Uhhh...they DID compete. They sold above expectations. Nobody was expecting this to be a WoW or Skyrim killer.kajinking said:Well that went downhill fast, Still I guess it was kind of expected considering they were betting on a fantasy game not only being able to compete in a market with WOW and Skyrim but also being able to go full on MMO after only one game. It just seems like they were expecting way too much out of a new IP that didn't have all the much going for it in a very over-crowed market. May as well be trying to bank an entire company on a brand new Modern Military Shooter IP when you got the resident Godzilla and Kingkong Battlefield 3 and COD fighting in the background.
Yeah but here's another thing, Global Agenda and Tribes are not MMOs. Both of them are just multiplayer shooters. Global Agenda has a hub area where you can fly around and chat to people while buying stuff, and it has a very small open area that functions mostly as tutorial which does work like an MMO. But that ceases to be useful after level 10 or so. After that you just do the same kind of shooter stuff you see in other games, 16 on 16 or less, and 4 player co-op.Mygaffer said:Some of the most profitable new games today are free to play. I call them free to pay b/c there are certainly a lot of ways to spend money in most F2P games.IamLEAM1983 said:...
At the same time, I'm not really sure hubris is to blame. Hi-Rez Studios managed to stay afloat with Global Agenda and has recently launched Tribes: Ascend. Granted, it's free-to-play, but some developers have been able to dip their toe into the MMO market from Day One and to survive the experience.
My guess is part of the problem really was Amalur's base concept. Yet another Fantasy game in a market that's already saturated with elves and gnomes and goblins.
yep, you're right. prob gave the wrong impression there. in Oz the employees would have almost certainly been made redundant in this situation. i was just talking in the context of the US, presumably the US system is a lot less fair for employees.gyroscopeboy said:Don't you have to have done something to be fired over here though? I always thought it was illegal to just fire people with no cause, i've had friends that have sued employers and won for that very thing.SeatedSkeleton said:Nope, in Australia you would know it as being made redundant, which carries with it a lot of other entitlments and obligations. Being fired you just get paid your notice and that's it. By firing the staff they have saved a lot of extra money on entitlements that the would have otherwise have owed. So they are getting screwed twice.Caffiene said:Wha...?
Basically "To avoid the possibility of retrenchment, youre all fired."
Maybe this is a local language thing, but around here I wouldnt call that "avoiding" the possibility of retrenchment... more like "ensuring". Does "retrenched" not equal "fired" over there in USAland?
That's how it would work here in Oz anyway. But then again we have a decent living minimum wage among other things so it could be different in the US
Actually failing to predict what others post Most are lamenting how such a great game could have been deemed a failure.Crono1973 said:Must be my hatred for pointless "in before" posts talking.matrix3509 said:I said "In before". Before you start throwing insults around, I suggest you learn how to read.Crono1973 said:You are the only one, doesn't that make you feel stupid?matrix3509 said:In before "They made a game that sucks therefore deserved to be fired" comments start drowning the thread.
...and they are pointless. Do you think anyone thinks you're clever by predicting what others will post?
I won't disagree with that (although I've only found one real bug in the game so far).Crono1973 said:Considering the game is not likely to get any more patches (which I have read that it needs one for balance issues), it is no longer worth $40.Blade_125 said:Look for sales. I bought my copy about a month ago for $40. Also Steam and gamespot had sales at $40 even before that (I got mine for the PS3).Crono1973 said:Well, this will sound mean but we didn't need another damn MMO and maybe this will be a lesson to other start ups trying to enter the market with an MMO. Maybe it will be a lesson to established companies too, most MMO's don't make it and the overhead is high. Hope all the employees find another, more stable company soon.
Also, why is KoA still at $60? This should be seeing a price cut soon and then I will buy it.
Nope. For a lot of jobs, an employer can fire an employee for any reason, or no reason. It's called at-will employment [http://en.wikipedia.org/wiki/At-will_employment]. I work in software (though not in the game industry) and that's the way my employment contract works.gyroscopeboy said:Don't you have to have done something to be fired over here though? I always thought it was illegal to just fire people with no cause, i've had friends that have sued employers and won for that very thing.
A few people have been saying stuff luck this but I don't think it's really a reflection of the industry. Maybe I'm wrong but from the outside 38 Studios seemed to have the makings of a big budget dot bomb era web startup. The requirement to sell 3 million games to break even probably had a lot to do with ambitious MMO development before they even got their first game out the door. Now I haven't played KoA, but was this really a game that need a full time staff of almost 400 employees to create? Not to mention having big names on board like RA Salvatore. Seems to me like they thought with some startup money from a baseball player they could skip the baby steps and immediately become the next Bioware.Aiddon said:well, that sucks. It's a pretty bad state for the industry when you can't break even on a game that sells 1.2 mil. Dev costs NEED to go down. It also would have helped if they hadn't sank a lot of money into that MMO.
Well it's great to see support from the other game companies.Numerous unaffiliated gaming companies such as PopCap, Cryptic, Gearbox,and EA have already begun to offer their support, immediately considering applicants from affected ex-38 Studios employees.
Welcome to capitalism, where people ARE walking wallets (seriously, that's the idea) and products are developed according to demand.Icehearted said:For the record, games no longer rule the industry, developers no longer decide how games are developed, and consumers are nothing more than wallets to be exploited.
Thank god we have these publishers calling the shots. Heaven forbid the industry doesn't collapse again.