Eidos: Thief's Going To Overcome Fan Resistance

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Korten12

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Aug 26, 2009
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Hero in a half shell said:
Whatever happened to Splinter Cell Blacklist? there was a whole pile of hype about how they were ruining it up until the game released and then... nothing. I never heard about it since. Did it disappoint, deliver, or was it just so damn forgettable that everyone just instantly purged it from their minds?
I haven't beaten Blacklist yet but it's pretty awesome. The multiplayer (Spies vs Mercs) is a lot of fun, and the single-player while not insanely open, still allows for you to play in a multitude of ways from completely ghosting to all out fire fight and your rewarded for both plays. Personally I have been playing through it with zero killing and not being spotted once on the second to hardest difficulty. It's pretty intense at times. Also I would say the levels are designed pretty well.
 

IrenIvy

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Mar 15, 2011
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Personally I have been playing through it with zero killing and not being spotted once on the second to hardest difficulty. It's pretty intense at times. Also I would say the levels are designed pretty well.
I never played Splinter Cell games before. What about story/world/characters?
 

Psychobabble

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Aug 3, 2013
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"And hopefully 15 years from now people will be talking about what they remember about this Thief, in comparison to the first Thief!"

Well sadly I'm thinking the brunt of the reminisces will be along the lines of "Hey, remember that cool stealth game franchise Thief? No not THAT one, the ones before they created that horrifying atrocity of a buttfucked reboot, and crashed the franchise into obscurity."
 

Imbechile

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Aug 25, 2010
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"And hopefully 15 years from now people will be talking about what they remember about this Thief, in comparison to the first Thief!"

Yeah, It's going to be remembered for a long time.

This will go in the history books as one of the biggest rapes of an old, beloved series.
 

IrenIvy

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Deshara said:
IrenIvy said:
Personally I have been playing through it with zero killing and not being spotted once on the second to hardest difficulty. It's pretty intense at times. Also I would say the levels are designed pretty well.
I never played Splinter Cell games before. What about story/world/characters?

Have you read a Tom Clancy anything, or are familiar with a right-wing shut-in's paranoid "the whole world is out to get us and by us I mean me!" outlook on the world, that involves the US being king of the planet and everybody else totally after us? That's basically the world. The games are really only notable for their stealth-action gameplay. Otherwise they're pretty forgettable.
No, I haven't read anything like that although I'm familiar with this point of view in general. Thank you.
 

Agayek

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Oct 23, 2008
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I have never played a Thief game in my life, and don't have any stake or even real interest in the franchise, and even I can tell that the reboot looks like shit. It's an action game with a nominal stealth coating and absolutely nothing about it that will stand out as anything other than utterly bland and mediocre.
 

Aiddon_v1legacy

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Nov 19, 2009
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I have no experience with the Thief, so it's difficult for me to build expectations. If they make it essentially like Dishonored then I'm all for it. Hopefully they don't piss too many fans of though; convincing fans is fine, just don't antagonize them or say their criticisms are wrong.
 

1337mokro

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Dec 24, 2008
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Deshara said:
1337mokro said:
Any game that disables my knees loses immediately.

It's just an insane thing that basically tells me my motion is limited because the path I am "supposed" to walk down could be circumvented in 6 seconds if I could jump. "OMG! A FENCE! Must find a key to open the lock instead of jumping onto that box over there and onto a piece of jutting scenery and over it."

Whilst I don't think the game would be shit it certainly will not live up to the Thief name. Maybe a better version of Dark Shadows but it has got nothing on Thief 2.

At least it won't be Shitman Abomination, the only hitman game where you do exactly ONE contract.

Remember, they made the most recent hitman game-- you know, the one that wasn't nearly as fun because it was much more of a linear corridor than the fun free-roaming figure-it-out-as-you-go game than the previous one? You know, the thing fans (and yahtzee (I don't know any fans)) have been complaining about being done to this series so far...
It can't be the same people simply because of the development schedules, maybe the same studio, given that most of these mega studios comprise like 800 people in separate teams working on multiple projects. It is confirmed that someone else is helming this game and you need to try and I mean REAAAAAAAAALY try hard to fuck up a game as hard as Shitman Abomination. No, that can only happen if the guy that invented the killer nuns would join the thief team.



