2nd Era, 572
The RP takes place just before Elder Scrolls online, there's some additional info here:
http://elderscrollsonline.com/en/game-guide
There is no Emperor and the Imperials become desperate enough to use their own dead as thralls for an army to retake Tamriel.however, 3 factions have already rose up to stop them and they plan on conquering Tamriel themselves:
The Aldmeri Dominion: made up of Altmer, Bosmer and Khajiit from the Summerset Isle, Valenwood & Elsweyr.
The Ebonheart Pact: made up of Nords, Dunmer and Argonians from Skyrim, Morrowind & Black Marsh(Argonia).
The Daggerfall Covenant: made up of Bretons, Redguards and Orcs from High Rock, Hammerfell & Orsinium.
However, as war breaks out, a small group is charged with escorting (now 3) Elder Scrolls to safety to ensure they don't fall into the hands of any faction. (though the only that know this are those currently in the group, at first for you it's just a package that needs delivery.)
The group has journeyed to the Elsweyri city of Corinthe, located in the southern scrublands, overlooking the vast desert directly north.
A city now bustling with refugees from the north and others pouring in from the countryside for safety.
The group will start there, and only existing members will know what relics we're carrying at the start- Elder Scrolls.
The character sheet will be as follows:
Name & Gender: , Male/Female
Race:
Age (optional):
Appearance:
Weapons/Magic/Equipment:
Personal history:
Alright, here are the existing members of the team:
I'll be picking roughly half a dozen people to join the existing RP (which has been put on hold for now) though more may be picked depending on the amount of submissions.
I will NOT be accepting unfinished sheets though, so if you post an unfinished one be sure to fill it in later.
The RP is currently is progress BUT it's been made very easily accessible by 2 things:
1) There really isn't a plot at the moment aside from 'Deliver package to an undisclosed location' &
2) Most of the original characters are gone, so there only are 4 already in the group that you'll have to know about (along with whoever else is picked)
The RP takes place just before Elder Scrolls online, there's some additional info here:
http://elderscrollsonline.com/en/game-guide
There is no Emperor and the Imperials become desperate enough to use their own dead as thralls for an army to retake Tamriel.however, 3 factions have already rose up to stop them and they plan on conquering Tamriel themselves:
The Aldmeri Dominion: made up of Altmer, Bosmer and Khajiit from the Summerset Isle, Valenwood & Elsweyr.
The Ebonheart Pact: made up of Nords, Dunmer and Argonians from Skyrim, Morrowind & Black Marsh(Argonia).
The Daggerfall Covenant: made up of Bretons, Redguards and Orcs from High Rock, Hammerfell & Orsinium.
However, as war breaks out, a small group is charged with escorting (now 3) Elder Scrolls to safety to ensure they don't fall into the hands of any faction. (though the only that know this are those currently in the group, at first for you it's just a package that needs delivery.)
The group has journeyed to the Elsweyri city of Corinthe, located in the southern scrublands, overlooking the vast desert directly north.
A city now bustling with refugees from the north and others pouring in from the countryside for safety.
The group will start there, and only existing members will know what relics we're carrying at the start- Elder Scrolls.
The character sheet will be as follows:
Name & Gender: , Male/Female
Race:
Age (optional):
Appearance:
Weapons/Magic/Equipment:
Personal history:
Alright, here are the existing members of the team:
Name & Gender: Joncis, Male
Age: 23
Race: Breton
Appearance: 5 foot 6, short brown hair and dark brown eyes. No cuts or burns worth of note.
Equipment: Wears Adept Mage robes, along with an amulet and ring that enhances magicka regeneration, in his rucksack are the Elder Scrolls, along with some healing potions and some soul gems.
Magic: Has the ability to shoot fireballs, Icy spears and thunderbolts from his hands, he also can conjure a Flame Atronoch to his side as well as being able to conjure other weapons such as a sword and a bow. Has basic healing abilities and can heal others if needed.
