Neonbob said:
.<), and those two things ALWAYS give me trouble. Not to mention their upgrades, Gracious and Glorious. Good FUCK do I hate those things. They gave me more trouble than most of the damn boss fights!
Oh man, I remember fighting them and for some reason I think the game had disabled my Witch Time. That was harder than any of the bosses I've fought so far (up to level 12).
But anyway, from a game I actually know how to play fairly well: Brutes from Bioshock 2.
Let me explain, Bioshock 2, how a Tank-type enemy is supposed to work. See, Tanks from L4D work because you rarely see them, the stage designs and arena specifically for fighting them and the tension is almost palpable. Brute Splicers, however, show up ALL THE FRIGGIN' TIME. I fought something like 6-8 of them in a single stage, and this wasn't even halfway through the game! I'm protecting a little sister-BAM! Brute Splicer! I'm retreading old ground to unlock a new door-Bam! There he is again! And these aren't even scripted! The game will just randomly spawn Brute Splicers before your character has the ability to buy good weapons, Plasmids or enough ammo to get through them.
BS2 gets pathetically easy near the end, but parts of the early and mid game are unforgiving because the difficulty curve is crap. A big part of the reason it is so unbalanced is the prevalence of Brute Splicers. Big Sisters and Big Daddies telegraph their appearances and give you time to prepare, but a respawned Brute Splicer and his 5 Leadhead buddies hiding around that corner? Oh no, you don't get any warning for that and there's no way to sneak past to find health/ammo/EVE. Sure, they die faster than Tanks, but they show up WAY more often.