...Alright, suppose we'll just leave it at that then.Squilookle said:OK, so bottom line: the exact health value doesn't matter to you, and for me and my group it does. Seems simple enough.
...Alright, suppose we'll just leave it at that then.Squilookle said:OK, so bottom line: the exact health value doesn't matter to you, and for me and my group it does. Seems simple enough.
BRiNK has health bars. I'm gonna wait for thatScarecrow 8 said:I miss health meters, those guys had style.
Well done,Soviet Heavy said:LONE STARR! (camera smashes into helmet)x EvilErmine x said:'Sir we've been jammed'
'what?'
'We've been jammed sir....i think it's raspberry'
'Raspberry? Hmm.....only one man would dare to give ME the raspberry!'
Cookie for the refrence.
Agreed. I really do like health regen over having to item hoard in sandbox games. They just do need a better display system for it sometimes. And also things like ammo. Especially when actually in combat, there's little excuse to not show it. In fact, when armed there's little excuse not to show it. Like I said, I like less clutter, but some things should be displayed. A health meter and ammo count do not automatically make for a cluttered HUD and if you know what you're doing, it shouldn't ever make for one.Squilookle said:I find it strange that in some games I catch myself switching weapons just to bring up the ammo display. There's just something inherently... backwards about that system.Zachary Amaranth said:I like simple HUDs, but some info should be well displayed. Health is vital (no pun intended) and shouldn't hinder your gameplay experience.
Mind you I thing Regen heath is the ideal way to handle a sandbox game. You never know where an outbreak of mayhem will take you, and having to rely on non-respawning health pickups is a bit less than ideal. So yeah, regen FTW in sandbox games.
I played on Hard, and Life-2 doesn't help when you can be killed by a sniper in one shot. IIRC, the easier difficulties are much like you described, which is why I didn't enjoy them much.Miles Tormani said:Bad Company 1 required more tactics in single player due to the health system? Interesting claim, considering I spent most of the second half running past enemies and repeatedly using the Life-2 instead of actually shooting people.Chamale said:I'd like a system without health regen. Injuries either kill you dead, leave you to bleed out in a few minutes, or impair you somewhat.
Rainbow Six was like that on the N64. It was possible for the character to be killed in a single shot from an enemy. The same was true in the first Battlefield: Bad Company's singleplayer mode. It was fun, because you had to use more planning and tactics than in most FPS games.
Bleh. Insta-kill NPC snipers. Never liked those.Chamale said:I played on Hard, and Life-2 doesn't help when you can be killed by a sniper in one shot. IIRC, the easier difficulties are much like you described, which is why I didn't enjoy them much.
Battlefield 1942's singleplayer campaign is another example where the player has as much health as the hordes of enemies. Anyone who achieved a no-deaths run through that campaign had something to be truly proud of.