11.11.11 has been been on my mind for the past however many months and I can honestly say i have never been excited this much or for this long for a game. I am constantly googling elder scrolls 5 in the hope to find new information. So now just a mere 5 months and 18 days away from release, I am overflowing with excitement over the new concepts and additions to the game. Among these are Radiant AI, finishing moves, perks, new landscapes, new combat system, and of course DRAGONS! However, there are many ideas that I feel would benefit the game, but hey what do i know? lol but I thought it would be interesting to mention what I think the game should include and see what the escapist community felt about it and what you guys think should be included.
So the ideas i feel should be implemented are :-
1. Remove fast travel to anywhere you have visited before, to be replaced by a fast travel system to cities and towns.
2. I read that three dragons attacked Todd Howard, the game director, whilst he was playing a demo, but he felt it was too hard to put in the game and he asked the designer to take it out. I disagree and feel that three dragons, whilst difficult, would be very fun to play
3. For creative magic system, they are part way there with the ability to combine magic spells by equipping different spells to the different hands, but I would like to see more depth for the magic system
4. More creative side-quests, in Oblivion I loved the fun little fun quests to do when you are bored, such as the deadric shrine quests and in Fallout 3 the AntAgonizer and the Mechanist battle in Canterbury Commons made me laugh out loud for minutes on end
5. More guilds with longer quest lines, I thoroughly enjoyed all the Oblivion guilds but i felt the quest lines were far too short
So that is all I have for now, but I would love to hear some feedback from the escapist community
So the ideas i feel should be implemented are :-
1. Remove fast travel to anywhere you have visited before, to be replaced by a fast travel system to cities and towns.
2. I read that three dragons attacked Todd Howard, the game director, whilst he was playing a demo, but he felt it was too hard to put in the game and he asked the designer to take it out. I disagree and feel that three dragons, whilst difficult, would be very fun to play
3. For creative magic system, they are part way there with the ability to combine magic spells by equipping different spells to the different hands, but I would like to see more depth for the magic system
4. More creative side-quests, in Oblivion I loved the fun little fun quests to do when you are bored, such as the deadric shrine quests and in Fallout 3 the AntAgonizer and the Mechanist battle in Canterbury Commons made me laugh out loud for minutes on end
5. More guilds with longer quest lines, I thoroughly enjoyed all the Oblivion guilds but i felt the quest lines were far too short
So that is all I have for now, but I would love to hear some feedback from the escapist community