EA on why lootboxes aren't cosmetics only; Because "it's not canon"

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Imperioratorex Caprae said:
I remember a company called LucasArts that at one time was cool as fuck, even in the shittier games, putting non-canon stuff into their games... like the Guybrush Threepwood skin in TFU2.
Hell, Max(from Sam and Max) actually made Cameos in a couple of Star Wars games, IIRC. God I miss Lucasarts.
 

Quellist

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This is so pathetically false I can't even be arsed to post the Bender "Let me laugh harder" clip...
 

Imperioratorex Caprae

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Dalisclock said:
Imperioratorex Caprae said:
I remember a company called LucasArts that at one time was cool as fuck, even in the shittier games, putting non-canon stuff into their games... like the Guybrush Threepwood skin in TFU2.
Hell, Max(from Sam and Max) actually made Cameos in a couple of Star Wars games, IIRC. God I miss Lucasarts.
At the end it was a shell of it's former self, but in its prime, LA was an excellent studio. RIP.
 

Neverhoodian

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Dalisclock said:
Imperioratorex Caprae said:
I remember a company called LucasArts that at one time was cool as fuck, even in the shittier games, putting non-canon stuff into their games... like the Guybrush Threepwood skin in TFU2.
Hell, Max(from Sam and Max) actually made Cameos in a couple of Star Wars games, IIRC. God I miss Lucasarts.
Don't forget the flyable Buick in Rogue Squadron, complete with rapid-fire laser cannons and cluster missiles.
 

Vendor-Lazarus

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Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
I must have skipped that generation. I only remember having to download or make your own mods for that!

Then again, I haven't really bought any game since 2005 (well, only a few in any case).
 

Canadamus Prime

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Vendor-Lazarus said:
Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
I must have skipped that generation. I only remember having to download or make your own mods for that!

Then again, I haven't really bought any game since 2005 (well, only a few in any case).
I was thinking of games on the PS2 like the DBZ: Budokai Tenkaichi games or Soul Calibur II
 

Vendor-Lazarus

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Canadamus Prime said:
Vendor-Lazarus said:
Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
I must have skipped that generation. I only remember having to download or make your own mods for that!

Then again, I haven't really bought any game since 2005 (well, only a few in any case).
I was thinking of games on the PS2 like the DBZ: Budokai Tenkaichi games or Soul Calibur II
Yup, that explains it.
My console days consisted of NES and Playstation (the first, original). After that it's only been PCMR!
I did play Soul Calibur on PS (wiki says I didn't! weird..), as well as Tekken III and some other odd long-named japanese fighting game...Ah, yes Battle Arena Toshinden.

Tekken III did have something similar with alternate outfits, yes!
 

Canadamus Prime

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Vendor-Lazarus said:
Canadamus Prime said:
Vendor-Lazarus said:
Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
I must have skipped that generation. I only remember having to download or make your own mods for that!

Then again, I haven't really bought any game since 2005 (well, only a few in any case).
I was thinking of games on the PS2 like the DBZ: Budokai Tenkaichi games or Soul Calibur II
Yup, that explains it.
My console days consisted of NES and Playstation (the first, original). After that it's only been PCMR!
I did play Soul Calibur on PS (wiki says I didn't! weird..), as well as Tekken III and some other odd long-named japanese fighting game...Ah, yes Battle Arena Toshinden.

Tekken III did have something similar with alternate outfits, yes!
I'm sure there are other examples from earlier generations, it's just those 2 examples were the first that came to mind.
 

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Imperioratorex Caprae said:
Dalisclock said:
Imperioratorex Caprae said:
I remember a company called LucasArts that at one time was cool as fuck, even in the shittier games, putting non-canon stuff into their games... like the Guybrush Threepwood skin in TFU2.
Hell, Max(from Sam and Max) actually made Cameos in a couple of Star Wars games, IIRC. God I miss Lucasarts.
At the end it was a shell of it's former self, but in its prime, LA was an excellent studio. RIP.
I should have mentioned that caveat. LA was dead long before it was shuttered. Around the time they went to making nothing but SW games of questionable quality and all the creative guys left to found/work at other studios
 
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So it turns out that there actually ARE customization options in Battlefront 2. They were just disabled before launch. Dataminers found a bunch.


In other words, EA lied out their ass completely. Yet again.

Just how much deeper are they going to dig their own grave before they realize they should shut up and pray the controversy blows over?
 

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aegix drakan said:
So it turns out that there actually ARE customization options in Battlefront 2. They were just disabled before launch. Dataminers found a bunch.


In other words, EA lied out their ass completely. Yet again.

Just how much deeper are they going to dig their own grave before they realize they should shut up and pray the controversy blows over?
Depends on how badly this hits them in the pocketbook. If the game fails spectaculary, they might actually wise up. If not, they'll figure talk is cheap and do what they've been doing.
 

hermes

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Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
 

Canadamus Prime

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hermes said:
Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
Except if I'm not mistaken character customization was available in the previous Battlefront game and EA is talking out of it's ass, as usual. Besides none of that excuses the use of loot boxes in the first place.
 

Chimpzy_v1legacy

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Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
If you'd ask nowadays they'd probably answer along the lines of:
"We only did that because we hadn't found a way to make you pay for it yet".
 

