rembrandtqeinstein said:
Russ Pitts said:
rembrandtqeinstein said:
The staff of this site get their paychecks form content publishers ...
I'd like to see your evidence of this, or else I label you as guilty of misrepresenting the facts as you seem to think are those suggesting piracy is illegal.
Here is my reasoning for the statement but feel free to correct me if anything is wrong.
This site is supported by advertising. A large percentage of purchasers of this advertising space are content publishers.
If a staff member prints any opinion other than "piracy is illegal, immoral, and anyone engaging in it is a dickbag, end of story" then it increases the possibility of a content publisher thinking the an official statement condones piracy. Since content publishers hate and fear losing control of "their" content/golden goose they will rabidly penalize anyone who doesn't actively and enthusiastically toe the party line.
Therefore even if a staff member personally feels there is room for discussion they can't express their opinion as a staff member. However the staff members that are actually in lockstep with the publishers against copyright infringement can express that opinion freely.
This isn't a slight against the staff or the publication, that is just the nature of advertising supported media. The ones who pay the bills are the ones who call the shots.
That's not reasoning, per se, that's a lot of assumptions propped up with ignorance of how the industry actually works.
It's been my policy to not directly respond to every allegation that I or anyone in the employ of this site am on the take or receiving income directly from game publishers because it's just not true and never has been. Some people in this business are, so I understand how one could get the impression we're in that category, but we aren't. End of story. Honestly, that's been raised and addressed so many times that to hear it coming from you, now, suggests you just haven't been paying attention. Or simply enjoy making unfounded allegations as much as you enjoy pirating games
Seriously, we get that complaint a lot, and there's never anything to it. Just an assumption based on some smart-aleck's "understanding" of "how the world works," without any real-world experience in the business to back it up.
Bottom line: Our editorial opinions are not and never have been compromised by relationships with game publishers. Advertisers buy space on the website, but they do not buy our words. They're as free to refuse to buy that space based on their annoyance with our words as we are to write the words we believe in, regardless of their intent to buy space on our site. We have two separate rooms in our office where advertising space is sold and where content is created, respectively. The two sides have as little influence with each other as my opinion that piracy is bad has with some members of this site's non-spending habits.
Reviews, news, editorials, features, videos and everything else are solely the product of our editorial team and are not for sale. Period.
Also not for sale: my opinion that piracy is bad for the industry. That's not only what I personally believe, but also just plain common sense. Here's why: If people are consuming a commercial product, which costs money to create, but not paying money to consume it, then the valuation of that product will be effected in one direction or the other. That's straight-up basic economics. Either the perceived price of that product (irrespective of the product's cost to manufacture) will decrease such that the manufacturer will no longer be able to adequately charge for the product in order to continue funding it's manufacture, or the valuation for those who are willing to pay will increase to offset the decline in revenue from those who are not.
On the one hand we enter into a scenario where the up-front payment model will fall away, and publishers will instead be forced to invest in long-tail or incremental pricing such as EA's project $10 or in-game advertising, or chose to implement potentially abusive DRM technologies in order to ensure that those who are playing are also paying. On the other hand, games prices would increase, forcing many lower-income users out of the marketplace and forcing those who are able to absorb the additional cost to shoulder more of the burden imposed on them by pirates. Either way, the very real potential for a videogame market crash exists as a direct result of remedies game publishers are being forced to take in order to continue compensating the talented individuals who are making the games you are not paying for. Either the pricing models and DRM will drive consumers out of the market, or the increase in price will. This is not supposition. This is what happens when market forces collide. Also a risk is that production of lower-tier, casual or youth/non-core games and shovelware will increase since consumers of that kind of content don't typically pirate, so the felt costs of production of that content is actually lower. This, too, could negatively impact the market, since a space overcrowded with low-quality or low-impact games will also alienate the core audience, as we observed in the 1980 videogame market crash. So, as I'm sure you'll agree, no matter how the industry chooses to respond to the growing threat of piracy, it will be the consumer who gets fucked the hardest and it will not be the publisher, nor the developer doing the fucking, but the pirater.