I am expecting a Dishonoured clone with more stealing. Which will at least be entertaining for the 30 odd bucks I'll be spending on it.
 

keserak

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Aug 21, 2009
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Aiddon said:
I have no experience with the Thief, so it's difficult for me to build expectations. If they make it essentially like Dishonored then I'm all for it. Hopefully they don't piss too many fans of though; convincing fans is fine, just don't antagonize them or say their criticisms are wrong.
Werewolfkid said:
Thief will be a good game, maybe even a great game, a masterpiece even. I just want us to stop being so cynical about the future and instead look at it with cautious optimism, instead of letting some guy's comment of wanting fans to like the new game convince us that the new game is already dead on arrival.
No, Aiddon, that is the one thing that they, and their fanboys, will not do. You can see that here. Ironically enough, defenders of this sort of thing will project all of their negativity onto people they're claiming are being negative.

Again, the key problem here is that the company is lying. If the company is going to make a triple-A fps clusterfuck that handles like a fat, diseased buffalo and offers nothing but photorealistic gore with no plot, challenge, or engrossing theme, then they can totally do that.

But if they did that, and advertised it honestly, it would not sell.

That's the dirty secret. That's the Big Lie behind raping franchises, attacking used games, encouraging contempt for old-school fans, and on and on.

The industry is geared to create triple-A games. If a triple-A company can make better money by NOT doing this, it will, instead, do it anyway, and lie about it.

Why? Consider the cost of not doing so. You'd have to make deeper, richer games that meet consumer expectation. This would require a change in the nature of management.

Management doesn't make sacrifices for you. You make sacrifices for management.

Why should managers embrace the Real World? Why not live in a fantasy where they can pretend they can capture the CoD audience and the WoW audience and the GTA audience and every other acronym floating through their dreams? If they're wrong, they'll just blame the devs, fire them, and hire more. Why should they ever evaluate their strategies?

Most people here watch the Jimquisition. Why do you think management doesn't? Because they don't have to. Corporate America has its head up its own ass.

But that dog won't hunt. They make insipid triple-A garbage and they lose their core audience -- and fail to get much of a new audience as well. So what do you do?

Simple. You lie. You lie your ass off. You tell the customers that they'll get what they want. When the grassroots groundswell says "no, we won't get what we want, you're not giving it," you respond by telling them what they want and that it's really just a variation of what they always wanted.

Problem is, this sort of thing breeds contempt. And passive-aggressiveness. And we're all sick of it. Worse, trolls come out and criticize the customer for Not Liking What I Like, dishonestly claiming that a customer who has been mislead by a publisher is to blame for that publisher's bad products.

So it's not the bad games. If Thief -- seriously, if you can't come up with a title, you should not be making games -- if Thief is terrible, that's a pointless tragedy. . . but the market will deal with that fairly by making its sales low. The problem is the hype around it will be noxious misinformation, as usual, and when customers complain about that and reject the game, there will be a social backlash against them.

Devs can feel free to make whatever game they like -- e.g., whatever game the publisher demands they make. But be honest about it. If you're making a Dishonored clone that has so little to do with Thief that it doesn't even count as being in the same genre, that's fine -- so long as you don't obfuscate. Don't piss on my leg and call it rain.
 

piinyouri

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Mar 18, 2012
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I'm still of an open enough mind to give this a shot a couple of years down the road when it's cheaper.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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This is just cop-out crap. I hear this all the time when they make changes to appeal to a 'wider audience'. I'm not even a fan of Thief and I still say their a bunch of dicks. In fact, anyone who names a new release with the same title as the original deserves to go bankrupt. "Wait till launch", pffft. Yeah, when all is said and done. When a pile of shit is carved into stone.
 

DarkhoIlow

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Dec 31, 2009
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Let me start with this on this particular topic: I haven't played the first two Thief games because I was only in my baby days when it got released, but I did play Thief 3 after a few years and enjoyed it quite a lot. I played primarily in the third person, but I found the first person view as well was very immersive.


I am very skeptic about this new game/remake/whatever you may call it. From the footage that I have seen the game looks very mainstreamed in my eyes.

On the flip side, I will play it regardless then judge because "Hey, it's a Thief game finally!" then we can bash them all we want if it's going to be needed.
 

oldtaku

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Jan 7, 2011
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Well, maybe. But it's certain I'm not pre-ordering this thing.

Also, you guys have a higher hurdle to get over now, because you sat on Thief for too long and now Dishonored exists.
 

Atmos Duality

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Mar 3, 2010
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Chimpzy said:
The team that is making it, also made Deus Ex: Human Revolution and I was pleasantly surprised by that, so maybe that Koury guy is right.
That is the sole ray of hope in this. I was hoping Squeenix was going to do a bit more with the Deus Ex continuity they worked so hard to reinvent (seriously, look at all the promotional material going into DX:HR leading up to launch; it was nuts), but no. Instead they decided to just shit out some tablet game.

