Okay, I'll agree that if they're mixing the two sections together is kind of a dick move. I mean, like someone said, the only problem would be that now people will have to actually READ the labels before buying a game (As if that wasn't a problem before; I'm a Gamestop employee here in the US and every week, someone walks to me ans asks me if a game is used or new. Then I point to the label and they still don't get it...-sigh-)
They should just leave it as it is. What's the point behind all this? To confuse people and get them into buying a game that may or may not be used/new? And if people DO read the labels, again, what's the point? It would be easier to organize for employees, though, but still...
I'm not against new games or against used games; they both have their advantages and disadvantages (New games: Pros: Never been played before, Cons: if the game sucks, too bad. Your 60 bucks are gone. Used games: Pros: Cheaper, hard to find titles are bound to be found used, Cons: Some are in bad condition, some DLC might be missing). But...well, I just don't know what to make of all this. I truly don't. Is this good? Bad? Where is this leading? What's the purpose of this?
The only thing I see happening is customers coming back to the store demanding a refund because we "sold" them the wrong game. If anything, I'll make sure to tell people they're buying the game used/new before finalizing the transaction. More work for all of us...