This may well have been said before, but when it comes to enemies - I find that the start of a game always includes a small number of weak enemies to kill in a tutorial. Some game designers choose to then gradually upgrade these enemies into characters who eventually wear armour twice their size, use flamthrowers and have electrical fields surounding them and you find yourself having to defeat three of them in a small room with only four pathetic coloums for cover.
I believe that this tactic is a cheap way to increase a game's difficulty... I personally prefer the same, consistant enemy - but just lots more of them. I find that there's nothing more satisfying than rushing through a horde of troops, hacking away at them with a melee weapon.
That said, a game like that would have to include puzzles and different ways to deafeat such enemies; to prevent boredom.
Does anyone agree with me, or am I just talking rubbish?
I believe that this tactic is a cheap way to increase a game's difficulty... I personally prefer the same, consistant enemy - but just lots more of them. I find that there's nothing more satisfying than rushing through a horde of troops, hacking away at them with a melee weapon.
That said, a game like that would have to include puzzles and different ways to deafeat such enemies; to prevent boredom.
Does anyone agree with me, or am I just talking rubbish?