I'm definitely doing a wait and see approach.
 

fluxy100

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May 22, 2010
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I'm not sure why the fans are so resistant of the new Thief game. It has two outcomes, both come with a nice effect. Either the game rocks and fans are happy, or the game sucks and fans are happy that a game they shit on from the beginning is bad. Either way this game renews interest in the Thief franchise and might get more people to check out the old Thief games. I've never seen a fan base so rabid in hoping that a game sucks, so less people join in the fan base.
 

Brian Tams

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Sep 3, 2012
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fluxy100 said:
I'm not sure why the fans are so resistant of the new Thief game. It has two outcomes, both come with a nice effect. Either the game rocks and fans are happy, or the game sucks and fans are happy that a game they shit on from the beginning is bad. Either way this game renews interest in the Thief franchise and might get more people to check out the old Thief games. I've never seen a fan base so rabid in hoping that a game sucks, so less people join in the fan base.
You're completely mistaking people here. We want the game to be a success, but everything we've heard has made it sound like its going to suck, and we're angry. We're angry that the Devs feel the need to fuck with a formula that was extremely well designed, the fact that the game isn't going to be as open as Thief 2 (which is the only logical explanation for no jump button), and the fact that the Devs are trying to give us the runaround.
 

Grabehn

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Sep 22, 2012
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I played the 3rd game, liked it but never finished it. While I couldn't say I care about this one, it just looked bland since the beginning and they haven't done anything to make it look better, aside from throwing out some guy saying "HEY! it's gonna be good" But I couldn't say I'm surprised about a guy working on a game and him saying it's good.
 

ShakerSilver

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Nov 13, 2009
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Werewolfkid

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Nov 1, 2012
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keserak said:
Aiddon said:
I have no experience with the Thief, so it's difficult for me to build expectations. If they make it essentially like Dishonored then I'm all for it. Hopefully they don't piss too many fans of though; convincing fans is fine, just don't antagonize them or say their criticisms are wrong.
Werewolfkid said:
Thief will be a good game, maybe even a great game, a masterpiece even. I just want us to stop being so cynical about the future and instead look at it with cautious optimism, instead of letting some guy's comment of wanting fans to like the new game convince us that the new game is already dead on arrival.
No, Aiddon, that is the one thing that they, and their fanboys, will not do. You can see that here. Ironically enough, defenders of this sort of thing will project all of their negativity onto people they're claiming are being negative.

Again, the key problem here is that the company is lying. If the company is going to make a triple-A fps clusterfuck that handles like a fat, diseased buffalo and offers nothing but photorealistic gore with no plot, challenge, or engrossing theme, then they can totally do that.

But if they did that, and advertised it honestly, it would not sell.

That's the dirty secret. That's the Big Lie behind raping franchises, attacking used games, encouraging contempt for old-school fans, and on and on.

The industry is geared to create triple-A games. If a triple-A company can make better money by NOT doing this, it will, instead, do it anyway, and lie about it.

Why? Consider the cost of not doing so. You'd have to make deeper, richer games that meet consumer expectation. This would require a change in the nature of management.

Management doesn't make sacrifices for you. You make sacrifices for management.

Why should managers embrace the Real World? Why not live in a fantasy where they can pretend they can capture the CoD audience and the WoW audience and the GTA audience and every other acronym floating through their dreams? If they're wrong, they'll just blame the devs, fire them, and hire more. Why should they ever evaluate their strategies?

Most people here watch the Jimquisition. Why do you think management doesn't? Because they don't have to. Corporate America has its head up its own ass.

But that dog won't hunt. They make insipid triple-A garbage and they lose their core audience -- and fail to get much of a new audience as well. So what do you do?

Simple. You lie. You lie your ass off. You tell the customers that they'll get what they want. When the grassroots groundswell says "no, we won't get what we want, you're not giving it," you respond by telling them what they want and that it's really just a variation of what they always wanted.

Problem is, this sort of thing breeds contempt. And passive-aggressiveness. And we're all sick of it. Worse, trolls come out and criticize the customer for Not Liking What I Like, dishonestly claiming that a customer who has been mislead by a publisher is to blame for that publisher's bad products.

So it's not the bad games. If Thief -- seriously, if you can't come up with a title, you should not be making games -- if Thief is terrible, that's a pointless tragedy. . . but the market will deal with that fairly by making its sales low. The problem is the hype around it will be noxious misinformation, as usual, and when customers complain about that and reject the game, there will be a social backlash against them.

