I really don't think the quarian ark counts as a cliffhanger at all. The game didn't end there, and it didn't even immediately necessarily seem like that was going to be a primary goal in the next one.Sniper Team 4 said:Right there with you. I have 100% on the original trilogy and all its DLC. I was fully planning to do that with Andromeda, but then I heard that there was probably not going to be any single player DLC, and I was pissed. There were some serious cliffhangers, and the Quarian Ark was the one I was looking forward to the most. But now it seems even less than a pipe dream after hearing this.
Personally, if Andromeda doesn't get a follow-up I'm going to be most miffed with not being able to explore Meridian... That is a horrible tease; standing in what's effectively a new capital city looking up at the distinctly Halo-esque world through the glass, and not being able to head out. I feel ME:A's sci-fi was superior to anything in the trilogy (more Star Trek, I suppose, what with its immense new frontier), all in all, and that setting for me easily trumps the Citadel as far as major hubs go.
Also, I'd have liked to seen how they dealt with Ellen's [surely?] inevitable return. I'm not sure if it'd have had major plot repercussions, but I felt the writing was pretty good for much of the Ryder subplot, and it'd have been nice to see her saved/fixed and turned into an asset for the Initiative.
What, making pretty darn good games of the like no one else is[footnote]Character-narrative driven triple-A SP A/RPG sci-fi[/footnote]? We really need far more "pitiful" games, then...The Great JT said:What a pitiful way to go out.
If the Kotaku (or Polygon?) article was mostly legit, then no, it seems very fair to mostly lay the blame at BioWare's feet, given it wasn't forced schedules or forced MP components that led to all the trouble; it was a fundamental lack of direction and focus that saw the entire project shift conceptually, during production.Hawki said:Course, I haven't played that many BioWare games, but it seems iffy to lay the blame solely at Montreal's feet. Some of it sure, given the hassles of the development process, but it was EA that forced them to use Frostbite, and EA who handed an IP to a studio that had only previously done multiplayer for said IP.
Being able to change course mid-stream in an indie game's one thing, but starting a triple-A production cycle and still going through the biggest questions of 'what are we truly trying to make' - as the game systems and mechanics and assets are already well under way - is tantamount to developmental suicide. Going from the behind the scenes insights and anecdotes, EA had absolutely bugger all to do with any of that.
As for Frostbite? Sarcasm Mode Activated: Yeah, sucks to have gorgeous looking games... (DA:I and ME:A can look absolutely stunning) It caused some major issues, sure, but it also seems poor communication between teams compounded those, and again, that's BioWare's lookout, not EA's.
I was generally fine with ME3's original end, but that's a flashpoint for 'fans' and dogpile whiners - and that was all on BioWare. Dragon Age II's insanely fast-tracked production? That was on EA.
For me the only real glaring issue ME:A had was the day1 quality. I wasn't affected by any of that as I waited several months, but it was still an appalling misstep.
Oh c'mon, like they can leave one of the most iconic sci-fi series in the history of gaming alone for long... There are a billion and one stories to tell in the ME universe, and there are also plenty of other styles of games they can roll with as a kind of palette cleanser; I've always wanted to see a good FPS set in the Mass Effect 'verse, plus something like XCOM. I personally hate RTS's so would avoid it like some kind of ugly, finicky plague, but that's also a perfect fit for the IP.Anyway, doubt we'll see Mass Effect come back for a long time, if ever, so, um, insert Mass Effect 3 Crucible activation music or something.
It might not be a particularly ambitious template to ape, but a hybrid stealth 'em up along the lines of Deus Ex could work great as well.
The negativity it received was wildly disproportionate, in part because of a very vocal section getting all uppity and insecure about their own squalid politics.Per Vejbirk said:Also I know I am one off the few people here I am long time Mass effect fan (been with the serie from launch of the first game) And I actually DID like Andromeda and think its getting WAY to much hate..