Canadamus Prime

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Chimpzy said:
Canadamus Prime said:
Does anyone remember when stuff like that could be unlocked by completing in game challenges? I miss those days.
If you'd ask nowadays they'd probably answer along the lines of:
"We only did that because we hadn't found a way to make you pay for it yet".
To which I would reply,
"You mean you hadn't found reasons for me to refuse to give you my money."
 

hermes

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Canadamus Prime said:
hermes said:
Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
Except if I'm not mistaken character customization was available in the previous Battlefront game and EA is talking out of it's ass, as usual. Besides none of that excuses the use of loot boxes in the first place.
I am not excusing them for having loot boxes. As I said, a lot of bad decisions were made... However, the character customization available in previous games was not what both EA and polygon are talking, which was heroes' cosmetic customization. Nobody cares for Stormtrooper 5 or Female Rebel 3, what they were asking for was for Samurai Vader and McQuarrie's C3PO.
 

Canadamus Prime

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hermes said:
Canadamus Prime said:
hermes said:
Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
Except if I'm not mistaken character customization was available in the previous Battlefront game and EA is talking out of it's ass, as usual. Besides none of that excuses the use of loot boxes in the first place.
I am not excusing them for having loot boxes. As I said, a lot of bad decisions were made... However, the character customization available in previous games was not what both EA and polygon are talking, which was heroes' cosmetic customization. Nobody cares for Stormtrooper 5 or Female Rebel 3, what they were asking for was for Samurai Vader and McQuarrie's C3PO.
Except nobody was "asking" for anything. EA is just using this as an cheap excuse to justify their cheap-ass Pay-to-Win bullshit and shift the blame away from them and failing miserably.
 

hermes

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Canadamus Prime said:
hermes said:
Canadamus Prime said:
hermes said:
Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
Except if I'm not mistaken character customization was available in the previous Battlefront game and EA is talking out of it's ass, as usual. Besides none of that excuses the use of loot boxes in the first place.
I am not excusing them for having loot boxes. As I said, a lot of bad decisions were made... However, the character customization available in previous games was not what both EA and polygon are talking, which was heroes' cosmetic customization. Nobody cares for Stormtrooper 5 or Female Rebel 3, what they were asking for was for Samurai Vader and McQuarrie's C3PO.
Except nobody was "asking" for anything. EA is just using this as an cheap excuse to justify their cheap-ass Pay-to-Win bullshit and shift the blame away from them and failing miserably.
Ok, cool down a little. If you want to cover your ears and vent your anger about those "evil developers", be my guest, just don't try to pass those ramblings as "arguments".

The OP links to a Jorgensen interview, so yes. Someone was asking someone else about it.
 

Canadamus Prime

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hermes said:
Canadamus Prime said:
hermes said:
Canadamus Prime said:
hermes said:
Really? You are complaining about this? It makes a lot of sense, yet it is cool to complain about EA, so obviously they are the only ones to blame for ruining SW.

A company that actively lobbies to keep copyright laws from catching up with they mascot's debut, and yet it is so hard to believe they would have issues with Mariachi Solo or Pink Vader? They throw a bunch of books and characters under the rug so that they start anew, yet people expect EA to get a free pass to have Ninja Maul? One of the most protective corporations in the world licences a game and you are surprised it doesn't have so much as a palette swap for the most prominent characters? Did you thought this game was a chance to "express yourself" through cosmetics?

Let me explain how these licensed games work, since a lot of people love to throw shit at whatever target is available: Unlike examples like LoL or Overwatch, EA doesn't own the IP, Disney does, and they approve every single piece of art, model and voiceline. Sometimes they even provide the artwork, not because of saving extra work for EA, but to make sure the developers use that and only that... In any big budget licensed game, there are people (a mix of lawyers and specialists in the IP) whose job is to check everything and decide if it fits. If they have a problem, they have more authority than the game director to editorialize content. Most of the times, their job is not to comment on gameplay elements (they don't care that Darth Vader has the same hitpoint than Rey, whether a skilled Jar Jar could kill a noob Palpatine, or whether a trooper dies of one or two blasts to the face) and they don't care about the "plausibility" of having Ren and Vader on the same stage, the same way DC doesn't care that the Joker can fight Superman in Injustice, but include a blonde Leia and they will get involved.

At the end of the day, EA made a lot of bad decisions with the game, but if you want to blame someone for a licensed game not being customizable enough, you should look at the other direction. I am sure the developers and artists would love to make things more significant than a +2 blaster, but their figurative bosses are a bunch of lawyers with a lot of red tape.
Except if I'm not mistaken character customization was available in the previous Battlefront game and EA is talking out of it's ass, as usual. Besides none of that excuses the use of loot boxes in the first place.
I am not excusing them for having loot boxes. As I said, a lot of bad decisions were made... However, the character customization available in previous games was not what both EA and polygon are talking, which was heroes' cosmetic customization. Nobody cares for Stormtrooper 5 or Female Rebel 3, what they were asking for was for Samurai Vader and McQuarrie's C3PO.
Except nobody was "asking" for anything. EA is just using this as an cheap excuse to justify their cheap-ass Pay-to-Win bullshit and shift the blame away from them and failing miserably.
Ok, cool down a little. If you want to cover your hears and vent your anger about those "evil developers", be my guest, just don't try to pass those ramblings as "arguments".

The OP links to a Jorgensen interview, so yes. Someone was asking someone else about it.
Cover my what? Well whatever. Well I'm sorry if I get a little passionate about this, but I hate to see gaming ruined by this shit.
Also the developers aren't evil, the Publishers are... well I wouldn't call them "evil" exactly; greedy, underhanded, two-faced, scummy sure, but not evil.