Hmmm. So parents are completely unequipped to judge a game because the violent bits might come later. After you've put Barbie on her horse and sent her trotting along to town to exchange makeup tips, she will then change into her camo and start bustin' caps in the local gangbangers? Um, no, Ms. Josel. The violence in a game goes with the subject matter and if you can't figure out that a game called "Mafia" is not right for your kids, getting the government to do your thinking for you isn't going to save little Johnny or Jenny.
And out of 4,028 high schoolers, only four and a half percent (I'm going to assume an equal number of boys and girls and split the two percentages listed) get excited by gaming? That's one hundred and eighty kids who really enjoy it. What are the remaining 3,848 doing? Ah, right, another twenty of the girls are getting in major fights and another eighty-one of 'em are packing heat, assuming of course that all the girls already listed as gamers are gun-toting fistfighters. Wonder how many of the other students are armed and have a tendancy to throw punches. Maybe this survey was taken in one of those fringe schools with rumbles and such.
Ms. Josel, please sit down and stop spewing your drivel where the rest of us have to step in it. Your arrogance makes me wonder just what other nonsense you give to your students as fact. Oh, and the "absorbing, interactive, potentially addictive, and, on many occasions, violent" label you slapped on video games can also be attached to another popular school pursuit: drama class. So if you're planning on warning folks against the evils of "Neverwinter Nights", be sure to keep "Hamlet" and "Carousel" away from the teens too. Who knows what ideas they might form with those horrors.