Elder Scrolls MMO: What are your thoughts?

CommyGingerbreadMan

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Dec 22, 2009
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I don't mind MMOs, I actually love them. Single Player is fine and dandy, but after you reach the strongest, wheres the challenge? No one in the single player world can rise up and throw you off your throne. Hell even a badly leveled char was gonna rock at the end. It does bother me a story change though, as it has been said. Elder Scrolls WAS about the single Hero, the mighty Hercules-esk Mortal who saved the world.

And this not being a Pay to Play would be sweet. BUUUUUUUTTTT as much as I love the series, combat is just . . . well the exact opposite of fluent.
 

darth jacen

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Jul 15, 2009
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Keep Elder Scrolls single player or 2 player, more than that and I would dread to think of what would happen...
 

iLikeHippos

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Jan 19, 2010
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Yes, LET'S make the game where you can team-kill and edit your own spells to instant kill
others to a fucking massive multiversity online roleplaying game out of it!

I'll GLADLY invite 6 people to a lobby to play the game with, since it can be lonely sometimes...
But making it a fully online game is a bit over the edge. I, for one, thinks this is a really shitty idea.

(PS, wouldn't some people have quests that would affect other people's experiences? For instance, the huge portal at Bruma... )
 

miasma88

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Mar 19, 2010
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I like that i have this great big open world that i can explore at my own pace, taking months to become familar with it and oh yeah I don hae to pay monthly to just keep playing the thing.
 

deus-ex-machina

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Jan 22, 2010
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Totally agree that a small group would be great fun. I do like the idea of it being an MMO, but then, I also know it would not go the same way I would imagine it in my head.
 

Spectrum_Prez

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Aug 19, 2009
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How about no? The whole point of a Bethesda game is that it's you, all alone, against a big scary world. Just work on making that big scary world even more realistic and convincing and I'll be happy. Fix animations, add quests, add NPC depth, and fix combat = BOOM new TES game that will fly off the shelves.
 

insectoid

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Aug 19, 2008
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No way...the thing I love about TES games are that they are epic fantasy games you experience how you wish...making them MMO would entirely ruin it for me.
 

SimuLord

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Aug 20, 2008
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AC10 said:
What also really grinds my gears is how this game is probably going to have the same effect that WoW did on blizzard. Mainly, putting a 4-5 year delay in the development of all the games which AREN'T MMOs. If you wanted a TES sequel to be announced this year, too bad, you'll probably have to wait until 2014.
Except Todd Howard and Pete Hines are not in any way involved in this game's creation---ZeniMax Online Studios is a completely separate animal from Bethesda Game Studios, and the only question on the singleplayer front is which comes first out of that studio, Elder Scrolls 5 or Fallout 4.

On topic, I'll be very, very intrigued by a multiplayer Elder Scrolls but will, if I play it at all, probably quit in fairly short order because I can't stand the idiots who infest MMO universes. I'd rather have Oblivion's bad AI over real people.
 

Weaver

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Apr 28, 2008
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SimuLord said:
AC10 said:
What also really grinds my gears is how this game is probably going to have the same effect that WoW did on blizzard. Mainly, putting a 4-5 year delay in the development of all the games which AREN'T MMOs. If you wanted a TES sequel to be announced this year, too bad, you'll probably have to wait until 2014.
Except Todd Howard and Pete Hines are not in any way involved in this game's creation---ZeniMax Online Studios is a completely separate animal from Bethesda Game Studios, and the only question on the singleplayer front is which comes first out of that studio, Elder Scrolls 5 or Fallout 4.

On topic, I'll be very, very intrigued by a multiplayer Elder Scrolls but will, if I play it at all, probably quit in fairly short order because I can't stand the idiots who infest MMO universes. I'd rather have Oblivion's bad AI over real people.
Ohhhhh I didn't realize ZeniMax Online was making it.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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AC10 said:
SimuLord said:
AC10 said:
What also really grinds my gears is how this game is probably going to have the same effect that WoW did on blizzard. Mainly, putting a 4-5 year delay in the development of all the games which AREN'T MMOs. If you wanted a TES sequel to be announced this year, too bad, you'll probably have to wait until 2014.
Except Todd Howard and Pete Hines are not in any way involved in this game's creation---ZeniMax Online Studios is a completely separate animal from Bethesda Game Studios, and the only question on the singleplayer front is which comes first out of that studio, Elder Scrolls 5 or Fallout 4.

