Grimrider6 said:
The Plunk said:
There was an interesting post on Reddit about this that TotalBiscuit Tweeted about recently: http://www.reddit.com/r/assassinscreed/comments/27ut97/distinct_lack_of_female_characters_due_to/ci5z8i7
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Creating female playable characters is a lot of work, and when you're on a very tight schedule you have to consider what to prioritise. When only a small segment of your target audience is going to care about not being able to play as a female character, it makes more sense to focus on something else.
This is all a bit of a moot point, though, isn't it? The argument isn't "they should shoehorn girls in afterwards", the argument is "why didn't they think about female characters and models during the planning phase?".
Because you only usually have 1 main character in a narrative focused on 1 character? This is not Saints Row or Skyrim where nothing about the main character actually matters to the story. Assassins Creed has always been a static narrative, as opposed to the mad lib western RPG approach to story telling. You get one story from Assassins Creed.
I find this entire conversation bizarre. I can understand why the thing first kicked up. I, like everyone else, assumed you just picked a avatar for the co-op from a list. If that was the case then a female avatar would certainly be called for and the rage would be justified.
But Ubisoft decided to be clever, taking advantage of their unique medium to make it so each avatar is the custom version of Arno, the main character. Each person sees the other guys as generic assassins while seeing themselves as Arno. This is clever and good game design, maximizing development resource utility to bring us a huge value add. In the current AAA environment of stupidly overblown budgets and insane sales expectations, it is good to see a developer being smart about how they make their game, saving money and time where they can so they can deliver us a better game for less development dollars.
I also thought this would end the controversy. They had a good reason all the assassins were men and almost identical, they all represent the same man. It would be very strange to have a woman avatar representing a male character which the controlling player sees as male. It also would not address the core problem of exclusivity because female players would still be unable to play as a female assassin. I mean, if they wanted to include a female assassin they would have to create a second protagonist in a single protagonist story. Perhaps they should have made the main character female from the start, but it would be unreasonable to demand that they make a second redundant protagonist in a static narrative.
Boy was I wrong. People started to demand just that. Why didn't they think about female characters and models during the planning phase? Because why in the world would you create a redundant main character? The fact that they even considered it is bizarre.
Imagine if this sort of logic was applied to any other types of fixed narrative:
J.K. Rowling is so sexist. Why didn't she consider inclusivity from the start? Clearly she should have written a second version of the Harry Potter series, "Harrina Potter", so her female readers could read about a witch instead of a wizard. What? That would be too much work? What a lazy writer. #womenaretoohardtowrite
Or what about movies? Why couldn't they have made a female version of Django in Django Unchained? Too much work? So lazy! #womenaretoohardtofilm
Or what animation? Why couldn't they have created a female version of Hiccup for little girls in How to Train Your Dragon? #womenaretoohardtoanimate
I just don't get it. Is there something I am missing? How is demanding genderswapable protagonists in a fixed narrative in any way reasonable?