumbed down SimCity 2013 as well as making it online only and removing gameplay elements. They say they haven't, but I trust EA as far as I can throw them.
Huh? simcity hasnt been acsessable to all audencies since simcity 2000. after that, the series appealed more to the hardcore simbuilders and less to the original people the series was aimed at.
I don't consider myself a "hardcore simmer", but but always found SC4 is almost as accessible as SC2K, although it desperately needed a randomise terrain option at region creation. I think Maxis/EA's rationale for this at the time would be people would create interesting regions, upload them to Simcity.com and you could download them. This never really happened .

I suppose the lack of an easy way to create an interesting region to play in must have turned off quite a few potential players. Never played SC3K much, so you might be right about that one.
Well, if you've played Simcity 4, it can be very difficult to make a good city without running out of money (at least, for the casual player), and it can take a while to figure out what is the best stratergy for building a city is. in simcity 1 and 2000 you didnt have to worry about that. that's why i said that the series as it went on became more complex.
 

Worgen

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Whatever, just wash your hands.
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Rawne1980 said:
Well, that's going to go about as well as selling ice to Eskimo's.

The truly sad part is people will still throw money at it.

Well, at least my wife can be safe in the knowledge that I won't be spending our money on that game .... ever.
I doubt people will be throwing that much money at it, back in the day simcity was pretty popular but its not like diablo or starcraft where people will bend over and take whatever stupid drm method they want to use. City building games are more of a niche genre then blizzard games are, meaning that doing something like this could really end up hurting ea, I mean they kinda pulled something similar with C&C 4 and that game was a total flop despite being part of a rather strong even at that point, brand.
Back in the day games were a lot less refined than they are today.

The barrier of entry has lowered significantly and games like Minecraft and Farmville does try to cater to the same aesthetics that Sim City caters to.

In the end the price is in the pudding.

C&C 4 failed despite being a established brand on a combination of deviation from original series, poor design and technical incompetence (if you have a game that forces you online at least have the servers up reliably). I highly doubt that C&C 4 would have been a smashing success if only it had been offline.

If they deliver a good game that utilizes the online element to a point where an offline game seems like the lesser game, then they will succeed.
The difference between simcity and farmville, not touching your minecraft comparison. Is that farmville plays itself and is intended to be something you jump onto for a little while then leave, simcity has always been about managing the city and actually doing things that might not end well, in short its a game you can lose unlike farmville, unless they changed it to the city building formula of all those crummy lil games on tablets/phones.

I think it would have been much more successful if it wasn't online required since that would have forced them to reign in some of their stupider decisions, like forcing the player to level up to get access to new units and probably would have let a player control more than one walker at a time or given the walkers more flexibility.
You need to understand what is meant by aesthetic and you will understand why Minecraft is there as well.

It is the creative expression aesthetic (with challenge. See resource management). Large amounts of games are catering to it these days.

Furthermore last time SimCity tried going the "Simulation route" that you are suggesting is the core aesthetic) it failed do to do well (simcity 3000). So it is pretty obvious that moving in this direction is in an effort to do better.
Your still not making much sense, resource management has been with games since the beginning and has never gone away, you find it in almost every single game out there... if not everygame.

I don't know how simulation focused 3000 was since I didn't play it but one that went the opposite route was simcity societies and it was a dud also.
Let me see if I can put it in a way that makes you understand it.

It is creative expression with a small degree of challenge in the form of resource management.

Like Minecraft survival.

However you can go full creative expression with no challenge

Like Minecraft Creative.

Thou minecraft will deliver on more aesthetics that just challenge and expression, but those are the one I am focusing on here.

The whole point is to hit this aesthetic as it is popular (for now at least).
Traditionally simcity isn't about that like the games like farmville are. Farmville is about specificity setting up everything, simcity is more of setting the foundation and then the game builds itself based on the foundation you setup. I doubt they will deviate too much.... ok scratch that, its ea so the only thing you can bet on is that they will do something stupid. If they do deviate too much from that then it will come back to bite them, we saw it happen with the syndicate wars fps and with C&C 4. Plus, this is being released as a $60 game, not some free to play thing like farmville.
You are still not getting it.

