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Schadrach

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Mar 20, 2010
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Played just a bit of this during PAX East this year (too much PAX, not enough time to give it longer). For a Pyranha Bytes it had a surprisingly intuitive feel to the gameplay (not tremendously high praise, just saying it meets normal dev expectation in this regard, given PB is notorious for fantastic RPGs with...atypical, clunky interfaces).

There was mention that the world will largely go about it's business in a fashion that sounded like an improvement on the kinds of scheduling usually used to pretend NPCs have a life outside the player. Last thing I did in my short demo was shoot a wild animal then circle around so that a traveling merchant and his guard were between me and it. Guards reacted like the beast was going to attack them, they fought and killed it, then went after me for siccing it on them -- this pleased me more than I should admit to.
 

Dirty Hipsters

This is how we praise the sun!
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Feb 7, 2011
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3 children in a trench coat
The combat looks boring and the UI is hideous.

Plus I really don't trust the people at pyranha bytes, considering how janky the risen games are.

I'm sure it's fine if all you want out of your games is for them to be big, but I found everything about the trailer entirely unengaging and uninspired.

I'd rather play a 5 hour game that's a blast for me the whole way through than play an 80 hour rpg that bores me 80% of the time.