EA's Betting That Bashing WoW Will Sell More Old Republic

AmayaOnnaOtaku

The Babe with the Power
Mar 11, 2010
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Mr.Amakir said:
Raiyan 1.0 said:
Aww man, Bioware is getting too aggressive. WHAT HAVE YOU DONE EA?

:(
EA kidnapped Boo and are holding him hostage to blackmail Bioware.
QUICK! Get Minsc on the phone! Send Viconia a text and call Aerie! This is serious shit
 

fierydemise

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Mar 14, 2008
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Ryank1908 said:
I agree with all your points. I do. I'm a WoW player, and have been from launch until about a week ago, having to quit due to lag issues (stupid university housing internet packages...).

However, your post also sums up what I feel is the wrong way to critique a new MMO. Comparing it to a game which has been 6 years in development is just a little bit unfair, I think. Blizz didn't have any MMO experience going into WoW, either - just like Bioware. WoW is only the polished machine it is today because of it's 6 years of success. Regardless of whether ToR lasts that long, I can't imagine it will be unplayable or unenjoyable. If it retains a player-base, it will develop and obfuscate from there. Such big ventures have to start somewhere.

I also see your point on the issue of WoW's sense of humor, but I personally am looking forward to the seriousness of the ToR story. I like the Star Wars universe, and I love Bioware's storytelling. WoW's constant comic references and cartoony style, which I did enjoy at first, wore very thin after a year or two of subscribing.
But its not unfair to say that a game should be better then other games in the genre. Thats exactly the problem that a lot of MMO pretenders have had they don't have 6 years of polish. The simple fact is that beating WoW means you have to beat WoW as it exists today not as it existed 3 or 4 years ago. Does it suck to have to compete against 6+ years of development? Of course, but thats part of the deal when you are trying to pull players away from an entrenched giant like WoW. Will TOR grow overtime? Maybe, probably but to do that it will need a solid development base that will only come with a strong population of players and at the moment I'm skeptical of their ability to do player retention for a number of reasons.

As for the story issue the point I was trying to make (and apparently failed since it was 1AM when I wrote that post) was that there is only so much narrative structure you can give an MMO. In a KOTOR you can give me a planet to go to and I will to progress have to finish that planet. In an MMO you don't have to, you can do half a planet then go off and try a different zone with a friend or something, there is very little way (besides very good items which during leveling will be rapidly replaced anyway) to compel a character to finish a narrative arc short of literally making there be only one zone per level range which has its own whole host of problems. You can try to flesh out the narrative with dialogue trees but since the end result of any conversation has to be a quest (or blocking a player out of a progression path which strikes me as poor design) dialogue turns into a whole lot of filler, little more then someone just reading the quest text instead of you reading it yourself. In a nutshell I am saying that complex narratives are by definition an anathema to MMOs, maybe Bioware can prove me wrong on this but at the moment I don't see it.
 

DanDeFool

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Aug 19, 2009
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Greg Tito said:
Just in case you weren't clear as vodka on this subject, Gibeau wants to make sure you knew that TOR is different. "On multiple levels we're highly differentiated and different from World of Warcraft. We're not being slavish or imitating them at all. We're doing our own thing. We're doing our own unique way. BioWare and Blizzard have been around for almost the same period of time. They've built incredible audiences. They have their own unique cultures, and they do things very differently."
Oh, for the love of Father Christmas...

Old Republic is going to be a hotkey-controlled MMORPG! It's not going to be THAT different from WoW, even if they aren't going out of their way to ape WoW's mechanics.

WoW's pretty much done everything you can do with the hotkey-MMORPG format, and probably better than anyone else ever will. The only way you're going to be really different is if you go for a dramatically different gameplay concept. Something like Vindictus, or S4 League. I hear Guild Wars 2 is going to shake things up. Now that's an MMORPG to look forward to.

Finally, I have to agree with Yahtzee on this point: Who still likes Star Wars anyway?
 

toapat

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Mar 28, 2009
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Greg Tito said:
"When I play World of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like doing a shopping list at times," Gibeau said. "[TOR] is more about talking to characters, learning what's going on, investing in it, getting emotionally attached to it."