On topic, I'll be very, very intrigued by a multiplayer Elder Scrolls but will, if I play it at all, probably quit in fairly short order because I can't stand the idiots who infest MMO universes. I'd rather have Oblivion's bad AI over real people.
Ohhhhh I didn't realize ZeniMax Online was making it.
Don't feel bad. If I had a nickel for everyone on the Escapist who can't seem to separate Bethesda Game Studios (the developer we know and love from Morrowind, Oblivion, and Fallout 3, run by the aforementioned geek icon Todd Howard) from Bethesda Softworks (the publisher, which has numerous third-party developers underneath it putting out games like WET, Brink, Star Trek Legacy, and Fallout New Vegas) from ZeniMax Media (the parent company, owned by Robert Altman, who's married to Wonder Woman, which is why she played the Nord and Orc women in Oblivion) from ZeniMax Online Studios (the MMO-making arm, founded in 2007 and with no projects yet officially announced but everybody and their sister knows it's Elder Scrolls Online), I could buy lunch.

ZMax has one hell of a corporate org chart that wouldn't look out of place in a Dilbert comic.
 

TotallyFake

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Jun 14, 2009
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iLikeHippos said:
Yes, LET'S make the game where you can team-kill and edit your own spells to instant kill
others to a fucking massive multiversity online roleplaying game out of it!

I'll GLADLY invite 6 people to a lobby to play the game with, since it can be lonely sometimes...
But making it a fully online game is a bit over the edge. I, for one, thinks this is a really shitty idea.

(PS, wouldn't some people have quests that would affect other people's experiences? For instance, the huge portal at Bruma... )
Seriously think about what just just said. A TES MMO is an MMO set in the TES world, yes? Not an MMO that takes a pre-existing TES game and forcibly RAMS multiplayer into it. You can't use an Oblivion quest as an example of something that wouldn't work in an MMO, becuase that kind of quest won't be in an MMO.
 

Liberaliter

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Sep 17, 2008
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The Elder Scrolls to me has always embodied that immsersive single player experience, I don't think this will translate well into an MMO and will probably just end up like all the others, generic and too similar.
 

Slash Dementia

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Apr 6, 2009
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One to four players like Two Worlds would be good, but this... Seriously, what the Hell Bethesda? They're going to dumb down their games even more.
Morrowind is great, sure it has its flaws but it's better than that hand-holding Oblivion (which is good, but it's a downgrade on gameplay).

I hope that Bethesda fails at this attempt at an MMO because instead of giving its fans what they want, at least most of them - a single player Elder Scrolls V - they give us this; this will most likely have a fee, too.
 

Shoqiyqa

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Mar 31, 2009
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I've been thinking about this occasionally since reading this thread when it was new, and I've come to the conclusion that I like the idea of an online or LAN group option but I think that it would have to lay off the prophecy because it'd be a bit of a mess trying to morph a prophecy to fit variable groups and that the save game system could be a bit awkward. The TES games all rely on having the player character(s) making epic changes to the world over hours of gameplay ... or weeks of gameplay if you get sidetracked easily ... and it just wouldn't be right for people to be in and out of the game world the way they are in MMOs. This would mean you'd have to start a world for a group and at some point save and exit then one day get the whole group together to start again from wherever you left it. If someone stopped playing, you'd have to either start a new world and new characters or all agree to permanently remove their character somehow and carry on as a smaller group. Permanent removal could be interesting. Kidnapped by aliens? Left in a big hurry to help seven diminutive miners rescue a princess in a far-off land? Turned into a friendly NPC? Died? Turned into an unfriendly NPC? That'd make for problems. "Your party's high-level mage is now a lich. This region is being overrun by his undead minions. Destroy them, join them or flee."
 

The DSM

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Apr 18, 2009
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I dont want people stealing my Mudcrabs and Nirnroots, it wouldnt work.

And people would try to kill my pet mud crab called Chips.