EA response is typical

Jamcie Kerbizz

New member
Feb 27, 2013
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Best part is you can calculate how much EA values gamer's time.

Vader unlock is 60000cr or 40hours of gamers work.
You can get 500 crystals for $5.
1 crystal is worth about 20 credits
So unlocking Vader is worth about $30 and to EA your personal grind time is worth $.75 / h.
Ofcourse, you can get the crystals from EA at 'most popular' or 'best value' prices,
which makes worth of your time... even less.

Welcome to the sweatshop mot3&*r-f#(*er.
 

Death Carr

Less Than 3D
Mar 30, 2011
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I'm going to step sideways from the lootbox issue and bring up this:
Mainly through matchmaking. We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer. You should not ever be matchmade together with players who are much better than you are. Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked.
https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv8noi/
Specifically
Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking
When did multiplayer games stop being about multiplayer. Ever single multiplayer game comes out of the gate with about as much balance as a drunk chick in high heels. And the devs always come out with "Oh we'll balance things over the coming months after reviewing player data" Surely thats what the open betas are for right? I understand that there will always be certain weapons and such that will be overpowered that the devs couldn't see, but core functions of the game shouldn't have to be balanced over the course of months because the devs used all the playtest data for fucking hero unlocks rather than balancing the fucking game.

Things like this happening after some kind of dlc drops that introduces new weapons and gear is expected. Because they don't typically hold open beats for "expansion packs" Surely in the years that DICE have been operating for they would've learned something about game balance and not just give every weapon arbitrary damage values and figure it all out once all the idiots have shelled out their cash on it.
 

Jamcie Kerbizz

New member
Feb 27, 2013
302
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0
Death Carr said:
I'm going to step sideways from the lootbox issue and bring up this:
Mainly through matchmaking. We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer. You should not ever be matchmade together with players who are much better than you are. Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked.
https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv8noi/
Specifically
Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking
When did multiplayer games stop being about multiplayer. Ever single multiplayer game comes out of the gate with about as much balance as a drunk chick in high heels. And the devs always come out with "Oh we'll balance things over the coming months after reviewing player data" Surely thats what the open betas are for right? I understand that there will always be certain weapons and such that will be overpowered that the devs couldn't see, but core functions of the game shouldn't have to be balanced over the course of months because the devs used all the playtest data for fucking hero unlocks rather than balancing the fucking game.

Things like this happening after some kind of dlc drops that introduces new weapons and gear is expected. Because they don't typically hold open beats for "expansion packs" Surely in the years that DICE have been operating for they would've learned something about game balance and not just give every weapon arbitrary damage values and figure it all out once all the idiots have shelled out their cash on it.
The guy tries to feed everyone BS. Ofcourse they monitor data. Metrics they collect via spyware which customers wave them riight to do so because these are now integral part of launching the game. However he never included what sort of gauge they use to measure what he describes, and truth is this is measured in $ spent, NOT in esoteric 'feel' of individual players. In aggregate, if 'enough' people feel ill treated, they will stop playing, stop buying and that will trigger devs to do a 'balance pass'. Nobody cares for individual Joe's gameplay here and guy pretending they do is just brow rising absurd.

What you note as 'game comes out of the gate with about as much balance as a drunk chick in high heels' is just initial environment created to hunt down as many whales as possible. They need to have vivid, reliable advantage to wind up sales among people who will drop big money and expect to have fun at everyone else 'expense'. They literally pay for that.
Once that is over its dolphins season. Dropping sales value require adjustment to more casual customers, who are willing to finally give up on grind and skip some of it here, cut corners there. If they find things 'fair enough', engaging and worth playing (once they cough out the money), they'll eventually snap and purchase 'something'.
 

Vendor-Lazarus

Censored by Mods. PM for Taboos
Mar 1, 2009
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Death Carr said:
Surely in the years that DICE have been operating for they would've learned something about game balance and not just give every weapon arbitrary damage values and figure it all out once all the idiots have shelled out their cash on it.
That is exactly why they do it, I think. They are already known and can get those initial sales.
Then they start from a position of always making the game "better" and "better"..
Those previously dubious or skeptic buyers will see things "improving" and pony up the cash for their own copy.
They probably call it "Future Employment Insurance" or something.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
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Vendor-Lazarus said:
Death Carr said:
Surely in the years that DICE have been operating for they would've learned something about game balance and not just give every weapon arbitrary damage values and figure it all out once all the idiots have shelled out their cash on it.
That is exactly why they do it, I think. They are already known and can get those initial sales.
Then they start from a position of always making the game "better" and "better"..
Those previously dubious or skeptic buyers will see things "improving" and pony up the cash for their own copy.
They probably call it "Future Employment Insurance" or something.
Funnily enough, that seems to be the strategy thats currently biting Destiny 2 in the backside. Destiny 1 got better enough that trying to foist off Destiny 2 (the endgame anyhow, the campaign + side missions is pretty good really) to the same base has resulted in a lot of backlash.


In a bit of a sidenote, EA may not be wholly to blame for the money-grabbing on this one. Its certainly their systems (previously used in PvZ Garden Warfares). But there's been more then a few leaks of Disney being pretty aggressive with demanding big cuts from theaters and so on for The Last Jedi. Since EA did have to renegotiate rights (Battlefront 1 wasn't allowed to use the new trilogy characters), they may have been bent over the table a little themselves for their own part.