no one cares about GOTY. even gamers think those awards are a joke. multiplayer games make just as much if not more money with less effort.MaixMai said:funny that EA says this when the top nominated GOTY where all single player games:
Mario Odyssey
Breath of the Wild
Horizon
Persona 5
Nier
I'm sure there's more but those are the ones I can remember.
And that makes me so sad, because before, I would have told you to give it a chance. No, it's nowhere near the same level as the original trilogy, but it had promise. It was certainly rough, but there was enough there that it would be worth it.Kerg3927 said:As a huge fan of the Mass Effect trilogy, I have MEA installed on my PC. I stupidly pre-ordered it, paid the full $60. Read all the shitty reviews and internet outrage. Played through the prologue, and didn't really like the characters or how the story was unfolding. Didn't like that it was basically DAI in space, because I hated DAI. So I shelved it, and said I'll come back to it later, after its been patched up.Sniper Team 4 said:After months of fighting it, I finally deleted Mass Effect Andromeda from my PS4. I kept saying, "Have to get the platinum, have to run it one more time," but since they have abandoned the game and gutted it, I just can't stomach going through and not knowing what happens again.
But I haven't. That was 9 months ago. I think I just love the Mass Effect universe too much, and I don't want that game to taint it. Because deep down I know it's bad. And I know I'll be hugely disappointed. I think it might be better if I just pretend that the game doesn't exist and that Bioware is dead. Kinda like I pretend that Metallica broke up and stopped making new music around 1991.
Yeah, I'm really done with this whole "DLC to make up for lack of game content" shit. With very few exceptions, I'm not buying a game until the story DLC are all done releasing and then I'll just buy the package that puts it all together. Because I'm really not into paying $60 for a game and then another $10-60 beyond that to see the whole package.Sniper Team 4 said:And that makes me so sad, because before, I would have told you to give it a chance. No, it's nowhere near the same level as the original trilogy, but it had promise. It was certainly rough, but there was enough there that it would be worth it.
And then they gave up. No sequel to answer ANY of the leftover questions, not even single player DLC to wrap up what very well could have been an awesome story at the end. Nothing. And now, I have all those questions rotting in my brain, knowing that they'll never be answered, and because of that, I can safely say that NO ONE should bother with the game now. There's a reason it's in the bargain bin everywhere, and why it's not really selling. And it's so frustrating.
Single Player games do make money and even pretty good profit in some cases(Hellblade apparently did a lot better then expected) but they generally don't make ALL THE PROFIT(AKA COD/AC wads of cash), and apparently that's all the AAA developers really care about anymore. If they can't make ALL THE MONIES, why bother?Casual Shinji said:In all honesty... EA's right.
Yes, a lot people still care about (linear) single-player games, but that number pales in comparison to the amount to play, and most importantly spend money on, multi-player games. Even the single-player games we do get (not by EA obviously) are generally open-world, because that structure lends itself better for selling DLC packs. This is where certainly the AAA side of the industry is heading toward. Some might say we're already there. And I don't see EA as the cause, but the symptom.
There's no real increase of annual profits with (linear) single-player games -- there's no yearly growth. And companies are all about that growth.Dalisclock said:Single Player games do make money and even pretty good profit in some cases(Hellblade apparently did a lot better then expected) but they generally don't make ALL THE PROFIT(AKA COD/AC wads of cash), and apparently that's all the AAA developers really care about anymore. If they can't make ALL THE MONIES, why bother?Casual Shinji said:In all honesty... EA's right.
Yes, a lot people still care about (linear) single-player games, but that number pales in comparison to the amount to play, and most importantly spend money on, multi-player games. Even the single-player games we do get (not by EA obviously) are generally open-world, because that structure lends itself better for selling DLC packs. This is where certainly the AAA side of the industry is heading toward. Some might say we're already there. And I don't see EA as the cause, but the symptom.
Hellblade also took 3 months to break even after release, which is pretty bad compared to Battlefield, CoD or AC, who all tend to break even scant few hours after release. In the same, depressing, vein we have Dishonored 2 and Prey, both stellar single player games that haven't lived up to sales expectations.Dalisclock said:Single Player games do make money and even pretty good profit in some cases(Hellblade apparently did a lot better then expected) but they generally don't make ALL THE PROFIT(AKA COD/AC wads of cash), and apparently that's all the AAA developers really care about anymore. If they can't make ALL THE MONIES, why bother?
Precisely this. 'EA thinks' is a misnomer. 'EA miscalculated'... would be more apt description. They make short term hit and run market calculations and draw disastrous conclusions. All the while not seeing, that they not just cut off the branch they sit on, they literally burn the forest they live in and profit on.SupahEwok said:Nah. EA doesn't believe in that line. Know what they do believe in?
The fact that DLC, mostly lootboxes, forms 45% of their revenues in 2017, over 800 million dollars, mostly from their sports games (espescially FIFA). This is according to their official financial reports.
You can spend $30 million and 4 years on a masterpiece AAA game, and make back $100 million. You can spend $20 million, mostly licensing fees, on crapping out a patch for a sports franchise every year, and make back $800 million.
You know who invented the lootbox? The man who is currently CEO of EA games.
What does that math tell ya?