Enough with the red screen.

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Miles Tormani

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Jul 30, 2008
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Squilookle said:
OK, so bottom line: the exact health value doesn't matter to you, and for me and my group it does. Seems simple enough.
...Alright, suppose we'll just leave it at that then.
 

silversnake4133

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Mar 14, 2010
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I guess that's one aspect as to why "realism" should be a game developer's deadly sin. I don't really get why people want "realistic" games. Reality is boring, depressing and full of angry pricks who would rather steal your wallet than say hello to you. Video games are supposed to be an escape from it, how can you escape reality when the title you're playing boasts "realism" as it's main selling point? Hell, I don't even think "realistic" graphics are all that amazing. But then again, I'm more of a story slut than a graphics whore. :]

Oh, and I'm guessing you've encountered this but, when you're getting wasted by an enemy that's right next to you, the splatter was supposed to point to a direction where the enemy is that is shooting at you. But this kind of gets confusing since with every shot, more red is splattered on the screen. And it's not even a toned down red...it's BRIGHT red of the annoying variety.
 

x EvilErmine x

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Apr 5, 2010
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Soviet Heavy said:
x EvilErmine x said:
'Sir we've been jammed'
'what?'
'We've been jammed sir....i think it's raspberry'
'Raspberry? Hmm.....only one man would dare to give ME the raspberry!'

Cookie for the refrence.
LONE STARR! (camera smashes into helmet)
Well done,



Youre prize sir...enjoy :eek:)
 

Aphex Demon

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I dont really mind the health regen thing.
Although if the new Deus Ex has that Red screen health regen I may cry. :'(
 

Something Amyss

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Squilookle said:
Zachary Amaranth said:
I like simple HUDs, but some info should be well displayed. Health is vital (no pun intended) and shouldn't hinder your gameplay experience.
I find it strange that in some games I catch myself switching weapons just to bring up the ammo display. There's just something inherently... backwards about that system.

Mind you I thing Regen heath is the ideal way to handle a sandbox game. You never know where an outbreak of mayhem will take you, and having to rely on non-respawning health pickups is a bit less than ideal. So yeah, regen FTW in sandbox games.
Agreed. I really do like health regen over having to item hoard in sandbox games. They just do need a better display system for it sometimes. And also things like ammo. Especially when actually in combat, there's little excuse to not show it. In fact, when armed there's little excuse not to show it. Like I said, I like less clutter, but some things should be displayed. A health meter and ammo count do not automatically make for a cluttered HUD and if you know what you're doing, it shouldn't ever make for one.

Other items that are less central to the gameplay can be hidden at will. But if you have to switch weapons to see the ammo count, or constantly call up the weapon select, there's something wrong.
 

Chamale

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Miles Tormani said:
Chamale said:
I'd like a system without health regen. Injuries either kill you dead, leave you to bleed out in a few minutes, or impair you somewhat.
Rainbow Six was like that on the N64. It was possible for the character to be killed in a single shot from an enemy. The same was true in the first Battlefield: Bad Company's singleplayer mode. It was fun, because you had to use more planning and tactics than in most FPS games.
Bad Company 1 required more tactics in single player due to the health system? Interesting claim, considering I spent most of the second half running past enemies and repeatedly using the Life-2 instead of actually shooting people.
I played on Hard, and Life-2 doesn't help when you can be killed by a sniper in one shot. IIRC, the easier difficulties are much like you described, which is why I didn't enjoy them much.

Battlefield 1942's singleplayer campaign is another example where the player has as much health as the hordes of enemies. Anyone who achieved a no-deaths run through that campaign had something to be truly proud of.
 

Miles Tormani

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Chamale said:
I played on Hard, and Life-2 doesn't help when you can be killed by a sniper in one shot. IIRC, the easier difficulties are much like you described, which is why I didn't enjoy them much.

Battlefield 1942's singleplayer campaign is another example where the player has as much health as the hordes of enemies. Anyone who achieved a no-deaths run through that campaign had something to be truly proud of.
Bleh. Insta-kill NPC snipers. Never liked those.

Suppose that would be why I personally didn't like Bad Company 1's campaign at all. That and the rather annoying amount of meandering around which becomes even more tedious when you have no vehicle. I played through it mainly because I liked hearing Sweetwater and Haggard go off on each other, though, so. Meh.
 

iThinkCat

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Oct 15, 2010
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I think people need to understand the difference between a "realistic" game and a "believable" game. Playing MADDEN 542 for it's super realism (it even makes you sweat *fistbump*) means you might as well as go outside and play the real thing. People play games that they want to be "believable". They want to feel attached to the ambiance, the characters, the action; but that is not to say it has to play by our rules of physics. A RPG utilizing action points and health bars can imerse someone just as well as a FPS using a hub free configuration. Saying someone was mutated by genetic experimentation to regenerate health is a good tie in between story and mechanics.

I personally do not like the red screen as I am red green color deficient and half the time I don't even notice it is happening at all, until it's too late and I die. The mechanic itself is not bad though, it adds to the experience the author is trying to tell.
 

Ranorak

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Feb 17, 2010
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instead of visual indications, why not audio ones?

Anyone who played Zelda or Metroid Prime will still cower when they hear the "beep beep beep"
 

KILLERTHING

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Nov 13, 2009
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I miss health bars or even a little 100 like half life
The red screens are all very well but they do get annoying a lot especially like in killzone 2 where it goes all black and white when your really low on health.