Just in case you weren't clear as vodka on this subject, Gibeau wants to make sure you knew that TOR is different. "On multiple levels we're highly differentiated and different from World of Warcraft. We're not being slavish or imitating them at all. We're doing our own thing. We're doing our own unique way. BioWare and Blizzard have been around for almost the same period of time. They've built incredible audiences. They have their own unique cultures, and they do things very differently."
Quote#1 MMO players at most can only stand a textwall twice, an unskippable chat is worse

Quote#2 utter bullshit. you see that 13 million objective and want a slice of it. simply, you cant beat WoW with WoW.

Issue 1: the first issue i know will show up, is that Bioware, like Arena.Net, does not actually know how to balance a game. you can have all the programming talent in the world. nothing has a greater effect on your game's sucess then the South Korean Airforce professional Starcraft Team.

Issue 2: a game with over 10 years of developement, and several hundred in talent, is inassaultable with the same tools. "Feels like WoW" is a dead givaway as to the imminent failure of this game, or at best, sucess of only about 2 million, of which will not be any slice of WoW's massive pie.
 

finndor

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Oct 29, 2009
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That was hardly wow bashing. I think the writer's bias was making those quotes appear more aggressive then they were.

If you just read the quotes all he said was the this project was a big bet (which it is) and that he LOVED Blizzard products! (quite the opposite of wow bashing.) Then he goes on to say that Blizzard are not the entire market and there's opportunity for a new IP, which is also true.

The next bit is the closest to wow bashing it gets, but it's hardly an unfair comment. He's talking about his own experience playing wow, not yours or mine, so it's fine if you don't agree but I tend to agree with him that AT TIMES wow quests can be like shopping lists. It certainly has gotten a lot better with Cataclysm but we can all remember the days of kill ten rats.

Who actually reads quest text anyway, all I know is some guy wants me too go kill another guy for some reason, something about betrayal... blah.. blah.. I just want my exp thanks. Which is what he means when Tor is more about characters, imagine actually giving a dam about that npc and talking to them instead of just reading a paragraph telling you what to do.

My experience with bioware games is that they are constantly getting better at dialogue and I am too excited to play an mmo with voice acting in every conversation.

The last quote talking about the difference between the two companies is quite true. Bioware has long been a company that makes games with rich stories, even if the where a bit dry at times. Blizzard has been great at stories too, but sometimes I've felt the story in a lot of blizzard games was some what inaccessible.

Now I have no idea whether tor is too wow-like but of course they're going to have similarities, there are standard components for mmos nowadays and wow has helped that happen but least we forget wow borrows, refines and adapts components of other games all the time. I wonder if people complained they thought wow was too like everquest before it came out. All art (I believe games are an art-form) is based on what came before it. Sure there are ground breaking project that seem to come out of nowhere but if you ask the maker I'm sure they were inspired by something.

In short, I am looking forward to Tor and I am a WOW fan but let's not be too over protective of it, competition is a good thing, before you know it WOW will be incorporating live voice acting dialogue instead of quest text and personal space ships from TOR. :p
 

Therumancer

Citation Needed
Nov 28, 2007
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Serris said:
Saying ToR will unseat WoW is like saying your obscure D&D social networksite will unseat facebook. It might be more fun, but there's just too many people playing WoW.
That's a bad analogy to be honest, in part because of the differance in relative scale. A D&D social network site run by a few people can't compete with the sheer size of Facebook and all of it's options, even if it might be better at that one thing for a niche audience. As a result the masses of Facebook users aren't going to all leave since there is nothing there for the majority of them.

In this case what we are seeing is a case where an equally big production is finally going up against WoW, which is itself showing it's age. All of the other "WoW killers" were far less than they were supposed to be, as nobody put the money into it to produce enough content to compete with what WoW had become. What's more a lot of the designers didn't "get it" and didn't realize that not only does the whoe process of leveling and character advancement have to be good, but you have to have a lot more content than all of those leveling zones and such combined in one way or another to KEEP your players.

WoW has actually felt the impact of other games, when I log in to play after another new MMO has launched, you'll find that there are notably less people around, and a lot of people are talking about playing, or asking questions about, whatever the new MMO of the moment is. The thing is that very few people actually wind up cacelling their accounts and going to those new games permanantly, the typical conversation on say trade chat usually ends with the people playing it saying that the game was cool, but they saw everything within the free month (or two months tops) and then came back to WoW because if they were going to be relatively bored they might as wel be bored with a bigger community and more stuff to do, besides players DO tend to create their own drama and interest in those numbers.

