Elder Scrolls Roleplay: Interregnum (recruitment thread)

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Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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2nd Era, 572
Northern Elsweyr is under siege. Arenthia is razed to the ground. The Khajiit have 'reclaimed' Lleyawiin. The Aldmeri fleet battles for control of the oceans. The eastern provinces barely hold their borders while to the north Falkreath hold becomes a battleground.

There is no Emperor and the Imperials become desperate enough to use their own dead as thralls for an army to retake Tamriel.however, 3 factions have already rose up to stop them and they plan on conquering Tamriel themselves:
The Aldmeri Dominion: made up of Altmer, Bosmer and Khajiit from the Summerset Isle, Valenwood & Elsweyr.
The Ebonheart Pact: made up of Nords, Dunmer and Argonians from Skyrim, Morrowind & Black Marsh(Argonia).
The Daggerfall Covenant: made up of Bretons, Redguards and Orcs from High Rock, Hammerfell & Orsinium.

However, as war breaks out, a small group is charged with escorting (now 3) sacred relics safety to ensure they don't fall into the hands of any faction.

The group has journeyed to the Elsweyri city of Corinthe, located in the southern scrublands, overlooking the vast desert directly north.
A city now bustling with refugees from the north and others pouring in from the countryside for safety.
The group will start there, and only existing members will know what relics we're carrying at the start- Elder Scrolls.

The character sheet will be as follows:
Name & Gender: , Male/Female

Race:

Age (optional):

Appearance:

Weapons/Magic/Equipment:

Personal history:


Alright, here are the existing members of the team:
Name & Gender: Joncis, Male

Age: 23

Race: Breton

Appearance: 5 foot 6, short brown hair and dark brown eyes. No cuts or burns worth of note.

Equipment: Wears Adept Mage robes, along with an amulet and ring that enhances magicka regeneration, in his rucksack are the Elder Scrolls, along with some healing potions and some soul gems.

Magic: Has the ability to shoot fireballs, Icy spears and thunderbolts from his hands, he also can conjure a Flame Atronoch to his side as well as being able to conjure other weapons such as a sword and a bow. Has basic healing abilities and can heal others if needed.

Bio: Joncis was born in Wayrest in High Rock and from a young age trained in Conjuration and restoration magic, when he was old enough he left High Rock to explore Tamriel, as he passed through Elinhir in Hammerfell Joncis developed a love for Destruction magic, and uses it for self- defense purposes. Along with the current group, he is commited to delivering the Elder Scrolls to their destination and acts to keep the team on track of the mission.

Name & Gender: Enthir, Male

Age: 53

Race: Imperial

Appearance: 5 foot 8, short greying hair with brown eyes and cut going down his arm from an incident with a sword in his early years, and like most Imperials has tanned skin.

Equipment: Wears light mage robes and some akiviri (Blades) braces. carries some bags of his own, a Blades sword with a fire enchantment and recently attained a Khajiit staff which also acts as a sort of spear.

Magic: Mainly restoration and alteration magic, but rarely uses either now.

Bio: Enthir used to work in the Imperial libraries after years as a Blade. After hearing about the Imperial's desparation he decided he wanted nothing to do with the atrocities that were to be commited. Rumors were even spreading that they had hired Mannimarco to assist in the necromancy- the King of Worms himself.
Several nights before assembling the initial team, he prepared to steal 2 of the Elder Scrolls and make his way out of Cyrodiil with Joncis, the team, and arrange to meet up with Endya, another Blade stationed at Falinesti. After several detours and most of the team either quitting or dying he and the remainder of the group stop to re-enlist people in Corinthe. Where he is now along with Dro'Araaj, Joncis and his contact, Endya.


Name/gender: Dro'Araaj, Male

Race: Khajiit

Appearance: Short and skinny with light brown fur, though he is convinced it is starting to go grey. Two scars run across his face from a nasty encounter with some werewolves

Equipment/spells: Leather armor, a staff of fireballs used mostly as a walking stick (Dro'Araaj prefers to save it for an emergency), wears a werewolf fang around his neck enchanted to enhance his strength, agility, and sense of smell), and carries a variety of potions and alchemical ingredients. Dro'Araaj is an expert at restoration and alchemy, and like most Khajiit he is talented at sneaking and unarmed combat.

