Played just a bit of this during PAX East this year (too much PAX, not enough time to give it longer). For a Pyranha Bytes it had a surprisingly intuitive feel to the gameplay (not tremendously high praise, just saying it meets normal dev expectation in this regard, given PB is notorious for fantastic RPGs with...atypical, clunky interfaces).
There was mention that the world will largely go about it's business in a fashion that sounded like an improvement on the kinds of scheduling usually used to pretend NPCs have a life outside the player. Last thing I did in my short demo was shoot a wild animal then circle around so that a traveling merchant and his guard were between me and it. Guards reacted like the beast was going to attack them, they fought and killed it, then went after me for siccing it on them -- this pleased me more than I should admit to.
There was mention that the world will largely go about it's business in a fashion that sounded like an improvement on the kinds of scheduling usually used to pretend NPCs have a life outside the player. Last thing I did in my short demo was shoot a wild animal then circle around so that a traveling merchant and his guard were between me and it. Guards reacted like the beast was going to attack them, they fought and killed it, then went after me for siccing it on them -- this pleased me more than I should admit to.