Its come up a lot in recent years. The morality of gaming
I want to preface this by saying that i don't think that gaming needs any sort of moral guidance. Movies haven't for years. embraced themes that are utterly repulsive to anyone with any kind of good social conscience but do however make good stories. From paedophilia (Lolita 1997) to human experimentation, mutilation and poop eating (the human centipede 2009 did anyone know there were 3 of these fucking movies?) to incest (old boy 2003). These are themes that we really aren't expecting to pop up in games any time soon. And i don't see why not. Perhaps they wouldn't be interesting, but i think a good writer could certainly include many of these themes in a well made immersive story driven game. Apparently abortion cropped up in a final fantasy game on the snes way back when though.
But i have had intense experiences with games that have made me laugh, made me cry, games that have made me angry and games that have made me wrathful and right now I'm wondering; have you ever had an experience where you felt legitimately BAD for doing something that you either HAD to do for progression or simply chose to do because you had the option in a game. and which was it (optional/compulsory)?
This was optional. In MGS3, I was standing in front of a soldier I was holding up at the top of a set of stairs. I was shaking him down for his dog tags. When i eventually shot him dead he reached out to me, as i watched, the life left his eyes he fell backwards down those stairs. I felt bad for doing something for the first time ever while playing a game. In the past i had been pissed off by things that games made me do that i didn't want to do. Like in FFVII letting Aeris die. That kind of thing. But never had I experienced such a moment of literally feeling bad for doing something. It only lasted a moment but it was definitely a feeling of remorse.
This is an experience in entertainment that is almost exclusive to gaming. When you read a book or watch a movie, you may empathise with the characters that bad things are happening to. But in those cases it is completely out of your hands. You neither see yourself as any character in the movie, or the protagonist in the book, and even if you do, when the protagonist does something that's against your conscience, you quickly distance yourself from that act. In games this isn't so much a possibility. You don't have the option to distance yourself from the acts that you yourself are guiding. At the end of the day its down to you to actually pull the Proverbial trigger.
TL;DR
You ever feel bad for doing something in a game?
Was it optional or compulsory?
I want to preface this by saying that i don't think that gaming needs any sort of moral guidance. Movies haven't for years. embraced themes that are utterly repulsive to anyone with any kind of good social conscience but do however make good stories. From paedophilia (Lolita 1997) to human experimentation, mutilation and poop eating (the human centipede 2009 did anyone know there were 3 of these fucking movies?) to incest (old boy 2003). These are themes that we really aren't expecting to pop up in games any time soon. And i don't see why not. Perhaps they wouldn't be interesting, but i think a good writer could certainly include many of these themes in a well made immersive story driven game. Apparently abortion cropped up in a final fantasy game on the snes way back when though.
But i have had intense experiences with games that have made me laugh, made me cry, games that have made me angry and games that have made me wrathful and right now I'm wondering; have you ever had an experience where you felt legitimately BAD for doing something that you either HAD to do for progression or simply chose to do because you had the option in a game. and which was it (optional/compulsory)?
This was optional. In MGS3, I was standing in front of a soldier I was holding up at the top of a set of stairs. I was shaking him down for his dog tags. When i eventually shot him dead he reached out to me, as i watched, the life left his eyes he fell backwards down those stairs. I felt bad for doing something for the first time ever while playing a game. In the past i had been pissed off by things that games made me do that i didn't want to do. Like in FFVII letting Aeris die. That kind of thing. But never had I experienced such a moment of literally feeling bad for doing something. It only lasted a moment but it was definitely a feeling of remorse.
This is an experience in entertainment that is almost exclusive to gaming. When you read a book or watch a movie, you may empathise with the characters that bad things are happening to. But in those cases it is completely out of your hands. You neither see yourself as any character in the movie, or the protagonist in the book, and even if you do, when the protagonist does something that's against your conscience, you quickly distance yourself from that act. In games this isn't so much a possibility. You don't have the option to distance yourself from the acts that you yourself are guiding. At the end of the day its down to you to actually pull the Proverbial trigger.
TL;DR
You ever feel bad for doing something in a game?
Was it optional or compulsory?