Personal history: Dro'Araaj has spent most of his life traveling as a merchant, sellsword, or adventurer and has been across almost all of Tamriel. He learned most of his skills while traveling, both through teaching himself and from teachers he met while traveling. Dro'Araaj is laid back, good natured, and loves to travel and experiment with alchemy. He prefers to avoid conflict if possible but is surprisingly strong and fast for his size and is more than willing to fight dirty with poisons or even just by throwing sand in his enemies face.

Dro'Araaj's penchant for exploration led him to wander into a hunting ground of some of Hircine's followers, and quickly found himself fight three werewolves at once. Dro'Araaj emerged badly wounded but victorious, a feat that impressed Hircine, who instructed him to remove a fang from a werewolf, dazed by blood loss he obeyed without question. Hircine blessed the tooth to show that Araaj had his favor and enchanted it.

Dro'Araaj enjoys the benefits the tooth brings, though he dislikes that other followers of Hircine occasionally try to kill him to claim the favor of the Daedric Prince. Araaj himself is not particularly dedicated to any faith and in truth considers the tooth's greatest drawback to be that it made him acutely aware of how bad some people and places smell. He holds no particular emnity to werewolves, and is generally uncaring about vampires or necromancers, though he is somewhat terrified by Daedra.

For any future lore the RP takes place just before Elder Scrolls Online:
http://elderscrollsonline.com/en/game-guide

And I'll be picking roughly half a dozen sheets.


The limit is 3 sheets per user (I'd only pick one) and I won't accept unfinished sheets.
 

Ruedyn

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Jun 29, 2011
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Name & Gender: Arlo, Male

Race: Redguard

Age: 34

Appearance: Arlo is a tall, incredibly muscular man, who has only recently started seeing hair in his jet black hair, styled into cornrows tied back into a ponytail at his neck. He has a wispy goatee, and several tattoos litter his body, mostly tribal in nature. He has the dark skin as most have, though it is faintly lighter. His only scar is a horizontal one across the middle of the bridge of his nose.

His clothing is armor, as is standard among adventurers, and is a steel breastplate over a black tunic, as well as dark brown pants, and black jackboots with steel plates over the shins. He does however carry a backpack filled with essentials, and a set of fancy clothing from his days as a nobleboy.

Weapons/Magic/Equipment: A scimitar with a black leather handle, enchanted to make the blade searing hot to the touch. He has various maps from adventuring, and a compass made of silver. He also has his pet hawk he has yet to name.

Personal history: He was born a Crown in Sentinel, and was raised accordingly, with money and education. He was rather good with combat, though his head for tactics was all but non-existent. His coming of age test, going into the Alik'r desert was successful, he lived off of berries and the occasional edible animal. When he came back, he knew not what career he wanted, and ended up becoming a sailor simply to leave Hammerfell. He adventured for awhile, doing nothing of any true note or importance, mostly guarding trading ships. Eventually, he simply got bored and moved into Mercenary work after most his crew was arrested. He managed to pay bail, and moved around Elswyr for awhile, he came across Corinthe after a few months, and here he is.

Name & Gender: Joto ,Male

Race: Suthay Khajiit

Age: 20

Appearance: Joto is slightly shorter than the average khajiit, but he is just as lithe, and surprisingly strong. He has no visible scars or markings on his honey colored fur, and his 'hair' is long and slicked back behind his ears, bar the odd bang or two that fall on his forehead. He has no facial hair.

He doesn't wear armor, instead wearing a usually open grey vest and baggy brown pants. His lute is always on his back, even when sleeping.

Weapons/Magic/Equipment: The previously mentioned lute, and an ordinary ebony dagger, no enchantments. Its only distinguishing feature is the metal used to make it. He also carries a flute, but he doesn't like playing it as much as his lute. Last but not least, his bow which he uses when combat gets serious. It has a minor lightning enchantment, but otherwise isn't special.