I could be wrong, but I think EA has people that understand this. It isn't their first time to the MMO project or trying to compete with WoW. Bioware, which is new to the MMO thing doesn't just have their own single player development experience, but the whole resources of EA behind them, which includes people from companies like Mythic who have experience from having tried things that wound up failing, like the recent "Warhammer Online".

This could be a titanic flop, nobody can say anything for sure, but really the situation looks promising here. It was months ago that we heard that whole "EA Louse" thing, and even if The Louse was right, a lot could have been corrected since then, and all promise of an annoucement for a release date in April aside, we still know the game is under development. EA definatly doesn't seem to be taking "we want our game out there right now and making money" attitude that has destroyed similar projects. Since the estimates a while ago that the project had reached 300 million dollars, more money has definatly been spent, and irregardless of whether they transferred people from Mythic in to "save the game from Bioware's incompetance" or not, the time has passed to give them a chance to do it.

In the end we'll know what the score is roughly 3 months after it releases. The big question is not just whether it's going to draw people in, but whether it can keep them from going back to WoW and they are going to get sucked into a long term endgame which is something other MMO projects had failed to do. Then you'll see WoW start to see damage as they will have people canceling subscriptions to pay for Star Wars instead. WoW won't "die" but it might be knocked out of the #1 spot.

It's also important to note that one thing about Facebook is that it's fairly "new" as far as things go. The whole idea is innovative. WoW on the other hand is showing it's age, while it's graphics are helped by a consistant and cartoony art style, there is no denying that the game looks a little shabbier every couple of months. It's gameplay and deep endgame have been it's saving graces. Another game shows up that offers just asmuch material and has better tech, well... nothing is forever. Facebook will itself be replaced by something better one day as people look towards social networking, eventually you'll see a ton of improvements Facebook can't make because of the very way it functions,and an investor that can launch the new social service on an equally large scale, and it will go down. It won't happen tomorrow, or even next year, but it will happen. The thing is that WoW isn't as fresh as Facebook is, it's been there for a while.

I could be wrong, but I'm sort of betting on "Old Republic" not because I hate WoW, I mean obviously I don't with all the time and money I've invested in it (if you only knew how sad it was) but because I've watched the industry for a while, and unless what we're hearng about "Old Republic" proves to be pure deception, it's a matter of the timing being right, and the project being big enough.

Also I'll say there is another factor that needs to be looked at, and it's something of an insider thing for WoW players: people are increasingly bored with WoW, for all the praise "Cataclysm" hasn't been floating a lot of boats, especially seeing as the actual game is the endgame and the refurbished "leveling areas" only provide so much content for most of the player base who generally see leveling as simply being a chore you do to get another toon up to the point where it's useful in a raid.

On top of this, a lot of forever guilds are collapsing, it's surprising because my guild which has been around in one form or another with the same basic people for years has itself more or less collapsed, with sheer burn out and boredom being a major contributing factor. I've been hearing a lot of the same things from a lot of people I know on a lot of servers. It's not unprecedented, and it's not a good sign. Sure there are still a lot of these guilds out there, and plenty of hardcore players, I do however think that a lot of WoW's backbone is ready for a change, it's just there is nothing ese out there worthy of changing to yet. Of course none of this is visible on a balance sheet since people are still maintaining accounts, and stopping by to chat a bit here and there, and there is still a lot of raid activity going on of course in general. As I said it's a timing thing, looking at it from the inside WoW does seem to be as vulnerable as it's going to get. Of course none of this matters if "Old Republic" turns out to be a $300 million+ cow patty.
 

Eatbrainz

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Mar 2, 2009
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Any MMO trying to bash WoW is to the same effect as a peasent disowning the king who is sitting on his mighty golden throne atop a mountain roaring with laughter.
 

Vapus

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May 15, 2010
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Bioware compromises way to much to succeed at MMO, not gonna happen, Dragonage 2 shows that in spades and if you doubt me ? Check the servers 3 or 4 months after release..
Using DA as a model of compromise. not comparison to MMO
 

Nouw

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Mar 18, 2009
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Well not the best idea EA >.>

Fenra said:
"The old republic, its everything you love in an MMO and your WoW playing Mom is gonna hate it"
Breaking News! EA releases new ad campaign for-
[sub]Bravo, fucking bravo man.[/sub]
 

Haydyn

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Mar 27, 2009
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I'm telling you man, we need TOR to take away just enough subs from WoW that Blizzard has to pull the plug. Then hopefully TOR will crumble once people get bored of it, thus leaving the world free from souless giant MMO's.