I am talking aesthetics not mechanics.

What you just said is mechanically different, but aesthetically the same.

You note at knocking at EA is noted, but completely irrelevant to what I have been saying so far making me think you havn't understood a single word.
You mean the graphical style of the game? Because that does bear some resemblance to games like farmville. I got the impression you were mostly talking about how the game played and the flow of the game.
 

IndomitableSam

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... I like Simcity Societies. I got it cheap, but got a good 40+ hours out of it. I wish it were a little more refined (in many ways), but it's a good game and it can be beautiful when you play with the camera.

And I like what they've done with the new Simcity.

I'll admit I don't like the always-online bit because my router craps out a few times a day and I need to get a new one and my internet does have a cap on it (Canada now sucks as hard as Australia), but I probably won't ever reach it.

Simcity is actually the game I am looking forward to most in the new year, and there are a ton I'm looking forward to with the rise of indie games and Greenlight and Kickstarter. I find myself checking the forums and blog and such for Simcity more than I do all other games combined.

Of course there are issues... but if it's a good game, they'll get my money.

I haven't pre-ordered though, mostly because I do NOT want that Heroes and Villians crap. I didn't like Rush Hour, I don't want super villians (or heroes) in my little hamlet.
 

Worgen

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Whatever, just wash your hands.
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Draech said:
Worgen said:
Rawne1980 said:
Well, that's going to go about as well as selling ice to Eskimo's.

The truly sad part is people will still throw money at it.

Well, at least my wife can be safe in the knowledge that I won't be spending our money on that game .... ever.
I doubt people will be throwing that much money at it, back in the day simcity was pretty popular but its not like diablo or starcraft where people will bend over and take whatever stupid drm method they want to use. City building games are more of a niche genre then blizzard games are, meaning that doing something like this could really end up hurting ea, I mean they kinda pulled something similar with C&C 4 and that game was a total flop despite being part of a rather strong even at that point, brand.
Back in the day games were a lot less refined than they are today.

The barrier of entry has lowered significantly and games like Minecraft and Farmville does try to cater to the same aesthetics that Sim City caters to.

In the end the price is in the pudding.

C&C 4 failed despite being a established brand on a combination of deviation from original series, poor design and technical incompetence (if you have a game that forces you online at least have the servers up reliably). I highly doubt that C&C 4 would have been a smashing success if only it had been offline.

If they deliver a good game that utilizes the online element to a point where an offline game seems like the lesser game, then they will succeed.
The difference between simcity and farmville, not touching your minecraft comparison. Is that farmville plays itself and is intended to be something you jump onto for a little while then leave, simcity has always been about managing the city and actually doing things that might not end well, in short its a game you can lose unlike farmville, unless they changed it to the city building formula of all those crummy lil games on tablets/phones.

I think it would have been much more successful if it wasn't online required since that would have forced them to reign in some of their stupider decisions, like forcing the player to level up to get access to new units and probably would have let a player control more than one walker at a time or given the walkers more flexibility.
You need to understand what is meant by aesthetic and you will understand why Minecraft is there as well.

It is the creative expression aesthetic (with challenge. See resource management). Large amounts of games are catering to it these days.

Furthermore last time SimCity tried going the "Simulation route" that you are suggesting is the core aesthetic) it failed do to do well (simcity 3000). So it is pretty obvious that moving in this direction is in an effort to do better.
Your still not making much sense, resource management has been with games since the beginning and has never gone away, you find it in almost every single game out there... if not everygame.

I don't know how simulation focused 3000 was since I didn't play it but one that went the opposite route was simcity societies and it was a dud also.
Let me see if I can put it in a way that makes you understand it.