Devs can feel free to make whatever game they like -- e.g., whatever game the publisher demands they make. But be honest about it. If you're making a Dishonored clone that has so little to do with Thief that it doesn't even count as being in the same genre, that's fine -- so long as you don't obfuscate. Don't piss on my leg and call it rain.

Valderis said:
There is no "fan resistance", there is only a failed product, a bastard of a game that does not deserve to be in the same series.

But yeah, lets wait till it actually comes out to see how horrible it truly is. The time of weeping will come soon enough.

Until that time it would be nice if they just shut up about it.
So what you guys are saying it that this game, which isn't even out yet and no one has had a chance to play all the way through yet is dead on arrival, and that my attempt to be optimistic about this game and, dare to think it might actually be good, is just me blindly defending the short sighted and greedy development practices that have been slowing choking this industry to death for years. I'm afraid you are sadly mistaken. I have two good reasons to believe that Thief will be a good game. Reason Number One, it is that this game being made by Eidos Montreal who brought us the wonderful Deus Ex Human Revolution, a game of the year for many gamers back in 2011. Was it perfect? No, it had horribly designed boss fights, long loading times, a poorly designed final level, and very lazy multiple endings. However, I think that most gamers can forgive problems like this if the rest of the game is great and that Deus Ex Human Revolution certainly was. It also seems that Eidos has learned from their mistakes and are trying craft an overall better experience with the Director's Cut which I feel will be a much better, more well rounded version of the game. Another reason, I feel that Thief will be a good game is that Square Enix is in a bad position right now, where one big screw up in the console game market right now can destroy the entire company. Their recent financial failures with the Final Fantasy series and their other triple AAA titles have likely left them very cautious in developing their games. While it is very likely that they have designed the game to appeal to as many people as possible, if done right there is nothing wrong with that. Video Games are not just for hobbyists anymore, gaming is for everyone now and one of the consequences of this development is that designers and publishers alike have to appeal to a wider audiences and it not like this development will neuter games. If anything it will make them better, but only if it is done right and only if we are willing to embrace it. Maybe you guys are right, maybe Thief will be a horrible game and I said all this for nothing. After all, we have dealt with a lot of disappointment lately. Duke Nukem Forever was terrible after years of waiting and was only released to make a quick buck, the terrible ending of the Mass Effect trilogy was undeniably the result of a corporation's greed, Aliens Colonial Marines tricked us into thinking it was worth our money by lying to us about the experience that we would be getting, and 2K Games made that XCOM shooter even though no one wanted it and that they would rather have a sequel to XCOM Enemey Unknown(which they are actually getting in the form of an expansion pack), and I'll agree it is easier to just see everything good thing told to me about a game I haven't played yet by some PR man working for a multimillion dollar company as a lie and attack it for even trying to make me want to play it. But, I refuse to give into cynicism, I refuse to believe that every game made today is being made to solely rip me off, I refuse to believe that gaming is dead and that the corporations killed it. The indie community is brimming with new life and the triple AAA industry's exploitative business practices will catch up to in the end. And I believe and will continue to believe that Thief will be a good game, maybe even a great game; a masterpiece even, until I finally can play it and decide the final verdict for myself. If by chance the game is indeed horrible as you naysayers already seem to believe, I will admit that it is indeed bad, but I will not sulk and find someone to blame. I will admit that it was short sighted of me to point the finger of blame for the cynicism that has been consuming the gaming community for years toward old school gamers that simply refused to embrace something that they loved being presented in a form they did not like, they were entitled to that opinion and it was wrong of me to try and change it by telling them that they were simply blinded by nostalgia and their hatred of the new generation of gamers. My true foe is the cynicism that has been plauging the gaming community in general and finding its source is no easy task, because it comes from so many places. But, as I was saying before if Thief does end up being a bad game I will admit my optimism was wrongly placed, but I will will not stop being optimist. Because if I were to stop being optimistic about the future of games, I would have nothing to look forward to, and who wants that in their life? We have five months until the game releases and only when the game has been played will we truly know if it is worth our time and money. I'll see you all then.
 

mirage202

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Mar 13, 2012
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"Our as yet unreleased game is going to be bad" said no developer ever.

With all the negative stories that have worked their way out about Thief I just can't see how they are going to pull it off.

"There's a lot of people that remember things differently for the first Thief, and what they like about the first Thief games," That whole comment is basically "We are right and you are wrong". How much arrogance do you need to presume better knowledge of everyone's memory than they have themselves?