Zykon TheLich said:
Skyrim I just downloaded the bag of holding mod. It's in DnD, I can work with that.
Glimpse of Elswyr? Man, I remember life before that mod. It was a dark time. The only mod I value more is AutoHarvest2.
Adam Jensen said:
To this day the upgradable ... Deus Ex:HR inventory remain my favorite way to do inventory.
Oh I see, I get it. What a surprise!? How unexpected, Adam Jensen likes Deus Ex inventory system, stop the press. Totally unbiased, yeah, you're not selling any more games bub.
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I suppose you also like body modification and large air vents in office buildings.
PS. Please don't elbow sword me.
OT: I'm not really a fan. There are games where I think it's done well, but more in terms of mechanics than in just being a pain. Inventory management, slow movement and crap like that is tedious and not fun. Dark Souls OTOH it is a core part of building your character. Greater loads need either stat investment or giving up a ring slot, wearing less, etc. It affects the ability to roll and dodge efficiently.
It's less noticible in games as mentioned above, like RE4, DE:HR and the like, where the "encumbrance" is more a way to enforce choosing what you take, rather than shuffling shit around between party members, slogging back to town to sell all the trousers (as Yahtzee would describe it) and that stuff. Hence in Skyrim, Bag of Holding because it's a slog, not a mechanical or playstyle related choice.
Kyrian007 said:
And as far as "immersion breaking..." yes it is a little odd when your dragonborn suddenly can't run or jump because he picked up that one too many butterfly wing. But immersion BREAKING? In a game where you can whisper a SHOUT, or steal after placing a bucket on someone's head, or... turn into a werewolf... somehow encumbrance is the immersion problem?
It is, or certainly can be immersion breaking, and I'll explain why as succinctly as I'm able (hah!). JRR Tolkein described the concept of the Secondary World [http://tolkiengateway.net/wiki/Secondary_world]. In its simplest it can be thought of as:
Secondary world is a term used by Tolkien to refer to a consistent, fictional world or setting, created by a man, also called subcreation, in contrast to the Reality, called Primary world.
While you're playing Skyrim, turning into a Werewolf and FUS-ROH-DAHing like a champ, you're immersed in the world. They are among the reasons the game is so immersive. It's all consistent and keeps you hooked. When you suddenly get the encumbered popup and slow to a crawl, the player is often suddenly thrown back to the primary world and reminded that they're playing a game and have to take care of busywork. It has nothing to do with how fantastic the setting, it's about consistency and respect to the player, reader or viewer.