Elder Scrolls Online Will Segregate PC, Console Players

Deshin

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Desert Punk said:
Not really, because then the people who didnt take advantage of it would whine up a storm about how utterly they got destroyed by people using M/KB combo.

OT: If it cuts down on the whining good. One less thing for people to ***** about on the game forums is a plus in my book.

Then again I am always fond of easy kills...so I am torn... :p
Well allow me to retort: Fighting games and arcade sticks!

I'd love to see alternative controls make their way back into video gaming. None of this kinect crap. I'm talking proper arcade sticks, lightguns, mice, steering wheels, flight sticks, Steel Batallion-esque battlestations. We seemed to have taken a massive step backwards this last gen with preferential peripherals and no sir I don't like it.
 

Jaden Kazega

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Deshin said:
Well allow me to retort: Fighting games and arcade sticks!
I was so waiting for you to ask "What does Marsellus Wallace look like?" xD

EDIT: Anyway, back on-topic, I thought this was sort of standard in video games? The idea of playing Elder Scrolls Online on the PS4 does sound cool, but I wonder what kind of changes will need to be made to the UI. Skyrim had a fairly controller-friendly UI (though I have the PC version); in fact, it seemed almost built around the idea of a controller.
 

shintakie10

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ScrabbitRabbit said:
amaranth_dru said:
PC elitists... sigh. Seriously though I agree mouse/kb can be more precise... I wish there was a way to have movement bound to a wii-chuck analog-like stick with buttons and a mouse for look. I feel more in control of rate of movement with an analog stick vs. a 0 or 1 keypress.
Hybrid gamer FTW.
It already exists my good man.
OT: Is this really such a huge concern with an MMO? I guess it depends what the combat is like. I can see PC having the advantage in WoW, but even other hotbar MMOs shouldn't be *too* much of an issue, right?
It depends on how the pvp is. If its even slightly faster paced where position matters then PC will have a control advantage due to bein able to mouse turn much much faster than a console player will be able to turn with a controller.

Here's an example from WoW. In order to cast a spell you have to be facin your target. Console player sees a PC player, starts castin. PC player runs through console player. If he were another PC player he'd be able to mouse turn immediately to face his opponent and still hit them with the spell, a console player would have to turn the full 180 degrees at whatever speed its set to. Chances are the cast would finish and not go off at that point.

It might work if you can't run through other players and everyone moves fairly slow in pvp though.
 

Deshin

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Desert Punk said:
Man, if another game came out with Steel Battalion's Battlestation, I would buy whatever console that was for and buy that up so fast it would make some folks heads spin.

And we are seeing some decently cool peripherals as of late, if the Oculus Rift and that game treadmill is anything to go by. Soon man, soon we will have a holodeck!
Those are all for the PC though. PCs already have an assortment of controllers and if they can't take a specific device then you can bet there's someone out there who's already made a driver that can! Consoles are what I see stagnating :( I used to waste HOURS UPON HOURS dual wielding my GunCon2s playing Vampire Night 2 player mode solo. Great fun and trains hand eye co-ordination!

Jaden Kazega said:
I was so waiting for you to ask "What does Marsellus Wallace look like?" xD
The thought didn't even cross my mind... amazing how some things seem to seep through subconsciously!
 

Arawn

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I pretty much divide my game purchases in such a fashion. With most FPS I'll get on PC. I like using a mouse when it comes down to it. While my accuracy with controllers and mouses isn't 100% I will admit I get more headshots when it comes to mouse use. Still it's give and take depending on the game itself. Some games have a decent hit area than others.
 

Kahani

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Jaden Kazega said:
Skyrim had a fairly controller-friendly UI (though I have the PC version); in fact, it seemed almost built around the idea of a controller.
That was actually one of the biggest problems with Skyrim - the UI was built entirely for controllers and was utter shit for a PC (although to be fair it was still fairly shit for controllers as well; terrible space management). Fortunately it's easy to fix that with mods, and supposedly TESO is going to allow UI mods as well so it shouldn't be too much of a problem here even if they do the same again. Although it would be nice if they could just make a decent UI to start with instead of relying on their customers to fix it.