What sort of research could EA or anyone come up with that would suggest that the current campaign would generate increased sales?The3rdEye said:Which is why I said008Zulu said:"its the direction and tactics used during the advertising itself" was the complete line, and puts the one you quoted in to correct context.The3rdEye said:Really? The second line of the original article is:
"If you only have nine minutes this week to spend on videogames, then stop reading my article and check out Extra Credits as Daniel Floyd, James Portnow, and Allison Theus take EA Games to task for their abominable and offensive marketing campaigns."
It's already a broad process, my point is that people like you are acting like it's just one big goof-off. Big companies don't sneeze unless it makes them money, and when you're playing with millions of dollars you don't want to take risks. In comes market research, designers, whatever, and they spit out the ad campaigns.The3rdEye said:It can be argued that I'm mincing words, but my point is that this should be treated as a broad and sweeping mechanical process, rather than one specific liberty taken on the publisher's part.
The morality is; People dont want to offend their customers. If you offend them you lose sales. The fake religious protestors for example, you would be offending those of the faith who do play the games, so you take the moral road and dont offend them. And yes, while I admit my assumptions are just that, you are inferring that the 2 million sold are directly attributed to current marketing.The3rdEye said:Well if we're just going to be making assumptions this becomes a different animal altogether doesn't it. What exactly in the above has anything to do with "inherent morality" in marketing? As far as any moral bearing being made by the customer, there's the option to NOT BUY the product if you don't agree with the "morality" of the company selling it. My point, which you seem to be intentionally avoiding or ignoring, is that almost 2 million people didn't have a problem with it and bought the game and that's enough reason for them to keep doing it. EA's conscious is clear, they made their money, on to the next order of business.008Zulu said:There is an inherrant morailty in marketing, the morality being dictated by the client. Success of a product is often attributed to repeat customers, it may be reasonable to assume that (atleast) 1 million of those units were people who were already fans of the franchise. Of the remainder; 33% looking to try something new, 33% encouraged by their friends to get it and the remaining 34% as a result of advertising. (without exact numbers all you can rely on is the law of averages)
I feel this part is becoming somewhat circular. A targetted market is smaller than the market as a whole. Maximum sales means selling to as many people as possible. Now while some people may have found the ad amusing or ballsy they wouldn't be the majority, given the apparent number of people who didn't like it.The3rdEye said:You're right, there's no guarantee to tell as to which unit sales were made by people trying the game for the first time, which I said in almost those exact words. But again you're expressing the entire "My opinion is indicative of the vast, vast majority of the public" with "At most it would be appealing...". How do you factor in the people that found the ad amusing? Or those who were intrigued by a company making such a ballsy move? Again, sticky business at best, but that doesn't mean that you can ignore those groups because they're not part of your argument.008Zulu said:Theres no guarantee that the current DS2 ads would encourage first timers to go out and buy it. At most it would be appealing to the rebelious kid looking to "stick it" to the central authority figure in their life. That isnt a very large market to be catering towards. Wouldn't it, as you suggested with your bakery analogy, have made greater sense to make an ad campaign that appealed to a broader range of people?
And the entire bread argument was under the basis of
"Bread is something that many, many people buy, and buy the same item/brand repeatedly on a weekly basis if not more. That allows for you to make broadly targeted advertising so it appeals to the many, many types of people."
Whereas the videogame parallel would be
"VG's are something that a size-able number of people buy, but only buy it once per item/brand before potentially moving on to the next item/brand, and even then they might only buy one a month. You need to make sure that those with the highest predisposition to buy the item are given sufficient reason to do so, so you have targeted marketing instead."