TiefBlau said:
Freechoice said:
TiefBlau said:
I would be more inclined to have a logical debate if you weren't trying so hard to display your anger over the internet. Your rage does not make your argument more compelling.
Or in other words, tl;dr.
The presence of the word "fucking" and well-mannered behavior aren't mutually exclusive. I happen to use italics to, you know,
create emphasis, and find it humorous to imagine hammering points onto the blank slate of perpetual ignorance.
But that's not really important, is it? No, you just don't want to argue with me because that would mean admitting that you made an honest mistake. GOD FORBID.
On your first point, I cite the fact that I had to have at least read some of it to pick up the profanity and the italics. And yes, you adding "fucking" for emphasis does nothing to endear the argument through humor. It comes off as opinionated and conceited. Also, what's the purpose behind saying "GOD FORBID" as you did? You're passively making attacks against my character.
And I was trying to get an ad hominem response for an easy victory, but I'll continue the point.
As I understand it, a skinner box used in games will create the illusion of amusement by predicating a system of rewards and using that system to keep players within the world as the primary motivation to continue playing.
Nick Yee [http://www.nickyee.com/eqt/skinner.html] will help prove my point.
"The rewards cycle in EverQuest begins with instant gratifications. When you start a new character, everything you need to do is close by - finding the guildmaster; finding mobs to kill. The first few mobs you attack die in several swings and you make level 2 in about 5 kills. By the time you make level 3 half an hour later, you are more aware of the underlying skill points, the accumulation of money, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve trade skills have become trivial, but the rewards you get - the blue skill points and the metal bits - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a forge or jewellery kit."
Now let's transpose a few words.
The rewards cycle in Minecraft begins with instant gratifications. When you start a new character, everything you need to do is close by - finding
some wood; finding mobs to kill. The first few mobs you attack die in several swings and you make
your first tools in about 5
minutes. By the time you make
iron tools half an hour later, you are more aware of the underlying skill points, the accumulation of
material, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve
your tools have become trivial, but the rewards you get - the
windows and doors - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a
furnace or
crafting table.
Now the most obvious differences between the two is the visibility of randomness. You will get something with enough effort in Minecraft. But then it becomes more like a fixed schedule. It's less effective, but still a tactic. I believe it is countered slightly by the degree of control you can exert over the world, but I cannot say for sure.
As a response to the definition of a Skinner Box:
"It is in the same way that EverQuest shapes players to pursue more and more elaborate blacksmithing or tailoring combinations. Moreover, EverQuest players continue to attempt elaborate combinations in the face of many costly failures."
You might be holding some of your most valuable equipment, but fall into lava and die whilst searching for gold for golden apples.