Great discussion, this is old Escapist stuff, love it. We should talk about some other mechanics/tropes.
Kyrian007 said:
- Mass Effect: Rebuilt in ME2, Handwaved in ME3. Both have NG+ anyway.
- Baldur's Gate: Imports same character (stats/skills) but not inventory (except select items)
- The Witcher: Never explained
- Deus Ex: Explained in-game as part of the story.
- Dragon Age 2/Inquisition: Imports some story elements, but different protagonist so not really relevant.
- Jedi Knight: I never played JK1, only JK2 onward, but Kyle Katarn begins JK2 without access to the force at all. However it's explained in game and is an integral part of the story.
I'm trying to think of other RPG games with returning protagonists. I can think of non-RPGs (AssCreed2, GoW, Halo) but they aren't relevant here.
I mean, AssCreed's probably as much of an RPG as Jedi Knight.
Ultima had he transfer between the 4 realms of the series revert the persons strength. Got a bit clunky of course (particularly since the villains in Serpent Isle were seemingly unafflicted by the transition) Also post Serpent Isle and Pagan you were literally a god and presumably beyond that (though in the first case another god takes you and dumps you in Pagan, so maybe he offscreen took the Earth Serpents power away from you). Up until the 7th installment is was also a bit implied that the Avatar was actually a series of different strangers crossing from Earth.
Some of the older gold box D&D games (Pool of Radiance quadrology and the Champions of Krynn trilogy particularly) had ongoing protagonists, but they had an import system (which you could "exploit" to actually get what I believe is the first occasion of NG+).
I have a vague recollection of one of the Command and Conquer games where you were supposed to be the same Commander, but you still started out with restricted units, though similar vague memory as to whether they were justified somehow. New Xcom to a degree could also be thrown in, though that depends on how far the canon first war supposedly went.
Heroes of Might & Magic manages to do an ingame variation, where often your hero got scaled back while in the same campaign. IT was an off and on thing though. Your tech level or whatever changing was justified by having moved to a new city that needed to be developed. The 5th game probably has the best explained case, where Heretic hero Agrael eschews his demon magic and next appears as a warlock, explaining the need to learn new skills.
Speaking of Ultima 7 and back on the original topic, that had one of the really obtuse encumbrance systems. Essentially having both a weight limit, and a version of tetris inventory since you had to space things out in physically rendered bags and backpacks. Though the space limit was more of a personal sanity thing to keep organized so you could find things rather then stacking everything on top of each other.