SullyE said:
"See, digital rights management is an intrusive form of intellectual property rights protection that maximizes the inconvenience of legitimate game buyers while having absolutely no measurable impact whatsoever on videogame piracy."
That is not true.
That is not at all the definition of DRM.
DRM is, quite simply, any technology that stops people from using technology illegally. It doesn't work as well as people would like, but it does work. There's a pretty neat guide on the subject here [http://www.tweakguides.com/Piracy_1.html]
-SNIP-
I read that guide thinking, alright, seems well written. I went in trying to forget my anti-DRM rampages. The guide had decent points and was well written. Kudos to the writer for writing it (what he calls neutral) from the eyes of a developer. It makes me see the publisher point of view, and also makes me think, how there are better ways of DRM.
According to the article, DRM is designed to delay the crack as long as possible giving "casual" pirates uncertainty of when the crack comes out. This uncertainty could end up to them just buying the game, providing increase in sales. That's a fair enough point, but do you have to keep it? Once it gets cracked, would you kindly disable the DRM some how, or would that be too dificult? () What would the practicality of that be?
I know that you aren't going to stop pirates, as time goes on, the pirates crack games. Once the crack is out, Casual pirates can once again pirate games. The point of the DRM (apparently) is to delay that time period to allow greater launch time sales.
I'd love for developers to not worry about DRM and focus on the game, but I'd make the sacrifice for a limited DRM to allow the publishers to stay on the PC platform (My PC is too important to me). I don't mind buying a game through steam anymore because steam provides so many neat goodies. Steam is easy, one steam account, all my games anywhere I want. However, I don't want to jump through all these hoops of having twenty accounts for all these different publishers, and then have them ask me to have a constant internet connection. I'm a paying customer, I shouldn't have to deal with companies treating me like a pirate! (I do have to point out though, what would you do in that situation? If
you were the developer and it's you're game that's being pirated.)
I don't mind disk checks. I don't mind having to online activate as long as they develop a patch for it in case the servers have issues or are shut down (I love you valve). I
DO mind installation limits and constant internet connection (if it's a single player game. If it's multiplayer, which I don't do often anyway, then I don't mind it). I should not have to be connected to the internet to play a single-player game!
Oh, and EA, I was never really a fan of C&C so you wouldn't get my sale anyway. I'd rather play starcraft.
Dear Blizzard,
So um.... where's
my beta invite?