Good old selective memory manipulation.Asmodeus said:Sounds like he likes action/adventure games more than RPGs. This pic tells all you need to know about what happened to the ES series.
How do I get to Whiterun from here?
Cross the river and then head north. You'll see it, just past the falls. When you get to Whiterun just keep going up. When you get to the top of the hill, you're at Dragonsreach, the Jarl's palace.
How much farther do I have to walk?
Well, it's a winding road up the mountain just ahead. You'll know you're in the right place once you spot the old watchtower. Once you get to the tower, head north. Bleak Falls Barrow should be just around the corner further up.
How do I get to Kynesgrove from here?
We'll cross to the White River and follow it to Windhelm. Then we can swing south to Kynesgrove. Not too much farther now. Kynesgrove is just down the road to the southeast of here.
What's the best way to get there?
From Riverwood? The road south through Falkreath is the most direct route. Or you could catch the carriage from Whiterun to Markarth and then approach from the west. Either way, the Reach is wild country these days. The Forsworn are everywhere. Best be careful.
What use is that?
The ceremony you so rudely interrupted was the Exalted Protocol of the Dibellan Sybil. I don't expect you to know what that means. Suffice to say that our Sybil was recently lost to us. Through the Protocol, we have seen the home of the next Sybil, to the north, in a small village pressed against the stone. If you can travel there, and retrieve our young Sybil, your transgression will be forgiven.
Just to name a few of the many instances in Skyrim where they give you directions, but, since most people skip as much of the dialog as the possibly can, it doesn't surprise me people dont get the directions given to them.
You can turn off the quest markers entirely, and still do everything in the game with little to no more effort then Morrowind required, simply by LISTENING to the NPCs.
This is lore 101, The Elven religions state that Lorkhan, also known as Shor to the Nords, tricked the original spirits into making Mundus, the mortal plane, and in doing so robbed them of their power. They believe that so long as Lorkhan lives they will be forever trapped, and they seek to kill Lorkhan so they can unmake Mundus and free themselves.Innocent Flower said:But it's just so... why would the altmer care about a sparsely populated country on the other side of a continent?
However, as long as people believe in the gods, they can never truly die. The Thalmor seek to kill the worship of Talos, Talos being Lorkhan reincarnated, so that Talos himself will die, and the support to Mundus that he gives by living will also die, and then they can unmake the world.
Skyrim, being the most prevalent province of Talos worship, is a key target for The Thalmor, because until mankind is eliminated, they can never unmake Mundus and free themselves.
http://www.imperial-library.info/content/forum-archives-michael-kirkbride
What appears to be an Altmeri commentary on Talos:
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison.
To achieve this goal, we must:
1) Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.
2) Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.
3) With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled. And with that we will regain the mantle of the imperishable spirit.