The AI that never miss bullets and tend to never give you a chance to recover, especially when you need it.
In the words of Diabeetus: "DEAD TO RIGHTS"Greg151 said:Does having people spawning behind you count? Nothing is more annoying than having just cleared an area, then moving up and get shot in the back by an enemy that just spawned. Just bad mechanics by the game I guess but still really annoying.
Yep, this is what I was going to post. Psychic fighting game AI sucks.. and sucks hard. The easiest example of this is probably either with Ken or Akuma. They walk towards you and there's really nothing you can do other than get lucky. If you don't attack, you get thrown as soon as they get a single pixel into throw range. If you do attack, they do (generally) a DP the millisecond you press the button.Negatempest said:I don't know if I am the only one that notices this, but on certain fighting games when you bring up the difficulty the AI tends to know the exact button you push the very second you push it. It is like going against a player who is looking at your controller and the TV at the same time.
I think Fallout 3 also suffers from that. It wasn't nearly as bad, but a long range sniper round to the head while hidden means nothing if there is more than one hostile.SimuLord said:Oblivion had a similar problem. One hit kill from 400 yards out with a bow and arrow? It's like you fired a Grand Bombard for all the good even 85% Chameleon and a 100 Sneak rating does you.Ironman126 said:The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
If Fallout 3 suffers from that I haven't experienced it. With >70 Sneak or so I can snipe the whole group of Raiders with those Mole Rat cages on the main road in the southern part of the map (there's what, five of 'em there?) without even going from [HIDDEN] to [CAUTION].Ironman126 said:I think Fallout 3 also suffers from that. It wasn't nearly as bad, but a long range sniper round to the head while hidden means nothing if there is more than one hostile.SimuLord said:Oblivion had a similar problem. One hit kill from 400 yards out with a bow and arrow? It's like you fired a Grand Bombard for all the good even 85% Chameleon and a 100 Sneak rating does you.Ironman126 said:The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
What really made BBC2 bad for me was the fact that they never fucking stop coming!
Jesus tits don't get me started on the god awful AI in that game. Oh what's that? Silenced pistol perforating the back of your skull? Nope, every enemy in a thousand god damn miles heard it and now knows your exact location, also, precision accuracy throughout those one thousand miles, naturally.Ironman126 said:The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
lmao i remember that game, i'd get a kill count over 200 on a 300 ticket map and still louse! I mean wtf was my AI team actually DOING? it didn't annoy me so much as it made me feel badass at the time, but really, is it too much to ask that my team stops playing with them selves long enough to actually shoot something?The MuthR FuthR said:My entire team, in star wars battlefront singlelayer.
(counterproductive they are)