But it's a story , that's how the story ends it shouldn't matter . I though stories were about the journey and not the destinstion .Mr.K. said:Well what you are talking about there is having all their work go to waste... how would you feel it that happened?
I for one would be mighty pissed.
If you can come up with some reason that makes the journey not be in vain then you could possibly sell it, but it is walking a very fine line.
OT: iv'e wanted this kinda of ending to be cannon in a rpg for years . Not all stories need a happy ending . Bittersweet is good , but we need more endings where the hero fails . Now i wouldn't have the " boss fight" be a suppose to lose thing . I rather you best the final boss and have a little extra suppose to lose battle kinda like in FF7 where Cloud Ominislashes Sephiroth , except the roles are changed . Also the ending sequence better be really good , because of not THAT will piss people off more in my opinion.
This basically.SlaveNumber23 said:Provided its done well, I would welcome such an ending purely because its something rather fresh and different. I suppose it would be rather difficult though to pull it off without making your audience feel ripped off or unsatisfied but I think it could work well in careful hands. I'm certainly not going to do something as silly as demand my money back even if I witness the absolute worst ending possible.