Earthbound

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Mar 11, 2008
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Also known to the weeaboo legions as "Mother 1" (as opposed to Mother "0" on the Famicom), Earthbound is an insane work of genius, or just a work of insane genius.

The slightly more suspicious of the player base (ALSO KNOWN AS EMULATOR PIRATES) would have suspected something was amiss when they woke up in a decidedly modern room, stepped into their decidedly modern hallway, past their decidedly modern sister's decidedly modern room (with a decidedly modern gift box containing a decidedly modern cookie), down their decidedly modern stairway, and into their decidedly modern first floor.

Well, alright. I shall concede: contemporary fantasy is nothing new. However, things take a turn for the worse when talking to the police reveals that "Onett police are world-famous for blocking roads if there's a problem!"

Your spidey-sense should be tingling, of course. However, if you were inebriated while playing this game (and I strongly advise against not doing this), your spidey-sense might be a bit faint. Continuing along the fairly linear path, past the swarms of stray dogs and very classy crows, you'd come across the ever-lovable Liar X. Agerate, telling you to work out and eat garlic. OK. Further than that, and you come to a meteorite. Some stuff happens, and then a fly tells you that you are the destined hero.

Yes, a fly tells you that you are the destined her--actually, let's stop there. The entire plot essentially goes to hell from there, having you...

No, stopping right there.

For the sane among us, Earthbound is a role-playing game, modelled strongly after Dragon Quest (Or was it called Dragon Warriors in Amerikaland?). The game was Japan's way of pointing and laughing at the crazy, weird Americans (much like how Americans point and laugh at the crazy, weird Japanese).

That said, the game is not merely Dragon Quest on acid. Of interest are the unbelievably punishing battles, equipped with a Health-o-meter that ticks down when you get your ass handed to you, forcing you to make light-speed decisions to get to your healer's spells to prevent the Health-o-meter's ticking down to zero and your consequent PAINFUL HIDEOUS DEATH at the hands of, say, a puddle of animated vomit, or a balloon animal.

Interesting also, to get you into the mood, are the incredibly trippy backgrounds. Potentially to save the dwindling remainder of the game's $200 budget, relevant backgrounds are not drawn, being instead replaced with swirling patterns of awesome and insanity. Outside of battles, graphics are truly terrible (again, likely due to the $200 budget), with little to hint at the SNES's copious colour collection. Although, to be fair, the environments are well-drawn, just not well-coloured.

The soundtrack is the standard delicious SPC fare, with everyone's favourite BEEP and KRTSCH stealing the spotlight, as it were. Music is always fitting, and able to capture the full gamut of human emotion, including the powerful sense of "WTF?!" inspired by the battles. In fact, WTF?! is captured with the greatest skill and attention, almost to the degree that the game seems not to particularly care about other, mortal sensations, such as "joy" and "anxiety" and "crippling depression".

All-in-all, if you can get past the fact that Earthbound essentially pulls your pants down and laughs at your culture in front of absolutely everyone, and punishes you with boss battles that are still completely random affairs after spending an hour scouring their area for every piece of monstrously potent gear, Earthbound is a brilliantly quirky game.

Buy it? Rent it? Don't touch it?

Well, screw that, emulate it.
 

Chilango2

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I loved that game, although right that calling it "quirky" would make other "quirky" games look normal. It's complacent and calm insanity (the calm way it would present entirly ridiculous concepts, like giant lead pencils blocking your way that required getting hands on an "eraser" and so on) just created a quirky charm, a sort of vision of western english speaking society as interpreted by a bunch of dadaists on acid.

I didn't find the boss fights that challenging, honestly, so long as you grinded a bit in each area and did your exploring, but then by the time I got around to playing it I was an old hand at rpg's of the type, so perhaps that was it.
 
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Yes, they weren't hard, but they weren't pushovers.

I'm Ness, and I have a T-Ball bat, a cheap bracelet, and a cap. And you are Frank, stabbing me for a third of my health. This stands in stark contrast to the stuff you'd be used to if you were playing Final Fantasy V and up, where if you took the time to pimp yourself up, boss battles degenerated into mashing "Attack" blindly for five minutes.
 

stinkypitz

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I loved this game. It was just so trippy, random, and hilarious. The combat system is great, because you can see whats going to fight you ahead of time, as opposed to final fantasy's swirling screen and line of bouncing enemies.
 

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I was just thinking of this the other day.

I still wonder what the deal was with Ness's Dad. I mean, if you called him on the phone, he'd give you money, but apparently was always at work.

I made me wonder if:

1.Ness was in the matrix and The phone was the only way to contact the outside world. This, by calling Dad on the phone, dad could manipulate the matrix to put money into your account.

OR

2. Ness's Dad was a cold-hearted bastard who lives at work and is trying to foster the same sense of hatred of the world he has in his son by neglecting him and only paying any attention to his son by rewarding him for killing things. In other words, Ness's father is really Gendo Ikari(sure, mom's still alive but that's the big flaw I can find in this theory).
 

Giygas

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General Mostly Electrified Steel said:
Also known to the weeaboo legions as "Mother 1" (as opposed to Mother "0" on the Famicom)
It's Mother 2 in Japan, Mother 1 is Earthbound Zero here

Anyways, Earthbound is perhaps my favorite RPG ever made, though story-wise Mother 3 is much better (maybe I should write a review on here...hmmmm)