This is another subject that has bothered me quite a bit, partly because I have experienced it myself and seen people complain about it. What, you may ask? Two things - Losing your weapons and skills inbetween even direct sequels (I'm looking at you, zelda), and people saying they want to start out with something like the fatman or a gigantic-ass minigun or bazooka and progressing there.
Now, I, along with most of the people here on the escapist (I presume, at least), understand the idea of game balancing. It's only meant to be fair, right? Well, I admit I find it a bit annoying losing all my best equips and abilities and upgrades in a sequel, even if it's a direct one. But I often ask myself "what if Link had started out with the master sword, boomerang, hookshot and such in Majora's Mask?". The answer is that it would be really really unbalanced and finding new challenges and ways to solve them without repeating already stale issues is mildly put difficult. I would, however, like your thoughts on this too.
Next up, would it really be a good idea to start out with badass guns that shot various flavours of lightning or could tear an enemy to shreds in a split second. Sure, to start it'd probably be fun, but eventually most people get tired of the first weapons they get, and want more awesome guns, because everything else would feel like a step backwards. I ask, how in the hell would you top something like the land shark gun if you started with it and went through the whole game with it? Alright, that gun might be an exception, it looks fun enough to use...I guess...take the shurikens and lightning gun from Painkiller. If you started out with that, wouldn't you get tired of going into a room, cleaning out all the enemies with primary fire (shurikens), secondary fire (lightning) and combined fire (electrically charged shuriken mine-things). Again, imagine doing that the whole damn game. And what could top that gun without breaking the game so hard the sequel feels it?
Any thoughts you have will be eagerly recieved =3
Now, I, along with most of the people here on the escapist (I presume, at least), understand the idea of game balancing. It's only meant to be fair, right? Well, I admit I find it a bit annoying losing all my best equips and abilities and upgrades in a sequel, even if it's a direct one. But I often ask myself "what if Link had started out with the master sword, boomerang, hookshot and such in Majora's Mask?". The answer is that it would be really really unbalanced and finding new challenges and ways to solve them without repeating already stale issues is mildly put difficult. I would, however, like your thoughts on this too.
Next up, would it really be a good idea to start out with badass guns that shot various flavours of lightning or could tear an enemy to shreds in a split second. Sure, to start it'd probably be fun, but eventually most people get tired of the first weapons they get, and want more awesome guns, because everything else would feel like a step backwards. I ask, how in the hell would you top something like the land shark gun if you started with it and went through the whole game with it? Alright, that gun might be an exception, it looks fun enough to use...I guess...take the shurikens and lightning gun from Painkiller. If you started out with that, wouldn't you get tired of going into a room, cleaning out all the enemies with primary fire (shurikens), secondary fire (lightning) and combined fire (electrically charged shuriken mine-things). Again, imagine doing that the whole damn game. And what could top that gun without breaking the game so hard the sequel feels it?
Any thoughts you have will be eagerly recieved =3