EA Sues Zynga for Copying The Sims Social

Thomas Mccluskey

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Dec 30, 2011
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Mygaffer said:
The numbers I have looked out show a company that overestimated how big their audience was going to be and how long that audience would hang around.

I think we going to start seeing people lose interest in these types of games as time goes on due to the lack of any real reward in playing them.
I was considering this overestimation, combined with the capricious nature of social gaming popularity and I came up with a sort of forecast for the future, which will inevitably be wrong, but bear with me as I go through a series of causes for what I think will cause the social/casual gaming market to implode in the next few years:

1) Originality is rare. Ripoff after ripoff after ripoff. How many times have you played Bejeweled, but it wasn't Bejeweled, but it behaved mostly like Bejeweled, so you just shrugged and played it anyway? Words With Friends isn't anything new (Scrabble came out a few years prior), but the implementation of it was original. Same goes for Draw Something, as it's just networked Pictionary. Nothing new, but implemented well enough to get quite popular.

2) The number of people playing those two games now is probably ten percent of what it was at its peak. Free games mean you don't really feel like you have to get your money's worth. Take a PS3 or Xbox game: You pay sixty dollars for that game, you play it for weeks, even if it's not very good, because then you can really tell people, in-depth and at great length, what a shitty game it is. Free game? Even if it's good, one day you close it and you just never open it again. Big deal, you're not going to miss it.

3) There's a percentage of people who will pay for virtual donkeys and the vast majority won't. If they don't, then the developer has to monetize the game through in-game advertising, which immediately turns off a fair number of people. If they don't go the advertising route, they're just giving away the game, because there's this bizarre myth that games should cost 99 cents or $1.99 at the most. And then people ***** and moan when they feel they didn't get their 99 cents worth over the course of the twenty days that they played the game, giving it the lowest rating possible (these are the people who rate everything as either five stars or one star on a five-star scale; I HATE THESE PEOPLE).

4) Everybody's making these games, and they're getting worse and worse, as well as more and more bland. Less original and less sparkle, shall we say. At some point, the incoming money is going to be stretched so thin that there's no money in making casual games anymore, at which point most of the developers get out of the market and people start paying up-front for games again.

5) For anyone who doesn't understand why someone would pay for a virtual donkey, though, it becomes easy to understand if you consider a Street Fighter analogy. Some moves in Street Fighter are a pain in the ass. So, if you're playing Street Fighter against someone at an arcade and you put your dollar or so into the machine, it says, "For just another quarter, I can tie that Special button to the spinning piledriver you can't pull off. Noob." You think anyone's going to throw in that extra quarter? Yep, faster than you can say Shoryuken.

An alternate theory to all of this is that everything will remain status quo and the cream will merely rise to the top. However, my opinion remains that, in the future market of clones of ripoffs of doppelgangers of copies of games, there can be no cream without adequate protection for original material. The whole house of cards will collapse.
 

Thomas Mccluskey

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Dec 30, 2011
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Nicolaus99 said:
Ew, EA or Zynga? They're both scum. I'd have to lean towards Zynga here though. The Ville might be a blatant rip off but The Sims pretty much created a new genre; how could anything in that genre not be a rip off to some degree? Unless they're direct lifting the art and music this doesn't have a leg to stand on.

Are we really going to start copyrighting concepts, "styles of play" or controls? The whole video game industry is a giant cookie cutter festival. Just starting this issue with the first person shooters alone would be an absurd farce in motion.
Go read the court complaint. It's a delightfully entertaining fifty pages, complete with pretty pictures. To say that the two are substantially different games is to say that the riff that backs Queen's "Under Pressure" is substantially different from the riff that backs Vanilla Ice's "Ice Ice Baby."
 

Merlark

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Dec 18, 2003
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Think we have any luck of the court ordering Zynga and EA to fight to the death and they end up killing each other?

...That would be so cool.
 

TheScientificIssole

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Jun 9, 2011
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thebobmaster said:
TheScientificIssole said:
dnazeri said:
YES YES YES. As much as I hate EA, I hate Zynga 40 times that amount. All of EA's faults are shitty business practices which treat consumer poorly, and they do me no damage cause I don't buy their games, plus the people who do buy EA games don't seem to mind. But Zynga actively hurts developers I support even though I don't buy their games.

So +1 for EA indeed. This brings their running total to -1546.
Wait, What did EA do? I still don't understand.
Basically, back in the mid 90's to early 2000's, EA bought up several well-loved studios, such as Westwood ("Command & Conquer"), Bullfrog Productions ("Syndicate"), and Origin Systems, Inc. ("Ultima"), and basically ran the companies into the ground, all three of them closing down after sub-standard releases. Gamers never forgave EA, and since then, every misstep EA has taken has been magnified.
EA didn't develop the games that caused that then. Still do not understand.
 
Nov 28, 2007
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TheScientificIssole said:
thebobmaster said:
TheScientificIssole said:
dnazeri said:
YES YES YES. As much as I hate EA, I hate Zynga 40 times that amount. All of EA's faults are shitty business practices which treat consumer poorly, and they do me no damage cause I don't buy their games, plus the people who do buy EA games don't seem to mind. But Zynga actively hurts developers I support even though I don't buy their games.

So +1 for EA indeed. This brings their running total to -1546.
Wait, What did EA do? I still don't understand.
Basically, back in the mid 90's to early 2000's, EA bought up several well-loved studios, such as Westwood ("Command & Conquer"), Bullfrog Productions ("Syndicate"), and Origin Systems, Inc. ("Ultima"), and basically ran the companies into the ground, all three of them closing down after sub-standard releases. Gamers never forgave EA, and since then, every misstep EA has taken has been magnified.
EA didn't develop the games that caused that then. Still do not understand.
They produced them, and owned the studios that did develop those games, so most gamers hold EA responsible.
 

lapan

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Jan 23, 2009
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kitsuta said:
Davis also made sure to mention the resemblance between Zynga's long-running CityVille and EA's recently-released SimCity Social, which went so far as to not-so-subtly mock CityVille [http://www.escapistmagazine.com/news/view/118170-EA-Mocks-Zynga-in-New-SimCity-Social-Trailer] in a trailer for the game.
So Zynga first rips off SimCity, then dares to essencially call its social gaming version a copy?

It's long since time that Zynga gets a lesson anyways. every single game of theirs was a social gaming ripoff of existing games.
 

Callate

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Dec 5, 2008
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Between this and Tim Langdell, it seems like the only moves EA makes any more that I can fully condone are its lawsuits.
 

Pearwood

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Mar 24, 2010
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Finally a hero comes to save us all from the mess of plagiarism that is Zynga. And it's EA. Huh.