Elberik said:
NuclearKangaroo said:
Divinity Original Sin, DayZ, Rust, Kerbal Space Program, Insurgency, Starbound and Dont Starve beg to differ
Valve totally needs to add some form of developer accountability tough, like being entitled to a refund the first couple of weeks-months after you by the game
Divinity & Don't Starve are the only ones that have been properly released. Insurgency & DayZ were pre-existing mods that a development team beefed up. The other three are still in "early access" & therefore don't disprove point 4. The public has moved on and doesn't care about Rust or Starbound anymore (point 3). I've never heard of KSP so I cannot comment on it.
divinity and dont starve both went through early access and were released to critical acclaim
insurgency managed to fund itself thanks to early access after their kickstarter failed, to say "its a pre-existing mod that a development team beefed up" is utterly simplistic and doesnt really reflect the whole reality of the situation
Kerbal Space Program has achieved a huge level of popularity thanks to early access to the point they attracted the attention of NASA itself and they helped the development team design a mission for the game
as for the public "moving on", lets use some real data to debunk those claims, heres a few games that went through early access
http://steamcharts.com/app/242880
http://steamcharts.com/app/249650
http://steamcharts.com/app/219740
http://steamcharts.com/app/230230
http://steamcharts.com/app/222880
http://steamcharts.com/app/223830
http://steamcharts.com/app/218820
http://steamcharts.com/app/107410
http://steamcharts.com/app/238430
every game experienced an increase in "peak number of players" at their time of release that was anywhere from 2 times to 50 times the numbers of players the game had in the previous month as an early access title
and with the exception of "Sir you are being hunted" and "Contagion" the games had in general more players playing the game post release than back when the game was on early access
of course without proper sales data is hard to know how the number of peak players translate to sales, but theres always a relationship between the two