Personal history: Joto was born in Skyrim, and was never allowed into cities. This never stopped the child, as he constantly kept Solitude on edge, some even credit him for over half the cities defensive measures. He did this for both the fun, and his fascination with the Bards College. He would sit and listen for hours on end, and was even given a few lessons from some who took pity on him. These were mostly with the lute. Upon noticing his fascination with music, his brothers taught him the use of the flute, though Joto found this music boring. In the end, he used both. When he came of age, he moved on with a charismatic Altmer who was founding a mercenary guild. He used this chance, and ended up becoming a recruiter, finding many treasures and meeting many interesting people. His recent work with the thalmor has caused him to meet the group during the battle for the Monastery. He is the current leader of the mercenary guild.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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ruedyn said:
Name & Gender: Arlo, Male

Race: Redguard

Age: 34

Appearance: Arlo is a tall, incredibly muscular man, who has only recently started seeing hair in his jet black hair, styled into cornrows tied back into a ponytail at his neck. He has a wispy goatee, and several tattoos litter his body, mostly tribal in nature. He has the dark skin as most have, though it is faintly lighter. His only scar is a horizontal one across the middle of the bridge of his nose.

His clothing is armor, as is standard among adventurers, and is a steel breastplate over a black tunic, as well as dark brown pants, and black jackboots with steel plates over the shins. He does however carry a backpack filled with essentials, and a set of fancy clothing from his days as a nobleboy.

Weapons/Magic/Equipment: A scimitar with a black leather handle, enchanted to make the blade searing hot to the touch. He has various maps from adventuring, and a compass made of silver. He also has his pet hawk he has yet to name.

Personal history: He was born a Crown in Sentinel, and was raised accordingly, with money and education. He was rather good with combat, though his head for tactics was all but non-existent. His coming of age test, going into the Alik'r desert was successful, he lived off of berries and the occasional edible animal. When he came back, he knew not what career he wanted, and ended up becoming a sailor simply to leave Hammerfell. He adventured for awhile, doing nothing of any true note or importance, mostly guarding trading ships. Eventually, he simply got bored and moved into Mercenary work after being recruited by a khajiit bard named Joto. Life has been much more eventful, and after helping the group with their battle at the monastery, he is ready to help them complete their task so long as Joto gives the okay.

Name & Gender: Joto ,Male

Race: Suthay Khajiit

Age: 20

Appearance: Joto is slightly shorter than the average khajiit, but he is just as lithe, and surprisingly strong. He has no visible scars or markings on his honey colored fur, and his 'hair' is long and slicked back behind his ears, bar the odd bang or two that fall on his forehead. He has no facial hair.

He doesn't wear armor, instead wearing a usually open grey vest and baggy brown pants. His lute is always on his back, even when sleeping.

Weapons/Magic/Equipment: The previously mentioned lute, and an ordinary ebony dagger, no enchantments. Its only distinguishing feature is the metal used to make it. He also carries a flute, but he doesn't like playing it as much as his lute. Last but not least, his bow which he uses when combat gets serious. It has a minor lightning enchantment, but otherwise isn't special.

Personal history: Joto was born in Skyrim, and was never allowed into cities. This never stopped the child, as he constantly kept Solitude on edge, some even credit him for over half the cities defensive measures. He did this for both the fun, and his fascination with the Bards College. He would sit and listen for hours on end, and was even given a few lessons from some who took pity on him. These were mostly with the lute. Upon noticing his fascination with music, his brothers taught him the use of the flute, though Joto found this music boring. In the end, he used both. When he came of age, he moved on with a charismatic Altmer who was founding a mercenary guild. He used this chance, and ended up becoming a recruiter, finding many treasures and meeting many interesting people. His recent work with the thalmor has caused him to meet the group during the battle for the Monastery. He is the current leader of the mercenary guild.
Not bad with either, but an issue is that the two seem to be sort of a team, could you make one that is, well, 'alone'
 

Ruedyn

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Jun 29, 2011
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Josh12345 said:
Not bad with either, but an issue is that the two seem to be sort of a team, could you make one that is, well, 'alone'
Kay, Arlo is now an independent... ._.
 

Captain Anon

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Mar 5, 2012
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Name: John Saber

Gender:Male

Age:29

Race:Nord

Equipment: 4-5 small throwing knifes, a bigger knife attached to his belt, a Katana that he hangs from his side and also a staff he uses for walking and sometimes spell casting. John Saber is a mage who like to mostly use fire and lighting he does use another spells but not that much.