Bio: Joncis was born in Wayrest in High Rock and from a young age trained in Conjuration and restoration magic, when he was old enough he left High Rock to explore Tamriel, as he passed through Elinhir in Hammerfell Joncis developed a love for Destruction magic, and uses it for self- defense purposes. Along with the current group, he is commited to delivering the Elder Scrolls to their destination and acts to keep the team on track of the mission.
Age: 23
Race: Breton
Appearance: 5 foot 6, short brown hair and dark brown eyes. No cuts or burns worth of note.
Equipment: Wears Adept Mage robes, along with an amulet and ring that enhances magicka regeneration, in his rucksack are the Elder Scrolls, along with some healing potions and some soul gems.
Magic: Has the ability to shoot fireballs, Icy spears and thunderbolts from his hands, he also can conjure a Flame Atronoch to his side as well as being able to conjure other weapons such as a sword and a bow. Has basic healing abilities and can heal others if needed.
Bio: Joncis was born in Wayrest in High Rock and from a young age trained in Conjuration and restoration magic, when he was old enough he left High Rock to explore Tamriel, as he passed through Elinhir in Hammerfell Joncis developed a love for Destruction magic, and uses it for self- defense purposes. Along with the current group, he is commited to delivering the Elder Scrolls to their destination and acts to keep the team on track of the mission.
Name & Gender: Enthir, Male
Age: 53
Race: Imperial
Appearance: 5 foot 8, short greying hair with brown eyes and cut going down his arm from an incident with a sword in his early years, and like most Imperials has tanned skin.
Equipment: Wears light mage robes and some akiviri (Blades) braces. carries some bags of his own, a Blades sword with a fire enchantment and recently attained a Khajiit staff which also acts as a sort of spear.
Magic: Mainly restoration and alteration magic, but rarely uses either now.
Bio: Enthir used to work in the Imperial libraries after years as a Blade. After hearing about the Imperial's desparation he decided he wanted nothing to do with the atrocities that were to be commited. Rumors were even spreading that they had hired Mannimarco to assist in the necromancy- the King of Worms himself.
Several nights before assembling the initial team, he prepared to steal 2 of the Elder Scrolls and make his way out of Cyrodiil with Joncis, the team, and arrange to meet up with Endya, another Blade stationed at Falinesti. After several detours and most of the team either quitting or dying he and the remainder of the group stop to re-enlist people in Corinthe. Where he is now along with Dro'Araaj, Joncis and his contact, Endya.
Age: 53
Race: Imperial
Appearance: 5 foot 8, short greying hair with brown eyes and cut going down his arm from an incident with a sword in his early years, and like most Imperials has tanned skin.
Equipment: Wears light mage robes and some akiviri (Blades) braces. carries some bags of his own, a Blades sword with a fire enchantment and recently attained a Khajiit staff which also acts as a sort of spear.
Magic: Mainly restoration and alteration magic, but rarely uses either now.
Bio: Enthir used to work in the Imperial libraries after years as a Blade. After hearing about the Imperial's desparation he decided he wanted nothing to do with the atrocities that were to be commited. Rumors were even spreading that they had hired Mannimarco to assist in the necromancy- the King of Worms himself.
Several nights before assembling the initial team, he prepared to steal 2 of the Elder Scrolls and make his way out of Cyrodiil with Joncis, the team, and arrange to meet up with Endya, another Blade stationed at Falinesti. After several detours and most of the team either quitting or dying he and the remainder of the group stop to re-enlist people in Corinthe. Where he is now along with Dro'Araaj, Joncis and his contact, Endya.
Name/gender: Dro'Araaj, Male
Race: Khajiit
Appearance: Short and skinny with light brown fur, though he is convinced it is starting to go grey. Two scars run across his face from a nasty encounter with some werewolves
Equipment/spells: Leather armor, a staff of fireballs used mostly as a walking stick (Dro'Araaj prefers to save it for an emergency), wears a werewolf fang around his neck enchanted to enhance his strength, agility, and sense of smell), and carries a variety of potions and alchemical ingredients. Dro'Araaj is an expert at restoration and alchemy, and like most Khajiit he is talented at sneaking and unarmed combat.
