I'm a little angered at this blatant 'I'm sorry I said this, but not that I believe this, about something I know nothing about' PR stunt. It was unprofessional of him to say what he said, as he is not a game critic, and his rather overwhelming definitions of art are rather offensive- must art actually invoke a transcendence in the viewer? If so, and by this he means attempt to change our point of view, to understand what the artist is trying to communicate, etc. then he should be smacked in the face.
Games, like mainstream movies, are rarely the vision of an empassioned artist, but are most often the collective work of several to dozens of opinions, rewrites, focus and test groups, and battles for creative freedom vs. revenue. To look at a movie and say that 'one man had a vision' is a joke. Perhaps initially, and maybe even a majority of creative say, but never singly, not in hollywood today.
And even then, in attempts to mimic the pacing of the genre, you can often have a wonderfully detailed narrative unfold before you, 'movie- style', through various tools like staged events and quicktime events- Halflife2 and Heavy Rain both jump to mind.
It's the pretentious nature of his 'I don't know what gamers can learn about...' statements that make me really angry. He's still looking down his nose at gamers, and sounds pretty smug about it.