Eidos: Thief's Going To Overcome Fan Resistance

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Racecarlock

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Jul 10, 2010
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*Just came back from two episodes of Zero Punctuation*

Yeah eidos, we'll see. You've basically painted a target on your back for, well, you know who.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I'm willing to give the game a chance, but if the game has got so much good stuff, WHY didn't you show it in the trailers?

So far it looks like a darker (which is good I guess) Dishonoured clone. If we all remember Dishonoured was Thief 1 + BioShock = Disappointing yet well put together game. I don't want to play Thief 1 + BioShock divided by Dishonoured.
 

Mr.Amakir

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Jun 2, 2010
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Chimpzy said:
I'm still giving it this game the benefit of the doubt.

The team that is making it, also made Deus Ex: Human Revolution and I was pleasantly surprised by that, so maybe that Koury guy is right.

Time will tell.
It´s not the same team behind Deus Ex: Human Revolution it´s a different team from the same studio.
 

bafrali

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Mar 6, 2012
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Why do I get DmC flashbacks after reading this.

Best case scenario: It will be decent and be forgetton in a month like all the recent examples.

Worst case scenario: It will be so polarizing that it will divide odls chool fans and new comers and get less than favourable sales regardless of the reviews. Result is either a long hiatus or death of the franchise.

In any case, I will still firmly believe that reboots are stupid. There may be an exception or two now and then but it really is not worth the pain.
 

keserak

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Aug 21, 2009
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Werewolfkid said:
So what you guys are saying it that this game, which isn't even out yet and no one has had a chance to play all the way through yet is dead on arrival, and that my attempt to be optimistic about this game and, dare to think it might actually be good, is just me blindly defending the short sighted and greedy development practices that have been slowing choking this industry to death for years.
I only read your first sentence because it contained either a strawman, a lie, or both, and because the rest of your text was unparsable and it's completely unfair to expect anyone to have to pay attention to that.

I never said the game was "dead on arrival." Ironically enough, for someone who expects everyone to read completely unreadable, unformatted text, you don't seem to be too keen on reading the text you quote.

I pointed out that the problem is that the devs are lying. The game they are developing is not the game that the customers say they want, so they lie and say it is. It doesn't mean it isn't a good game for someone besides the ostensible target audience. It means that the ostensible target audience is being lied to -- to their face, shamelessly -- in order to gin up sales. The problem is the misdirection. I said as much before.

I also said a large number of people will obnoxiously defend the devs and maliciously mischaracterize the honest concerns of the customers and accuse those customers -- in another irony -- of behavior they, themselves, are guilty of. Case in point.
 

Hazy

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Jun 29, 2008
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Edit: According to this article, EXP has been removed and the game has apparently been altered, now not condoning a "blood and guts" playstyle.

I still remain skeptical, but if this is true, it's a step in the right direction. What still concerns me is that the levels don't seem to accommodate freedom of movement, and most likely won't, since it's been said that they have been "feature locked," and stuck strictly on polishing.
 

Seydaman

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Nov 21, 2008
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Well.

You removed Stephen Russel. Unforgivable. No matter what, -500 points for that. My resistance will not waiver.
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
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What does he mean by overcome fan resistance? Now I am no thief enthusiast in anyway, but...wouldn't you want to convince your fans that this is the game they've been waiting for?

They are, after all, the people who will make up the bulk of the purchases of your game.
 

seditary

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Aug 17, 2008
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Haven't shown us all that thief has to offer?

So you just decided to hide all the good stuff and reveal all the fucking shit you've done to it?

Get the hell out Khoury. No one believes your spin. We're in a post Aliens Colonial Marines world now.
 

KimonoBoxFox

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Jun 1, 2011
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Quick thought: Rather than 'overcoming fan resistance', why make the 'new' Thief about Garrett to begin with, if you're honestly trying to do something new with an IP whose last installment was /nine/ years ago? Why dredge up fond memories only to hammer them down again?

I think the problem is not so much that Orzari seems content to suckle his own nether regions with every cliche one-liner he delivers--that could be forgiven in the appropriate role--but that was never exactly something 'Garrett' required. It was the player's job to make the Thief bad-ass, while Russell stuck to the shadows calling out the ironic stuff to our nodding approval as we bashed drunk guardsmen and snobby clerics over the head; a scarred, leathery street urchin who happened to nab some magic and stealth tricks from the Druidic Librarian equivalent of the Illuminati, and took to sticking it to Ye Righteous Authority. What caused the series to culminate was the buildup from robbing fellow scoundrels, to getting screwed over, to finding yourself fighting either fanatical madmen with giant steampunk robots, or Pagan Satan.

Moreover, it wouldn't 'hurt' to bring back some of the religious cults, spooky magic, and warring factions that dominated the first three games; you can only do so much to look more like a Dishonored-knock-off what with the witchy old crone, the baldy cabal and the uniform style of the guard NPCs.

This strikes me as one of those brilliant marketing decisions along the lines of "John Romero is About to Make You His *****", that the studio touts until it realizes how deep it's stuck its foot in its mouth.

Tread lightly, Eidos--you've put yourself in a needlessly stupid position, by making Thief too in love with what it 'isn't' anymore, and rubbing it in our faces to boot.
 

Grace_Omega

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Dec 7, 2013
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Never played any of the older games, so I'm approaching this with absolutely no expectations. It looks cool, if a little drab on the visual side. Unless the reviews are absolutely abysmal I'll definitely be checking it out.
 

KimonoBoxFox

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Jun 1, 2011
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Grace_Omega said:
It looks cool, if a little drab on the visual side. Unless the reviews are absolutely abysmal I'll definitely be checking it out.
I'm going to have to agree, I 'will' check it out, if only because the game itself looks really crisp and maybe even entertaining--but the spirit of the game is as of yet missing; and Eidos's team for the project needs to start comparing how the first three Thief games differed from Dishonored, and cross reference with their current product if they hope to maintain any sense of identity.

Thief always kind of looked drab, not going to lie; the city you're based in is overgrown with stone walls and nonsensical street angles speckled with the occasional garden or colorful merchant's stand, largely viewed at night, and filled with rabble and crooked guards at all hours, when surly religious figures aren't bearing down on the few 'decent' citizens with warhammers and threats of damnation for the slightest vice. The only lights are firelight and magical gas lamps, and the world outside the city is wild and filled with ents and will-o'-wisps and beasts of the wild, worshipped by ostracized vagrants living in straw huts and abandoned cottages.

Thief had an identity, and that's why fans are riled up to see it change to... whatever it is going to be.