rapidoud said:
LordLundar said:
See, this incident is a perfect example of my distaste for EA as a whole. Instead of admitting their mistakes and seeking to rectify them and avoid making them in the future, They blame others for it then double down on the mistakes. They say they want to improve but make no effort in doing so and say it's our fault for not recognizing it.
They've said they'll rectify them. They're also saying that most of it is not their fault (which it isn't).
1. Simcity is an MMORTS, they've been clear about this, go whine about WoW being always-online. They've made it into an MMORTS, get over yourself.
It's not an MMO:
1.
Massively: It does not have the capability to play with a massive number of players (16 is not large.) most FPS multiplayers have more people connected, even most RTSs have maps allowing at least 8 people at a time to play. Also the links that you have to the other players is extremely tenuous, apparently realistically you can only 'interact' with 4 people in a region, and if you want to send something to someone on the region who isn't one of those 4 people you have to create a congaline of transactions sending it from one player to another before it finally reaches the person it's supposed to, it's like someone turned
six degrees of Kevin Bacon into a minigame.
2.
Multiplayer: It's technically not even a multiplayer: because you do not directly interact with any other players. What you can do is see their creations which are updated every 20 minutes and try to send them transactions for goods/services, Correct me if I am wrong but apparently due to the nature of the connection you can only send one transaction at a time and cannot set up a service line (eg. buying monthly electricity from someone, or setting a monthly garbage collection from another region: the transaction must be repeated every single time.) Not to mention the huge bugs in the transaction list where your transactions wouldn't deliver, so you'd lose a pile of resources you were trying to send to another city, or they'd send you a pile of resources and you'd never recieve them.
3.
Online: There are exactly 2 lines of code that connect Simcity to the servers. That. Is. It. 2 lines: http://www.pixelenemy.com/simcity-mod-two-lines-of-code-to-play-offline/
The game runs all it's calculations on your computer, the only thing necessary to have online is the 20 minute snapshots and the savegames (Savegames don't need a server connection to function, so the only necessity is the snapshot.). There is no reason on this earth that Simcity required an always online connection if a person wanted to create their own city and play by themselves. Online simply isn't necessary for that.
rapidoud said:
2. They were one of the first companies to have LGBT in a game, when Americans were still complaining about marriage for it.
No they weren't, Bioware were one of the first companies to have LGBT in a game, EA bought Bioware and let them continue, that doesn't count.
rapidoud said:
3. They're becoming better and better lately, yet their reputation is getting worse. I'm pretty sure Valve have done some very shady things too, nowhere near as much, yet no one seems to care when Valve are more unethical than your local big-supermarket chain due to a number of reasons like forced DRM, they pay a variable cost price compared to others like GMG that pay a set price, they touted steam greenlight as some great thing when indies have been doing fine through word of mouth, Steam doesn't allow refunds (EA have for 2 of my purchases) except when it suits their publicity, Valve allowed War Z on steam purely for money and not sense of helping the consumers, they employe psychologists to help them construct Steam so as best to get money from you for games you won't play, and more.
They aren't getting better. EA do crap stuff all the time. They turned Command and Conquer into a F2P MMO after ripping the ass out of it in Tiberium Twilight and wondering why no one bought that game. They took Bioware: a company famous for high quality RPGs and told them to make an MMO, they announced that they were forcing multiplayer capabilities into all of their games, they continue to push micro-transactions in their full price AAA games, including the gamble-tastic Mass Effect 3 random drop microtransaction which is so insidiously immoral I'm surprised it's legal. They cancelled Dead Space 3 after it failed to reach
5 million sales, which everyone knew it would fail.
They keep their obnoxious advertisers, their offensive marketers, their out of touch executives, their business ideals of shafting the customer, their short deadlines and corporate meddling, their demand for DLC, multiplayer, DRM, and microtransactions in all their games while refusing to cut the initial cost of their games. These are the problems with the company and they still do ALL THESE THINGS.
So no, they aren't getting better.
rapidoud said:
4. He's also saying that the title is completely undeserving when there are far worse companies out there, and that the poll is enormously biased (which it is). EA are at least trying to rectify things; hell they gave 900,000 games out for free, and you ingrates still despise them.
Yes, there are worse companies out in America today, EA cannot compare with those that directly pollute the environment, or harm their customers and the general public with malpractice and greed. They probably shouldn't win the worst company of the year, however, I still believe they are an insulting disgrace of a company who see their customers as nothing more than ungrateful wallets to be exploited as much as possible as fast as they can.
They gave out some free games, that was a nice gesture, but it doesn't make up for the absolute cock-up that was the Simcity release. They only made that decision after the internet exploded with rage and it started to affect their sales, (Amazon taking the game down etc.) It wasn't out of the kindness of their heart, it was damage control, and it should be noted they gave a very limited choice of a few older games whose marketable audience had all already purchased the game.
5. Oh boohoo they shut down unprofitable studios, that's how business works.
There are over a dozen studios that EA have closed, it's true some had expenses that outweighed their income, but most were forced into this position by EA themselves (Origin Studios for example, let itself be bought by EA because it was in financial difficulty. It was in financial difficulty partially because EA put it there with bogus lawsuits and corporate bullying so they would sell themselves to EA.
Other studios were profitable when sold to EA, but corporate meddling from EA killed their games: Westwood were sold to EA when they were profitable, they were famous for some revolutionary RTS games. The first thing EA did was make them produce a First Person Shooter that they wanted to compete and surpass Halo. Because that's totally going to work.)
Other studios were never given a chance: Pandemic were bought along with Bioware in 2008. They lasted less than a year, produced only one game for EA, had another 3 in production and EA canned the studio
a year and a month later.
Oh, and EA have twice made statements about how they made mistakes and were responsible for the downfall of many of the studios that they shut down, both times they promised change, just like this statement does here.
Don't fall for it this time, the rhetoric of this statement shows they haven't learned anything.