"Its about fucking time."
A hell of a lot of potentially good titles in the past have been ruined by greedy publishers pushing incomplete products out the door before Christmas, only to witness the unfinished game go under in the sea of releases, at which point they close the Developer.
Its nice to see that somebody with a voice at EA see?s that the Christmas release rush is hurting sales, because its been hurting games for year?s.
Take for example, Christmas of 2004.
Vampire:Bloodlines, KOTOR2, Tribes:V, a handful of titles I picked up in the bargain bin a year after release. All three games where released in the leadup to the Christmas of 2004, competing against titles such as HalfLife2.
All three titles where good games. All three titles where critical acclaimed. All three titles where follow-ups on previous, sucessful games. All three titles where made by good developers with great games under their belt.
All three titles where pushed out the door early after sub-standard development cycles, unfinished, and broken, at the whims of greedy and stupid publishers keen for the Christmas rush with limited or no support. Another month of development for all of them could have done wonders, six months, we could have seen pure gold. But instead, they where pushed out incomplete, buggy and unpolished.
As a result, two failed completely, and one barely scraped by riding off the release of its predecessor a year earlier.
One developer, Trokia, responsible for some of the greatest RPG?s ever made, Arcanum, a developer with so much potential and skill; tanked.
Irrational was bought up Take2 and became 2K Games Boston/Australia, then went on to Produce Bioshock, free of the yoke of their Vivendi slave drivers, the same publishers that Valve sued to get the rights to their IP back.
Obsidian was lucky, KOTOR2 still sold, riding fresh off the success of KOTOR, but it was still a broken game and is to this day a sore point for Obsidian. Six months, even using Bioware?s engine, is still not enough time for a game to be made.
As a testament to these titles brilliant yet broken states, players of the games have devoted hundreds of hours to filling the gabs and repairing the damage, bugs and problems form their rushed development. T:V has nearly 4 gigabytes on my machine alone of community made content, mods and patches. Bloodlines has its famous and ongoing fanmade patches, fixing (and sometimes creating) many of the games bugs, restoring cut or unfinished content, and improving the game. And then there is the Restation Project for KOTOR2, though it looks like Duke Nukem Forever will come out before they finish their work?