Personal history: Dro'Araaj has spent most of his life traveling as a merchant, sellsword, or adventurer and has been across almost all of Tamriel. He learned most of his skills while traveling, both through teaching himself and from teachers he met while traveling. Dro'Araaj is laid back, good natured, and loves to travel and experiment with alchemy. He prefers to avoid conflict if possible but is surprisingly strong and fast for his size and is more than willing to fight dirty with poisons or even just by throwing sand in his enemies face.
Dro'Araaj's penchant for exploration led him to wander into a hunting ground of some of Hircine's followers, and quickly found himself fight three werewolves at once. Dro'Araaj emerged badly wounded but victorious, a feat that impressed Hircine, who instructed him to remove a fang from a werewolf, dazed by blood loss he obeyed without question. Hircine blessed the tooth to show that Araaj had his favor and enchanted it.
Dro'Araaj enjoys the benefits the tooth brings, though he dislikes that other followers of Hircine occasionally try to kill him to claim the favor of the Daedric Prince. Araaj himself is not particularly dedicated to any faith and in truth considers the tooth's greatest drawback to be that it made him acutely aware of how bad some people and places smell. He holds no particular emnity to werewolves, and is generally uncaring about vampires or necromancers, though he is somewhat terrified by Daedra.
Race: Khajiit
Appearance: Short and skinny with light brown fur, though he is convinced it is starting to go grey. Two scars run across his face from a nasty encounter with some werewolves
Equipment/spells: Leather armor, a staff of fireballs used mostly as a walking stick (Dro'Araaj prefers to save it for an emergency), wears a werewolf fang around his neck enchanted to enhance his strength, agility, and sense of smell), and carries a variety of potions and alchemical ingredients. Dro'Araaj is an expert at restoration and alchemy, and like most Khajiit he is talented at sneaking and unarmed combat.
Personal history: Dro'Araaj has spent most of his life traveling as a merchant, sellsword, or adventurer and has been across almost all of Tamriel. He learned most of his skills while traveling, both through teaching himself and from teachers he met while traveling. Dro'Araaj is laid back, good natured, and loves to travel and experiment with alchemy. He prefers to avoid conflict if possible but is surprisingly strong and fast for his size and is more than willing to fight dirty with poisons or even just by throwing sand in his enemies face.
Dro'Araaj's penchant for exploration led him to wander into a hunting ground of some of Hircine's followers, and quickly found himself fight three werewolves at once. Dro'Araaj emerged badly wounded but victorious, a feat that impressed Hircine, who instructed him to remove a fang from a werewolf, dazed by blood loss he obeyed without question. Hircine blessed the tooth to show that Araaj had his favor and enchanted it.
Dro'Araaj enjoys the benefits the tooth brings, though he dislikes that other followers of Hircine occasionally try to kill him to claim the favor of the Daedric Prince. Araaj himself is not particularly dedicated to any faith and in truth considers the tooth's greatest drawback to be that it made him acutely aware of how bad some people and places smell. He holds no particular emnity to werewolves, and is generally uncaring about vampires or necromancers, though he is somewhat terrified by Daedra.
I'll be picking roughly half a dozen people to join the existing RP (which has been put on hold for now) though more may be picked depending on the amount of submissions.
I will NOT be accepting unfinished sheets though, so if you post an unfinished one be sure to fill it in later.
The RP is currently is progress BUT it's been made very easily accessible by 2 things:
1) There really isn't a plot at the moment aside from 'Deliver package to an undisclosed location' &
2) Most of the original characters are gone, so there only are 4 already in the group that you'll have to know about (along with whoever else is picked)