Appearance:blue eyes, 5'o clock shadow bread, few scars and looks like he's been through quite a few wars, short messy black hair and he's 6,0 feet tall.

Clothing:The man who is the second on the left and wearing a cape is Mr. Saber but with a hood and a bit of armor attached:
.

skills:John Saber is a capable survivalist, and has a considerable brain for battle tactics and grand strategy.

Weakness: John's primary Achilles' Heel is his surprisingly short temper and reliance on instantaneous executions.

Bio: In progress.

Personality: A disciplined and ruthless person, John despises any other cowardly or disobedient man. He also has a habit of stabbing said cravens/dissenters immediately and on his own judgement.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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David Woon said:
Name: John Saber

Gender:Male

Age:29

Race:Human

Equipment: 4-5 small throwing knifes, a bigger knife attached to his belt, a Katana that he hangs from his side and also a staff he uses for walking and sometimes spell casting. John Saber is a pyrokinetic who can also control thunder and lighting through emotions, so it's not very wise to get him angry

Appearance:blue eyes, 5'o clock shadow bread, few scars and looks like he's been through quite a few wars, short messy black hair and he's 6,0 feet tall.

Clothing:The man who is the second on the left and wearing a cape is Mr. Saber but with a hood and a bit of armor attached:
.

skills:John Saber is a capable survivalist, and has a considerable brain for battle tactics and grand strategy.

Weakness: John's primary Achilles' Heel is his surprisingly short temper and reliance on instantaneous executions.

Bio: In progress.

Personality: A disciplined and ruthless person, John despises any other cowardly or disobedient man. He also has a habit of stabbing said cravens/dissenters immediately and on his own judgement.
There are some things wrong with this submission. For one, there is no race in the Elder scrolls called 'human'. There are human races but I'll get to them further down.

For another, the character in general doesn't fit the setting and it's just called magic. Not pyrotechnics, if you think otherwise you might be thinking of the wrong game universe.

Human Races:
http://www.uesp.net/wiki/Lore:Nord
http://www.uesp.net/wiki/Lore:Imperial
http://www.uesp.net/wiki/Lore:Breton
http://www.uesp.net/wiki/Lore:Redguard

You'll also need to finish your bio later. I won't be accepting unfinished sheets.
 

SamtheDeathclaw

New member
Aug 8, 2009
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Name & Gender: Arivicon, male.

Race: Altmer

Age (optional): Young, for an elf. Early forties.

Appearance: Tall, as most altmer are, and muscular. He carries himself with a weighty grace. He has the golden eyes and skin typical of his race, though his skin is weathered somewhat from the sea. He is not entirely unattractive, with close-cut dirty brown hair and sharp facial features.

He wears thin dun-colored cloth armor over a suit of steel chainmail, clean and well cared-for, though still somewhat battered from battle. He wears leather gloves and boots, though he refuses to wear a helm.


Weapons/Magic/Equipment: He carries a thin steel rapier, along with a main gauche as is typical of noble fencers. His skill with these weapons isn't what it could be, having forgotten the ins and outs somewhat while on the sea. However, he can still easily dispatch one or two enemies, though he would be no match for another fencer. He carries several tools to sharpen these weapons in a oilcloth pouch in his pack. In addition, he carries a small tent, flint and steel to start fires and a bedroll, for camping.

Personal history: Arivicon was a minor noble Breton's whelp, from his second, Altmer, wife. He was trained as a noble lad ought to be, in wit and warfare, though his mother tried to teach him magic, as is his peoples' way. He spurned everything but the sword, sleeping through lessons and ignoring tactics. He didn't care for the big, bulky knights of his fathers' court, the path he was expected to take. He trained instead in elegant weapons, from lands across the sea. His father indulged him to a point, but also expected him to learn the Breton way of the sword and shield, and of courtly intrigues. And so he left, taking his weapons with him. He fled to the sea, becoming a rough-and-tumble sailor. However, after some time of this, he tired of the sea and the sailor's life. So he disembarked at Torval, and began to offer his services as a sell sword. A few years of this, and he found himself in Corinthe, watching the refugees stream in and hunting thieves for the guard captain.