Dexter111 said:
Remember how much they paid for this when they announce that their revenue/profits went down at the end of the year again and everyone is like "oh no EAs videogames aren't profitable."
They do this Acquisition --> Close studio down thing almost every year or at least every 2nd year... of course they're in the red.
http://en.wikipedia.org/wiki/List_of_acquisitions_by_Electronic_Arts
Popcap isn't just a studio though, it was a self-publisher as well, mainly because their mostly-digital-distribution system was extremely effective at selling low-cost casual games like Peggle and Plants versus Zombies. And under the deal, they'll essentially operate in the same way they did earlier (hence the "autonomous" element of the acquisition), except now they can exchange talent and resources from within EA with less hiccups.
For example, imagine someone at Bioware (another EA acquisition) has a great idea for a casual PSN/XBLA/Steam game. Those kind of games simply aren't Bioware's area of expertise, so that game designer pitches it to Pop Cap who could green-light the idea, and then the games designer from Bioware applies with EA, Bioware, and Pop Cap for a temporary placement at Pop Cap. They sign off on it and everyone is happy. The Game Designer get's his game into the development cycle. Bioware's game development teams get a morale boost because they have the flexibility of a diverse parent company so that they can be more creative in their initial concepts and transfer to more applicable studios if it's too far outside Bioware's more RPG-centric style. Pop Cap get's a new game to try out. And EA potentially makes money off the new game. Everybody wins.
This is, of course, all dependent on the top people at each company being rational human beings.