*cough*DmC*cough*It makes me wonder why creators do this. Adapt works when they don't intend to follow the source, I mean. In that case, why not just create their own IP?
Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
Have you played it? The whole slaver routine doesnt sound related to the source material. Yahtzee's actually sounds like it has much more depth.latenightapplepie said:Yahtzee's game idea was....dull. Perhaps it wasn't explained well enough, but it really didn't grab me.
I like the sound of Enslaved: Odyssey to the West more.
The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
Fair enough.Swifteye said:That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
I agree to that. That's why I make stories with anthros instead of humans. I feel I have more options in design.Ampersand said:Fair enough.Swifteye said:That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
I just don't see what makes it such a big deal. Bottom line, dramatic character models are alot more fun to design. I mean I seriously doubt we'd have as many iconic characters as we do in gaming if everyone designed their characters like Alan Wake.
What's an anthros?Swifteye said:I agree to that. That's why I make stories with anthros instead of humans. I feel I have more options in design.Ampersand said:Fair enough.Swifteye said:That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
I just don't see what makes it such a big deal. Bottom line, dramatic character models are alot more fun to design. I mean I seriously doubt we'd have as many iconic characters as we do in gaming if everyone designed their characters like Alan Wake.
Furries?Ampersand said:What's an anthros?Swifteye said:I agree to that. That's why I make stories with anthros instead of humans. I feel I have more options in design.Ampersand said:Fair enough.Swifteye said:That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
I just don't see what makes it such a big deal. Bottom line, dramatic character models are alot more fun to design. I mean I seriously doubt we'd have as many iconic characters as we do in gaming if everyone designed their characters like Alan Wake.
Oh right.mr_rubino said:Furries?Ampersand said:What's an anthros?Swifteye said:I agree to that. That's why I make stories with anthros instead of humans. I feel I have more options in design.Ampersand said:Fair enough.Swifteye said:That is not what I meant at all. I was just saying that Yatzhee isn't interested in dramatic body structures.Ampersand said:The human body isn't like an rpg character creation screen, you don't have to choose between being strong and being fast.Swifteye said:Maybe he wants a balance. A normal basic body structure human being. Someone agile but strong but not like body buidler the characters he comments as being too built have so much muscle it would probably hinder agility. and for wimpy teens weilding giant swords it just comes off as improbable and annoying.Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
You can't have climbing trees, lifting heavy things and fighting giant robots as regular parts of your life style without gaining some serious muscle mass.
This seems especially ironic to me seen as how you so openly object to wimpy looking teen aged boys swinging giant buster swords in JRPGs.
When it comes to climbing and/or combat, you need to train in strength to get faster and vise versa. If you only do one you'll wind up crippling yourself.
I just don't see what makes it such a big deal. Bottom line, dramatic character models are alot more fun to design. I mean I seriously doubt we'd have as many iconic characters as we do in gaming if everyone designed their characters like Alan Wake.
As it is commonly known. But really it stands for Anthropomorphic which is just making something that isn't human whether it be a an animal, A car, or a milkshake. And giving it human characteristicsmr_rubino said:Furries?
Short for Anthropomorphic which is just making something that isn't human whether it be a an animal, A car, or a milkshake. And giving it human characteristics.Ampersand said:What's an anthros?
Makes sense to me!It's like the first thing to get rationed in times of crisis is the bottom four inches of all the world's baby doll T-shirts.