It is creative expression with a small degree of challenge in the form of resource management.

Like Minecraft survival.

However you can go full creative expression with no challenge

Like Minecraft Creative.

Thou minecraft will deliver on more aesthetics that just challenge and expression, but those are the one I am focusing on here.

The whole point is to hit this aesthetic as it is popular (for now at least).
Traditionally simcity isn't about that like the games like farmville are. Farmville is about specificity setting up everything, simcity is more of setting the foundation and then the game builds itself based on the foundation you setup. I doubt they will deviate too much.... ok scratch that, its ea so the only thing you can bet on is that they will do something stupid. If they do deviate too much from that then it will come back to bite them, we saw it happen with the syndicate wars fps and with C&C 4. Plus, this is being released as a $60 game, not some free to play thing like farmville.
You are still not getting it.

I am talking aesthetics not mechanics.

What you just said is mechanically different, but aesthetically the same.

You note at knocking at EA is noted, but completely irrelevant to what I have been saying so far making me think you havn't understood a single word.
You mean the graphical style of the game? Because that does bear some resemblance to games like farmville. I got the impression you were mostly talking about how the game played and the flow of the game.
Aesthetics are the reasons you come to play the game. What it is that is appealing to you, but not in such a basic for as graphics, Sound or gameplay.

I dont think I can cut it out any further.

For example creative would be everything from deciding what your char should look like in an RPG to choosing choosing where and how to build your city in Simcity.

The core aesthetics of the new Simcity that they are going for are the same as Farmville. The ability to design your own ANYTHING and see the results. It doesn't matter that you do it passively or actively. The core aesthetic off the game is still expression. The ability and desire to create.

So when you in your second post argued that they wouldn't get enough of an audience with the changes I argued that the audience is bigger with the changes, because a larger audience that desires this core aesthetics exists today as a result of games like farmville and minecraft.
Still sounds like your talking mechanics.
Anyway I would argue that the audience is still small considering this isn't a free to play game, its an over priced $60 game which means its audience isn't the casual market of a free to play game.
 

Andrew_C

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Draech said:
Yes and I didn't like SimCity 3000 because it required me to have a degree in city planning in order to have any hopes of succeeding. Which is why it didn't do so well.

We going to keep pulling old school cred as arguments?

I get that you dont like the lighter direction that the games have taken, but that is your OPINION. It is no different from mine or anyone else. Personal.
No, my objection to SimCity 2013 is that it is a online multiplayer game.

I understand that EA can take the series in any direction they want. I am also free not to give them my money and complain about the direction the series has taken
 

Andrew_C

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Draech said:
Yes it is the online multiplayer you said was the problem.

No wait it was this.

Sorry I can only deal with what you write after you write it.
Nice case of selective editing, here is the whole post

Andrew_C said:
This is old news if you've been paying attention to the development. They confirmed it months ago at that trade show in Germany. And hard core SimCity fans have been bitching for months about it. But this game is not aimed at SimCity fans, it's aimed at The Sims fans.

Maybe they'll change things now that Reddit has taken notice, but I doubt it because the game has a Client/Server architecture like Diablo 3, everything important happens or is stored on the server. No-way they can redesign the game this late.

Some of the things this games lacks:
1) No offline mode
2) No terraforming, so you can't create the region you want, be it a real-life area or something from your imagination
3) No subways
4) You can't place city connections where you want them.
5) Stupid border area between cities, so you can't create a sprawling megapolis out of a region.

So basically the things that make SimCiy great and creative have been ripped out. But they've simulated every shit your sims take with their Glassbox Engine?. Whoop de doo.
Notice where I say
Andrew_C said:
This is old news if you've been paying attention to the development. They confirmed it months ago at that trade show in Germany. And hard core SimCity fans have been bitching for months about it.
(Not that I consider myself a hardcore fan)

And the first point in the list of things I don't like about the new game?
Andrew_C said:
1) No offline mode