1) Don't follow, you just trade the first gen code for a new code, it's free.Dastardly said:1. If you can't just save it until you go to trade/sell the game to someone else, you're more likely to just use it.Crono1973 said:If a new code can be obtained for free, how does this stop a secondhand market for codes? I could sell you a code and if it doesn't work, you just get the new one for free. I also don't see how this stops key generators.Dastardly said:It's just to prevent there from being a secondhand market for the codes. Maybe you don't care about the online pass, so you sell it to a friend later on... It's also a way to combat the inevitable keygen codes: You'll have to continually generate a new one, so maybe you'll slip up/forget/say "screw it."Grey Carter said:Permalink
2. It puts another step in the process for keygen users. Sure, you found a working code... and in a few months, it won't be. The new codes might be generated in a new way, so it could slow you down enough to just give up on that.
I'm not saying it's a great idea or anything. I'm just saying these are probably the reasons they're doing it.
2) Same thing here, if your keygen generates a valid first gen code, it can be traded for a new code for free and that's if EA uses a new code generator for a game that's a few years old. They probably wouldn't bother with that.
EA probably put that expiration thing in there to maintain control even when it isn't needed. A sort of conditioning the consumer type thing. It seems the game industry likes to take freedoms away from you these days rather than give you freedoms. For example, I was reading something this morning about how the Vita will only allow you to have one account on it at a time and to log into a separate account you have to format the system. The PSP, on the other hand, isn't that restrictive at all.