likalaruku said:
The bad:
*Retcons story elements from previous ES games.
Not lore savvy enough to know whether or not this is true. It does a great job getting that Elder Scrolls *feel* into the game though.
likalaruku said:
*Crafting systems is beyond soul crushing & needs a lot of tweaking.
Not true. The crafting is generally excellent, and tends to be one of the few almost universally praised elements. What a bizarre thing for someone to single out to criticize.
likalaruku said:
The tutorial is terrible. The starter islands, which are skippable (so is the tutorial) are actually quite decent.
likalaruku said:
*Rush through to end game for eternal PvP.
Rushing through anything is a player choice, not a game design element. The game actually rewards slowpokes more than rushers. This is naturally a boon for slowpokes, and an irritation for rushers.
likalaruku said:
*$60 purchase AND subscription AND a cash shop? Tisk tisk tisk....
There's no "cash shop". There's a $20 upgrade to the deluxe version if you decide after the fact you wish you'd bought it (community asked for it) and ONE horse, equivalent to the worst horse in the game (community asked for it).
likalaruku said:
*Not open world sandbox, like an ES game should be.
No, it's not a sandbox.
likalaruku said:
*Can't steal or become a wanted criminal with a bounty, like an ES game.
True, you can't do this.
likalaruku said:
*Feels like it's still in beta; falling through the map, long loading times, broken quests, frequent server crashes.
Through 30 hours played I've encountered very few bugs, but that is not to say it's not a buggy game. It launched with some absolute showstoppers.
likalaruku said:
*Pay real money or stay broke; everything drops 1 gold, bosses drop 2 gold. Mounts costs 17,000 - 42,700 gold.
Absolute horseshit. Again, you can buy ONE thing...a shit mount...and your primary source of gold comes through items found and sold, not looting gold off mobs. I'm barely over level 10 and I've already made over 15,000 gold.
likalaruku said:
*Group PvE is a mess, might as well just solo when you're not in a dungeon.
It is indeed my understanding this is the case.
likalaruku said:
No, they're not, but due to the mega-server there was a reason for that. This really isn't the worst decision ever, and there are still plenty of opportunities to sell goods.
likalaruku said:
*Broken economy due to duplication exploit.
The duping exploit was an atrocity and a sign of a rookie developer, but the economy is not "broken".
likalaruku said:
*Dungeons aren't instanced. Expect to encounter dungeon campers farming the bosses over & over & over.
Some are, but the public dungeons do have a camper/farmer issue.
likalaruku said:
*World of Elder Scrolls Craft.
I have no idea what this is even supposed to mean. Is comparing games to the juggernaut MMO that re-defined the genre supposed to be an insult? It's not at all like WoW, btw. Which is unfortunate, because if any of these so called "WoW clones" had actually succeeded in cloning WoW we'd have another 10+ million sub pop culture sensation to play.
likalaruku said:
*Simply not good enough to merit a subscription. Can name a dozen better FTP MMOs.
"Good" is subjective, and I'm not sure you could. TESO is an unusual game. It doesn't have very many direct comparables in the MMO space.
likalaruku said:
*Decent story, multiple choice answers.
These are rare.
likalaruku said:
*Graphics are at least better than Skyrim.
Character graphics are. Everything else is worse than Skyrim.
likalaruku said:
*Has a better community that Neverwinter Online.
It has a better everything else than Neverwinter too. Garbage game.
likalaruku said:
For the most part, yes.
likalaruku said:
*No cool down time for skills.
I don't know why this is a positive. The game could've benefitted from another 5-10 slots and active abilities on cooldown. Add depth to the combat.
likalaruku said:
*20 hours of content per zone. Hope you don't bore of familiar environments quickly.
Are you actually trying to turn a huge positive into a back handed negative? The enormous zone sizes and content depth are an OVERWHELMING POSITIVE, as they would and should be in any game.
likalaruku said:
*Unemployed? Don't trust banks? This game probably won't last a year before dropping the subscription model & going FTP.
Going FTP has long been a wise business decision after the 6mo to 1 year mark. Why? Profits go UP, subscribers go UP. SWTOR is making money hand over fist as a FTP title, as did LOTRO before it. I'm not sure what "won't last a year" means in this sense, as a transition from one business model to another does not make the game disappear. The level of ignorance in the general gaming community surrounding MMOs, FTP models, and what it means when one makes that transition in terms of the game's profitability and population is staggering to me.
likalaruku said:
Unfortunately, nothing was said about the cash shop in the review, so I looked it up myself, & it seems that the cash shop hasn't actually opened yet?
Because there isn't one. There's one horse. Oooo, cash shop.
TESO is an unusual MMO. It does tremendous fan service in the form of an enormous Tamriel, with good (for the genre) graphics, sweeping vistas, and lore jammed into every nook and cranny. Like with the single player games, if you can suspend disbelief and spend your time poking around and inhabiting a virtual space instead of power-gaming the systems, you can have a grand time. UNLIKE the single player games, that immersion and suspension of disbelief is at constant risk from other players. A lot of the time, say, in towns, they can add to the feel...creating a bustling metropolis around you. Other times, on quests or in dungeons, they can be jarring and distracting. Systems wise, it's not an amazing MMO, and it's not made to be rewarding to achievers or content locusts. If you're the type to spam click through dialogue to maximize questing/XP gain, and who likes to grind through mobs for profit, this game will come off as borderline BROKEN. It's a niche title. It's not trying to be all things to all men, like every MMO post-WoW has tried (and failed) to be.
And since it's a niche title that broke from formula a bit and delivered a non-standard theme park, MMO players don't really know what to make of it. And they ***** and whine and castigate it for not being industry standard, all the while bitching and whining about the state of the genre and wondering aloud why we keep seeing so many "clones". It's astonishing, really.
That's not to say the game doesn't have issues. It's a flawed MMO that does some things VERY well, other things not so well, and launched with some puzzling design decisions and some rookie mistakes. I'm not surprised Angry Joe snapped at it...if I'd been trying to co-op and leveling hard during launch week, I'd have snapped at it too. Anyone who played the game in beta could've seen that coming. That's not to excuse the title for a rocky launch, but rocky launches have never been good signals as to whether or not an MMO was good, or had potential. WoW, Everquest, Ultima Online...some of the rockiest launches of all time. Steaming turds like Neverwinter and Defiance had silky smooth launches. These are games meant to be played for hundreds if not thousands of hours. They'll be around for years. You're looking for world design, systems design, quality of foundation, longevity and popularity, etc, etc, etc. Not "How many bugs did I encounter in launch week".
DO BUY, IF....
* You are willing/capable of "taking it slow"
* You're familiar with the "suspension of disbelief" that is generally required to enjoy Elder Scrolls titles
* You're not horrified at the idea of sharing your gaming space with others
* You intend to play solo
* Your PC can run the game at high settings (does not scale well)
* You are not expecting a bog standard MMO and are not planning on power leveling or meta-gaming aggressively
DO NOT BUY IF...
* You want a traditional loot/level quick advancement MMO, or are one of the "Game begins at 50!" crowd.
* You want a "hardcore" MMO or game with crippling difficulty
* You are impatient with spoken dialogue and want to skip through to get to the action
* You want to play co-op or with a group of friends, that's still busted to fuck right now
* You're impatient with bugs or social game warts
PS - If Ya'll think TESO has issues, wait until fucking Wildstar ships. =\