ThunderCavalier said:
Oh. :/ So, out of curiosity, and I honestly don't know this, but is the DLC for said game allowed to be put on the disc prior to release, or does said DLC made post-game completion have to be downloaded on the market like, well, DLC.
Because I can get DLC that's made after the game is made, but Day 1 DLC that just happens to be locked disc content seems... well... shady.
It depends - the issue is the whole "content lock" part of things. When you submit your game to be certified for console release to Microsoft, Sony, Nintendo - new content, as opposed to fixed content, can be viewed as a whole new game state and usually results in the certification being
restarted. The perception is that new content can affect the overall game in ways we can't see just yet, so you need to retest everything from the beginning. When the cert period can take from 2-3 months to do (report bug, week to fix, submit new game image, couple days to test, get new bugs, repeat), and you have a release date to hit, you don't want to allow that to happen.
Also the reset is done to avoid developers sneaking in new content under the guise of "we're done, here's the game to be test - OOPS here's some new stuff, OOPS here's some more new stuff." because they didn't hit their deadline. Another trick some have done is to leave a game breaking bug in a submission, knowing it will fail - to get more time to fix other bugs.
Not to mention the console makers might make you pay for a new cert stage instead of piggy backing off the existing one, and that can be $pricey$.
However, there's the player perception of what the DLC is, and far too often they view any and all DLC in the same category. Even though some content is smaller and thus easier to make and check and validate than others, like alternate costumes in Street Fighter vs. a whole new companion character for a 50+hr RPG.
An alternate costume or weapon: could be made in under a week or two. Check it is available, select, loads in the fight, unload the DLC, verify the menu option is disabled. Check for visual issues like clipping, testing could be done in a day. Let's be nice and say one month turn around time from conception, creation and testing to completion. But obviously you have several artists overlapping the work.
A new companion that can persist for most of a 50+hr game, like Shale from Dragon Age: Origins: takes a bit longer to make due to all the possible character interaction the designers have to script in, balancing for combat, etc. Then you have to verify the game still works with and without, so testing could mean more than a week turn around time, and a couple months to make it.
Some first parties
might allow them to include those smaller content packs as part of the disc, but not the game (i.e. to ease downloading, still have to install it off the disc).
Companion characters, they might decide to cut the companion now to give time for completing other stuff. Leave the data for being a companion in the game to speed up loading (i.e. the model, animations, voice clips, combat stuff), and finishing the companion specific mission content for DLC later - example, the Prothean in Mass Effect 3.
In Capcom's case, the main reason I can see all the costumes are already on the disc is a technical one to prevent fragmentation of the player base due to who has which costumes and who doesn't. In that regard, the content was most likely done before the lockdown, so you're still totally justified in complaining over the locked costumes being for pay only vs. unable to unlock via regular play. I don't agree with that practice obviously, but the flip side is that the costumes are a cosmetic thing and shouldn't affect the base game at all.
It really boils down to how the game's resource system is designed, as version handling is a pain to juggle. Often you hear of games of the past having all sorts of hidden stuff that was cut but inaccessible. Sometimes removing the resource might cause problems elsewhere, i.e. Having generic NPC #381 reference companion #9's texture file, but if you completely remove all traces of companion #9, you end up with the NPC not having said texture and appearing all white.
So it's better to leave it in just to be safe, but that's not going to stop people from browsing the data files and complaining "it was already on the disc!"