That blows, but from the amount of support being provided by the numerous companies, it sounds like most of the employees will be able to land on their feet. So there's that, at least.
yep, you're right. prob gave the wrong impression there. in Oz the employees would have almost certainly been made redundant in this situation. i was just talking in the context of the US, presumably the US system is a lot less fair for employees.gyroscopeboy said:Don't you have to have done something to be fired over here though? I always thought it was illegal to just fire people with no cause, i've had friends that have sued employers and won for that very thing.SeatedSkeleton said:Nope, in Australia you would know it as being made redundant, which carries with it a lot of other entitlments and obligations. Being fired you just get paid your notice and that's it. By firing the staff they have saved a lot of extra money on entitlements that the would have otherwise have owed. So they are getting screwed twice.Caffiene said:Wha...?
Basically "To avoid the possibility of retrenchment, youre all fired."
Maybe this is a local language thing, but around here I wouldnt call that "avoiding" the possibility of retrenchment... more like "ensuring". Does "retrenched" not equal "fired" over there in USAland?
That's how it would work here in Oz anyway. But then again we have a decent living minimum wage among other things so it could be different in the US
Actually failing to predict what others postCrono1973 said:Must be my hatred for pointless "in before" posts talking.matrix3509 said:I said "In before". Before you start throwing insults around, I suggest you learn how to read.Crono1973 said:You are the only one, doesn't that make you feel stupid?matrix3509 said:In before "They made a game that sucks therefore deserved to be fired" comments start drowning the thread.
...and they are pointless. Do you think anyone thinks you're clever by predicting what others will post?
I won't disagree with that (although I've only found one real bug in the game so far).Crono1973 said:Considering the game is not likely to get any more patches (which I have read that it needs one for balance issues), it is no longer worth $40.Blade_125 said:Look for sales. I bought my copy about a month ago for $40. Also Steam and gamespot had sales at $40 even before that (I got mine for the PS3).Crono1973 said:Well, this will sound mean but we didn't need another damn MMO and maybe this will be a lesson to other start ups trying to enter the market with an MMO. Maybe it will be a lesson to established companies too, most MMO's don't make it and the overhead is high. Hope all the employees find another, more stable company soon.
Also, why is KoA still at $60? This should be seeing a price cut soon and then I will buy it.
Nope. For a lot of jobs, an employer can fire an employee for any reason, or no reason. It's called at-will employment [http://en.wikipedia.org/wiki/At-will_employment]. I work in software (though not in the game industry) and that's the way my employment contract works.gyroscopeboy said:Don't you have to have done something to be fired over here though? I always thought it was illegal to just fire people with no cause, i've had friends that have sued employers and won for that very thing.
A few people have been saying stuff luck this but I don't think it's really a reflection of the industry. Maybe I'm wrong but from the outside 38 Studios seemed to have the makings of a big budget dot bomb era web startup. The requirement to sell 3 million games to break even probably had a lot to do with ambitious MMO development before they even got their first game out the door. Now I haven't played KoA, but was this really a game that need a full time staff of almost 400 employees to create? Not to mention having big names on board like RA Salvatore. Seems to me like they thought with some startup money from a baseball player they could skip the baby steps and immediately become the next Bioware.Aiddon said:well, that sucks. It's a pretty bad state for the industry when you can't break even on a game that sells 1.2 mil. Dev costs NEED to go down. It also would have helped if they hadn't sank a lot of money into that MMO.
Well it's great to see support from the other game companies.Numerous unaffiliated gaming companies such as PopCap, Cryptic, Gearbox,and EA have already begun to offer their support, immediately considering applicants from affected ex-38 Studios employees.
Welcome to capitalism, where people ARE walking wallets (seriously, that's the idea) and products are developed according to demand.Icehearted said:For the record, games no longer rule the industry, developers no longer decide how games are developed, and consumers are nothing more than wallets to be exploited.
Thank god we have these publishers calling the shots. Heaven forbid the industry doesn't collapse again.
Not every game is worth $60 (that number going up even more in other countries) and they wasted an absurd amount of money on a horrible business idea in the first place. The Witcher 2 was made with around $10 million and 38 studios just wasted over $70 million. If you are honestly wasting that much money to the point your game has to be that massive a hit just to break even you need to reconsider what you are doing. I didn't buy the game at all because I tried the demo and didn't care for it one bit. I feel sorry for the people who lost their jobs but to say this couldn't have been predicted is beyond inaccurate. They were trying to make an MMO in the first place with no brand recognition whatsoever they would have all lost eventually. Blaming the consumer for not buying a game they didn't want to pay $60 for is just stupid. Not to mention they knew they were dying and still didn't try to do anything. The sales I've seen on KoA are negligible with barely anything off and if they were so desperate to survive they should have put up a massive sale to try getting as much revenue as possible going. However they didn't and now they are gone. They died because of their own problems no one elses.doctorjackal777 said:That's a real shame~ I loved KoA, I haven't finished it yet, but that's the ADD talking and not the quality of the game. In fact I have both KoA and Skyrim and I enjoyed KoA a million times more than Skyrim. KoA is bright, colorful has interesting quests and creatures in it, and Skyrim well, imo it looks terrible~ The color pallet is as gray/brown as so many other games now, and I know the game world is probably bigger than KoA but I'm really not looking forward to having to trudge through a million identical snowy field/mountains to get there. Also FPSword has always been imo been a shitty idea. Yes you can go to third person if you want but then your character slides around the world all weird like.
Anyway long story short I'm really sad they've gone out of business~ They made a great game, and everyone turned their nose up at it, and didn't give it a chance.
I hope the employee get work in other studio, they obviously have talent in game making so I think they'll bring something great to whatever team they join in he future~
EDIT: Been reading some of the other comments and am surprised at the amount of 'oh maybe it'll go down in price now and I'll buy a copy' Well it's to fucking late now guys! If you were interested in the game you should have bought a copy when it first came out, that would have actually helped the studio stay together! Buying a copy now, though you should do it anyway cause it is an awesome game that you should play, cause the price might go down is just augh! The reason so many game studios are struggling is because people don't buy games when they're released anymore, they wait until it gets to a point where from the studio's financial point of view it doesn't matter anymore.
No it isn't. It's a sign that this particular company did something wrong. The problem is simply that they spent a certain amount of money making the game, and needed a certain number of sales to make it back. Where they went wrong was in expecting a reasonably competent but utterly generic fantasy game to sell that well. This says absolutely nothing about the industry as a whole (other than it currently being chock full of generic fantasy games). Clearly there are plenty of companies that make games much more cheaply and therefore are successful with far fewer sales, and there are quite a few companies that make more expensive games that sell much better and also make their money back.The Random One said:It is. When a game sells a million copies in a few months and that causes the company to implode in bankrupcy it's a sign the industry is doing something wrong.