Well, most of us know that the Engineer in TF2 has yet to have their update. And many of us have ideas as to what they could be cooking up. But what would you like to see them give the Engineer for his update?
I've personally come up with two ideas myself.
Spy-cesion Build Kit (Replaces Normal Build Kit)
Level 15 PDA
- Comes with Teleporter Entrance and Exit
- Comes with "Spydar" Antenna
- Comes with "Hunter" Turret
"Spydar" Antenna:
Level 1 - Detects all non-cloaked spies in a set radius (Gives them a RED or BLU outline and your entire team's HUD))
Level 2 - Detects all spies, period.
Level 3 - Detects all enemies.
"Hunter" Turret
- Normal Level 1 and 2 Builds
- At Level 3, sacrifices rockets for the ability to shoot at enemy Spies, regardless of status.
Fire Sealer (Replaces Wrench)
Level 60 Wielding Torch
- Can set Spies on fire
- Gives +100% Build/Repair Rate bonus
- Reduces Build/Upgrade Cost by 25%
- Has +75% Crit Hit Rate
- Unable to remove Sappers from objects
- Relies on ammo
I've personally come up with two ideas myself.
Spy-cesion Build Kit (Replaces Normal Build Kit)
Level 15 PDA
- Comes with Teleporter Entrance and Exit
- Comes with "Spydar" Antenna
- Comes with "Hunter" Turret
"Spydar" Antenna:
Level 1 - Detects all non-cloaked spies in a set radius (Gives them a RED or BLU outline and your entire team's HUD))
Level 2 - Detects all spies, period.
Level 3 - Detects all enemies.
"Hunter" Turret
- Normal Level 1 and 2 Builds
- At Level 3, sacrifices rockets for the ability to shoot at enemy Spies, regardless of status.
Fire Sealer (Replaces Wrench)
Level 60 Wielding Torch
- Can set Spies on fire
- Gives +100% Build/Repair Rate bonus
- Reduces Build/Upgrade Cost by 25%
- Has +75% Crit Hit Rate
- Unable to remove Sappers from objects
- Relies on ammo