Yeah that about says it all. I played Elemental for a couple months and had fun with it nonetheless. They did have the bugs fixed mostly within a month, but things like boring and inane magic and tactics, and a lack of quests and other content in the game, they still had plenty to work on. But when patch 1.1 roled out which broke as many design elements as it fixed, I've seen this pattern before in broken launches where the developer just gets stuck in a rut--I figured at that point Elemental was never going to be the game it should be.
Still it has a really unique and charming style, and patch 1.08 was still fun despite the above problems, so the next release would benefit from a clean slate as Elemental 2 (or 1.5) rather than expansion packs.
Oh and I agree with the disagreements about Demigod. Just fixing the netcode didn't make it into a successful game. I mean it was good for the couple hundred people who liked it and played it regularly--actually they complained non-stop about it too and probably still are--but for most others it was a bland, brief, and forgettable experience. Still, it's worth a $10 purchase for one of the best art designs in all of gaming. Too bad the gameplay couldn't keep up.